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I wanted to force @ to use a melee weapon 2-handed. I set Left Hand = 0 and this seems to have worked in that shields were no longer showing up in the mix. But I'm not sure whether the advantages of wielding 2-handed are being applied when selecting "the best" of those combinations that meet the minimal requirements. Am I doing this right? Related question: Can I set it to only consider dual wielding combos (a melee weapon in each hand)? |
Yes, that's precisely why I wrote this tool. It's meant for late stage of the game when there's just too many items in the Home inventory to go through to pick out the stuff to fit what I want. By the way, you can also look at the list of items the parser generated from the character dump file to look at items with a particular attribute, e.g. the list of all equipment with Sp attribute.
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For dual wielding, set weapon == 2 and left_hand == 0. Alternatively you can just remove the left_hand slot constraint altogether leaving only weapon == 2. Let me know if that doesn't work for you. |
yesterday it was working fine for me but today it keeps saying infeasible no matter what even if im just trying to do 1 pip of acid for my constraints
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I think maybe you should be able to delete character from the character list instead of the character page itself because my char just server error (500) so Im not able to delete it or add it again to try to figure out whats wrong
Even on a new acct it tell me the char already exists and to update it |
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1. There is a slot constraint of light == 1 but the parser was somehow ignoring the non-randart Feanorian lamp that the character is carrying and there are no other light items in your inventory or Home inventory. 2. The attribute constraint of Ac == 1 is the only attribute constraint that was set. For some reason that I don't currently understand, the solver requires that at least one of the attribute constraint to be '>=' or '<='. If all the attribute constraints are '==' in nature, the solver will fail. I am catching the failure now and added a message as follows: Status: infeasible - please specify at least one Attribute Constraint as ">=" or "<=".Just pushed the fix. Thanks for reporting the bug! |
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Can you put this up into a public repo?
We spoke about this a little before on angband live, I have more time to spare now and can take a closer look. If it makes it onto the site as an integrated feature I'll be sure to credit you somewhere visible. |
I've been using it again the past 2 days and all seems to be working fine :) but I think I've found another bug, for some reason the weapon The Cutlass 'Mandible' (2d9) (+13,+6) {|CaV/U} won't show up in Optimiser
other than that it's been working great again & thank you so much for taking the time to make this it is amazing |
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