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-   -   [tileset] .psd worksheet for tileset design (http://angband.oook.cz/forum/showthread.php?t=9288)

tangar February 17, 2019 21:50

[tileset] .psd worksheet for tileset design
 
Gamedev stream and tileset worksheet

Today I've made my first �gamedev’ stream (in Russian this time, next would be in English), where I work with new Angband Online tileset:
https://www.youtube.com/watch?v=BT4SNLGA3mM

During this stream I've showed my Russian friends how to work with Angband tileset and afterward I continued to work with AO tileset redesign.

Why I'm writing about it there, in dev section? ;)

Because I wanna share my .PSD (photoshop) worksheet which makes work with tileset EZPZ. It's got guidelines with coordinates at separate layers and some new tiles from genious Gervais. Feel free to download worksheet at our website:

http://angband.online/download/

It's just a start, we'll make loads of updates and Shtukensia would draw new tiles - so be in touch :D This .PSD file would be updated.

So far the useful in this file is for example 'Rubble' tiles - they got proper background and also Shtukensia redesigned 'passable rubble' at last - feel free to add it to V-distributive or in any other variant!

And of course everyone are welcome to join the work with Gervais's heritage enhancement! Join Angband Online discord, lets do it together!

Pete Mack February 18, 2019 00:27

While I don't like tiles personally, I do agree that they should be complete for the game. Kudos on this tangar. It is a worthy effort

tangar February 19, 2019 22:31

Pete, thank you :) I'm also attached to ASCII and even developed ASCII-based 1-bit tileset, but I look at graphical tileset as the most effective way for roguelike genre popularization (and especially 'online roguelikes genre').

--

Today I've made yet another stream, in English this time:
https://www.youtube.com/watch?v=-_xqwYhD2aU

It was mainly demonstration of some possibilities to show how stuff works; at the end I've tested that tileset could be extended, so next time we would work at new, extended version together :)

tangar February 22, 2019 20:08

YAES (yet another English stream):
https://www.youtube.com/watch?v=f34h-1heBxs

- enlarged tileset height 2x and reassigned guidelines there
- added loads of new tiles

.PSD uploaded

tangar February 24, 2019 13:45

great tiles: https://forums.rpgmakerweb.com/index...s-tiles.27710/ (push SPOILER to see all stuff) , they got proper licence:
Quote:

All of my resources are free to use as long as you credit me. It makes no difference to me if they are used commercially or not, so you may use them for any purposes. If you would like to edit them or submit on other website, also credit me please.
I suppose a lot of stuff from there could be adapted for Gervais tileset, especially - beautiful floor tiles.

tangar February 25, 2019 16:45

Today's 4-h stream in Russian:

https://www.youtube.com/watch?v=LNBBc6RHBP4

Went through all Gervais' heritage and took main stuff for creating 'custom towns 'demo'.

.PSD updated

tangar March 5, 2019 07:21

Past two streams was a few days ago:

https://www.youtube.com/watch?v=8Rr-qDj_-Yc (en)
https://www.youtube.com/watch?v=8VOYIJyWpxk (ru)

.psd updated

Now everything ready for creating custom map - making a lot of backgrounds and creating differently shadowed objects for each of it.

I had a pause in development as I hurt my arm and couldn't work with a mouse. But I hope I'll be able to come back soon.

tangar March 9, 2019 14:33

Back to work. Finished trees in Russian stream:

https://www.youtube.com/watch?v=PxfBKfbeoAA

As for now I'm limited to 255 tiles in town_feat.txt, I'm 'planting' trees to grass, sand and snow only.. But it's ok for 'alpha' version; after some time I'll add more terrain types

psd updated

tangar March 12, 2019 19:03

Finishing putting objects on the grass, stream in English:

https://www.youtube.com/watch?v=I_OYfIjiUnY

.psd updated

tangar March 13, 2019 14:08

Finished grass' background objects.. Russian stream:

https://www.youtube.com/watch?v=7bipeS7BPWs

psd updated ;)


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