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Ok, thanks for the info, guys.
So now I'm in the middle of playing 6.1, it would be sad to abandon my character just like that after all the efforts, to jump into 7.0... How you guys deal with this issue? :confused: |
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Ooookay, so, some feedback:
Poison seems really over the top to me. Having to quaff 5 or more Neutralize Poison potions after a brief fight despite having 1x res poison is just annoying. And - do we really need to make the game harder? It seems like the vast majority of changes has that intention. From all I know, this (entire genre and specifically Posch) is already one of the hardest out there. The introduction of a "begiinner" mode seems really ironic, especially given the kind of changes it has. I don't think anyone willing to play such a complex game with ascii graphics will be deterred by too many options.... A couple questions, too: How does the life mechanic work? Does anything happen at specific points? Is there info anywhere about the damage the poison ticker does? |
PosChengband has been always a version of Hengband on steroids. Imo, I can't complain. It forces players to play smart or it intends to. ;)
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Had me to 50% health by the time I cleared the room. |
minor display bug, pressing ~W as a mimic sometimes says you have no melee attacks, when you are in a form that isnt wielding a weapon
~x shows the form's innate attacks, but on that page you cant see your bonuses from rings, potions, etc |
Bug: Playing as a Sniper, one never sees spell_desc, just the damage list.
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What does "Hurt" in addition with a percentage do?
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