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-   -   22 May 2011 development release (http://angband.oook.cz/forum/showthread.php?t=4447)

kaypy May 26, 2011 13:48

As well as seeing stuff that doesn't seem to be triggering feelings properly, I am starting to think that there is something screwy with the OOD items mechanism- either that or the RNG wants to have my characters' babies.

Lets see, _Magi, _Dispel (at least that gave a feeling, but dl2??), 287 power artifact (that's more than the palantir-alike for my radarts). I was going to add ?Acquire, but apparently that is supposed to turn up all over the place these days.

_*destruct*,...

kaypy May 26, 2011 15:17

Shards do not appear to cause cuts at the moment

Might just be Earth hounds. They appear to try to run the timed effect, but with duration 0

Ah, the shards cut effect appears to have a base duration of 0d100

list-spell-effects.h should have
Code:

RSE(5,        0,                                GF_SHARD,        TRUE,        TMD_CUT,                RV(0,0,0,0),        RV(0,1,100,0),        0,                FALSE,        0,                                RV(5,125,0,0))

Magnate May 26, 2011 19:33

Quote:

Originally Posted by jens (Post 53384)
If the power calculations you are using are similar to the ones in the spreadsheet at (http://www.terminalarrogance.com/mon_pwr.xls) then one real problem is that those power levels are qubic in dlvl for many of the levels. In your code you divide it with dlvl, a factor that is linear in dlvl. There is no way that it can give similar results over the whole dungeon.

Some suggestions, and all of them are unrelated, so if you dismiss one of them, please still consider the rest...

Suggestion 1: Lower the thresholds, and increase the divisor to dlvl*dlvl (but maybe removing the division by 20).

This. Thank you for pointing it out - I had noticed that the monster feelings were far less well distributed than the object feelings, and this is the reason.

Your third suggestion is good, but further off. I am working with myshkin on some really serious improvements to stats, after which it might be possible.

Magnate May 26, 2011 20:40

Quote:

Originally Posted by kaypy (Post 53388)
Shards do not appear to cause cuts at the moment

Might just be Earth hounds. They appear to try to run the timed effect, but with duration 0

Ah, the shards cut effect appears to have a base duration of 0d100

No, the *first* RV is the base duration. The second is the damage-dependent duration, so it should be 1d(100% of the damage number). But your fix is correct- it does need the 1 in the second field of the second RV. Thanks for the catch - it'll be fixed in the next dev version.

Max Stats May 26, 2011 22:39

Assert failed
 
1 Attachment(s)
Got this message in a fairly recent nightly. I tried pulling the latest nightly and seeing if it was still there, and it was:

angband: cave.c:837: map_info: Assertion `(int)g->m_idx < cave->mon_max' failed.

Savefile attached.

EDIT: I got the error by casting Detection.

kaypy May 27, 2011 05:37

If something out of view uses a spell or breath, you get the anonymous message. However, if you can see yourself, you should know what the attack was.

"Something breathes. You are hit by something." is a bit *too* anonymous, unless the player is completely blind.

Antoine May 27, 2011 09:38

Quote:

Originally Posted by kaypy (Post 53413)
"Something breathes. You are hit by something." is a bit *too* anonymous, unless the player is completely blind.

Could be worse. "It does something! It hurts!"

A.

kaypy May 27, 2011 15:07

A variety of items seem a little more flammable than I'd expect

Gauntlets, Mithril Gauntlets, and maybe the various metal shod boots could probably use the IGNORE_FIRE tag

Timo Pietilš May 27, 2011 15:14

Quote:

Originally Posted by kaypy (Post 53427)
A variety of items seem a little more flammable than I'd expect

Gauntlets, Mithril Gauntlets, and maybe the various metal shod boots could probably use the IGNORE_FIRE tag

I just thought the same. I just lost Mithril gauntlets of Agility +5 to plasma vortex blast because I didn't pick it up (didn't have inventory space, had still three scrolls of ID to burn to the loot from previous fight and one still un-pseudo-ID weapon that was highly unlikely to be better than what I was using at the moment in inventory). I thought that it is immune to fire, but it wasn't.

Magnate May 27, 2011 18:12

Quote:

Originally Posted by kaypy (Post 53413)
If something out of view uses a spell or breath, you get the anonymous message. However, if you can see yourself, you should know what the attack was.

"Something breathes. You are hit by something." is a bit *too* anonymous, unless the player is completely blind.

This is a bug. The second part of the message should only be generic if @ is blind. I will look into this - thanks.


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