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Nick April 12, 2019 23:47


Originally Posted by Derakon (Post 137638)
It was a post-oook change, made sometime in 3.x. I'm afraid I don't remember exactly when, nor do I have a link to the relevant conversation. If I recall correctly (and I likely do not) the driving principle behind the change was players wanting to know if a level was "worth exploring", which the old level feeling did not tell you.

Approximately 31st July 2011.

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