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24 Oct 2011 at 19:39 UTC, revision 883bab2 And then broken in this one: 24 Oct 2011 at 20:51 UTC, revision de47bfb |
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I've opened it as #1572. EDIT: this doesn't make sense. de47bfb is a one-line change - the main capitalisation work was earlier, before 883bab2. That one line is related to prompts in the game, so I don't understand how it can affect dumps or spoilers. |
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Just found an awsome randart in 3.3.2
The guantlets of Randen [3+46] provides resistants to fire, prevents paralyzes, activates for restore life levels, found on level 20 What artifact is this based on? It's extreemly powerful |
Ehh, besides the AC it's nothing much; it just happened to be useful when you found it.
I don't think there's any way of knowing what it was based on. |
I just noticed a an extra benefit not listed, it also restores your stats when reduced, that isn't listed on the item properties, by the way I find it very useful as im playing a half-troll warrior.
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Wasn't that a side effect of restoring a level with Restore Life Levels?
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I haven't even fully identified this one yet, but it's already managed to be memorable:
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h) the Cloak of Naron [1] <+4, +1> {special} |
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This game's still in progress, but if I'm deciphering randart.log correctly, it appears to be based off of Thorin, with these stats: Code:
FINAL POWER IS 240 |
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I'm glad that the general balance of items seems ok now. I did a very quick adjustment when I confirmed that I had overshot on the generosity of affixes, and I'm glad it's turning out ok. I'll be running some more stats to analyse it more closely this weekend or next week. |
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What I have done "countless times" is point how how totally unbalanced Thorin is for its depth and rarity. Eventually I succeeded in persuading the community to accept changes to Thorin in V, though they were made by Jens rather than me. There are also now some more competing artifact shields. |
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After 3.3 was released my interest in playing the game severely dropped, I guess because it is so badly broken in so many ways, and devs are not interested at all to discuss what they think should be changed in V with mundane people. I feel that when Takkaria left vanilla was deserted. It is now that stagnate game that it was before he started working with it, problem is that it is now left in much worse condition than what Robert left it. |
Come on, now, what's with the guerilla warfare? :(
From Entroband Vanilla mode, dropped by Shagrat in the mid-teens: The Cloak 'Faroth' [1,+14] (+4 to searching) It has +4 to STR, INT, DEX, CON; sus CON; res elec, disenchantment, and fear; hold life. Not bad! This helped rocket my one and only Entro winner to victory =D |
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I think that if I hadn't played so many other roguelikes, I would have died countless times playing vanilla 3.3, regardless of what character I picked. |
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Vanilla 3.3 is strongly "work in progress" and not finished product. It has potential being really great, but almost everything has been meddled with and nothing has been really finished, barring some small things (which are subject to change again because larger issues). |
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In fact, takkaria popped up on IRC recently saying something similar. There's absolutely no imperative to keep V and v4 close together: the whole point of the fork was so they can happily diverge. So, to take examples close to my heart, if there's a consensus to rip power-based pricing or fractional blows out of V, to move back towards 3.0.9's gameplay, that would be fine. |
Boots
===== the Pair of Ethereal Slippers of Eoreth [0,+17] <+6> ---------------------------------------------------- +6 strength, wisdom, dexterity, charisma. Provides resistance to dark. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. When aimed, it creates a frost bolt with damage 12d8. Takes 57 to 63 turns to recharge. Radius 1 light. I suppose Gandalf gave her these to avoid tirades about herbs in the future. |
"Memorable" doesn't necessarily mean "good," right? How about this, then:
The Lochaber Axe of Lostolwe (3d8) (+8, +10) [+5] Dropped by Saruman of Many Colours at 3100 feet (level 62). Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Grants the ability to see invisible things. When activated, it speeds you up temporarily but also makes you mortally afraid. Takes 98 to 108 turns to recharge at your current speed. Your chance of success is 95.9% Lostolwe was apparently a fearsome warrior who ran like hell whenever things got really bad. |
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Actually this all sounds more like the alliteration of a mediocre poet: Lostolwes Lochaberaxe....
That Lostolwe guy never existed and the weapon is a fake. |
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edit: rebranded as Lostolwe for copyright reasons :p |
This one just showed up in the game that's being used in Comp 119:
The Dagger 'Halebrim' (11d4) (+6, +14) [+9] <+2> +2 DEX Slays undead Provides resistance to acid, cold, sound Grants the ability to see invisible things An 11d4 dagger! And, of course, the character in the comp is a priest. |
Nice shield for my 3.3.2 priest:
(+0,+4) [12,+11] +3 int, wis causes melee attacts to *slay* demons immunity to cold res lightning Activate for berserk rage, bless, and resistance |
This showed up in Competition 119. Glad it activates for enchant armor; would have been almost useless otherwise.
the Morning Star 'Elethalad' (5d6) (+10,+31) [+10] <+4> Found lying on the floor at 3450 feet (level 69). +4 strength, intelligence, tunneling. Slays animals, trolls, giants. *Slays* dragons, demons, undead. Branded with weak flames, acid, lightning. Provides resistance to cold, dark. Provides protection from fear, confusion. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Feather Falling. Grants the ability to see invisible things. When activated, it attempts to magically enhance a piece of armour. Takes 205 to 252 turns to recharge at your current speed. |
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Last game with randarts on was generated this toy:
The Mace of Disruption of Silwe (8d8) (+13,+29) [+21] <+3> +3 to dexterity, constitution, speed branded with weak frost slays evil, trolls, giants *slays* dragons, undead sustains strength, intelligence provides immunity to fire provides resistance to electricity, light, dark provides protection from blindness, confusion makes you fall like a feather grants the ability to see invisible things prevents paralysis aggravates nearby creatures Time to splatter endgame uniques! |
That looks awfully similar to Deathwreaker damage-wise. I'm guessing you get well over 1k damage/round against undead. Sheesh!
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Randarts like that don't show up often, and when they do they have crazy high rarities. When you finish, please generate the artifact spoiler so we can see what it was based off of. What's funny is I often whine about how annoying the late-game uniques are. They have so many hitpoints and do so much damage. But, then you find something like deathwreaker and you essentially just walk through them. |
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Seriously though, I have seen standard ego Mace of Disruption of Fury (5d8) (~+15,~+25) (+2) which was pretty insane against undead and made even without slays extremely high damage (dwarf priest, so blows got from four to six). While this randart is extremely good weapon it isn't unbalanced because of the extreme rarity, but weapons of Fury can be rather insane (they have +20 to dam base according to ego-items.txt), and they are nowhere near as rare as this kind of randarts. Or should I say "were insane". 3.4 has tval/sval values commented out which I think means that Fury is already removed. |
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my hT Warrior just got drop:
s) the Long Sword of Galin (2d5) (+7,+11) <+11> Dropped by a Greater titan at 3350 feet (level 67). +11 wisdom, speed. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Combat info: 6.2 blows/round. With +0 STR and +1 DEX you would get 6.5 blows Average damage/round: 386.2. That would be ideal weapon for any priest. Oh, and number of blows comes from my armor, +1 to attack speed. :) |
From the randart set of a character who met an untimely end (and never found a single artifact, let alone this beauty):
the Mithril Shield of Valach [16,+44] <+2> ------------------------------------------ +2 strength, intelligence, dexterity, attack speed. Provides immunity to acid, lightning, cold. Provides resistance to fire, light, dark, sound, disenchantment. Provides protection from blindness, confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence. Slows your metabolism. Speeds regeneration. Sustains your life force. When activated, it raises your constitution at the expense of a random attribute. Takes 246 to 420 turns to recharge. Min Level 100, Max Level 127, Generation chance 1, Power 826, 10.0 lbs Based on Bladeturner. |
From FA, just for the activation:
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Rings in FA are, to my mind, randarts...
c) a Steel Ring of Basic Resistance <+6> Dropped by an Uruk in Amon dh Level 16. +6 strength, +6 dexterity, +6 constitution. Makes you vulnerable to fire(35%). |
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They are basically constructed like randarts, to a template. I'm guessing that one started out with some RFire, picked up some bonuses, picked up a vunerability (to Fire...), and then removed the contradictory resistance. Just reading the tin isn't enough :) |
And it probably have about 8 of various curses also, or it is too good for level 16.
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so close...
My hT Warrior looted 'Crown' vault:
s) the Amulet 'Dolande' <+5> Found lying on the floor in a vault at 3850 feet (level 77). +5 dexterity, stealth. Provides resistance to lightning, cold, light. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity. Sustains your life force. When aimed, it creates random and unpredictable effects. Takes 262 to 291 turns to recharge at your current speed. Your chance of success is 79.4% Bah, that amulet misspells my nickname :) |
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the Trident of Eonieng (8d10) (+7,+16) -------------------------------------- Slays trolls, dragons. *Slays* demons. Branded with weak acid, frost. Provides immunity to fire. Provides resistance to acid, lightning. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. When aimed, it allows you to breathe chaos or disenchantment for 220 damage. Takes 188 to 276 turns to recharge. Min Level 70, Max Level 127, Generation chance 1, Power 489, 7.0 lbs Based on Ringil. Well hello, Greater Balrogs. My mage spent ten minutes vs Morgoth trying to do appropriately magely things, before deciding to simply prod him with the trident. Much more effective! |
Holy crap.
8d10, and branded to boot? I guess this is what happens when Ringil's normal +10 speed is redirected towards straight-up damage. If that were wielded by a warrior against a demon, you'd be doing 6 * (40d10 + 16) damage per round, not counting off-weapon damage bonuses. That's an average of 1416 damage! |
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I'm playing a High Elf Ranger. No spectacular randarts as such, but the timing and high usefulness of each is certainly more than I would expect in most games. [EDIT: These are the only three I've found so far]
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#1) the Phial 'Essinwe' <+2> |
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Found by my current mage character. I'm not sure I would trade this for any weapon in the standard artifact set. Doesn't hit very hard, but who cares?
the Whip of Eliondor (3d3) (+11,+11) [+19] <+5, +1> Dropped by a Vampire lord at 3000 feet (level 60). +5 intelligence, wisdom, constitution. Slays orcs, giants. *Slays* dragons, undead. Branded with weak flames, weak venom. Provides resistance to acid, lightning, fire, light. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When activated, it restores both intelligence and manapoints to maximum. Takes 295 to 432 turns to recharge at your current speed. Your chance of success is 93.1% Combat info: 2.7 blows/round. With +2 STR and +0 DEX you would get 3.0 blows With +0 STR and +5 DEX you would get 3.0 blows Average damage/round: 103 vs. creatures not resistant to fire, 103 vs. creatures not resistant to poison, 120.4 vs. orcs, 120.4 vs. giants, 155.3 vs. dragons, 155.3 vs. undead, and 85.5 vs. others. |
For some reason, I find the idea of a Vampire Lord dropping a whip vaguely amusing.
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I don't think I've ever been so misunderstood!
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worst xbow ever?
s) the Heavy Crossbow of Fauglain (x4) (-13,-19) <-2> {cursed}
Conjured forth by magic at 2550 feet (level 51). Heavily cursed. -2 strength. Cannot be harmed by acid, electricity, fire, cold. Drains experience. Induces random teleportation. |
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Having reached CL49 using a succession of randart daggers, this one looked promising prior to identification...
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u) the Great Axe of Lorniquen (4d4) (+7,+12) My equipment bonuses of +17 make me the brightest paladin in town, though. |
Ooh, and another having just reached CL50...
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u) the Long Bow of Erion (x3) (+11,+15) <+3> The clincher, though, is the stinking cloud. It's an absolute game changer, so it is. |
My first artifact handgear in this game were these, a wee bit better than the set of annoyingly useless handgear you tend to find in the early game with standarts
k) the Set of Caestus of Belwe (+8,+8) [5,+19] <+4> Found lying on the floor at 2900 feet (level 58). +4 strength, constitution, charisma. Provides resistance to lightning, poison, dark, shards. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. When aimed, it creates an acid ball with damage 125. Takes 279 to 341 turns to recharge at your current speed. Your chance of success is 96.4% |
Lets see. 4 STR, CON. Very nice for a warrior. +8+8, very nice for a warrior. Poison, shards are nice for anyone. Telepathy, nice for anyone. Acid ball activate, nice for warrior. I hope you're playing a warrior.
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Ranger. Doing a lot of melee too, although arrows are doing more damage.
http://angband.oook.cz/ladder-show.php?id=14008 |
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c) the Ring of Nahaegur (+1,+1) <+3> But... can someone please tell me what 'unbalanced branding' is? |
It's a comment on how Cubragol's old activation was bad for gameplay (providing unlimited fire-branded bolts if you were willing to spend ages tediously waiting for it to recharge). Arguably the activation should no longer be available for items, so you wouldn't ever see that description.
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It all makes sense now.
Oh yes. |
Surely firebranded bolts aren't too overpowered considering Cubragol already gives +10 speed?
Maybe discount them 100% off if you don't want them breaking the money game. Its another variant of townscumming otherwise. Firebranded is probably the worst brand anyway. |
I'm uncertain exactly why they're considered to be unbalanced, but the way they provoke tedious gameplay is definitely to be discouraged. The "modern" solution was to give Cubragol a fire brand so that it automatically shoots flaming bolts without any need to enchant ammo (and deal with the extremely lengthy cooldown). However, the activation still exists, even if it is unused in the standard artifact set.
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Just completed a game in Vanilla 3.4.1. Found nice stuff but never this cloak.
Not bad for any character and definitely not for magician Code:
the Ethereal Cloak of Elurod [0,+36] <+6> |
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u) the Pair of Leather Boots of Rufin [2,+10] <+9> I've had boots with +8 or +9 to speed and stealth before, but I've never seen +9 on a 'stat'. |
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CL27 / DL28 high elf mage, wielding a main gauche of venom (1d5) (+7,+8) dropped by Wormtongue an age ago for a mighty 65.4 / 50.9 pts of damage. I try to avoid melee! I encountered one strange level that was littered with *slays* and elemental branded weapons for no apparent reason, where I found two of my three DSMs. So now if I encounter anything serious I have to ask them to wait while I go through wardrobe changes, activate breathes, and subsequently destroy most of the drops.
Other than the obligatory early Phial of Meh I'd found not a single randart until now... Code:
t) the Set of Gauntlets of Shelin [3,-17] <-2> {cursed} |
This is based on Camlost, which is one of the few garbage arts, so you'll get a cursed randart as well.
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Historically I've got with the stock artefacts, but over the last few months I've racked up at a guess 150m XP while playing with randarts and that's the first proper cursed item I've found.
Now CL31/DL33 and I've found one more... The Broad Sword of Bormeneng (2d5) (+10,+14) <+2> +2 wisdom. +10% to searching. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. Blessed by the gods. That bad boy would dish out 67.4 pts a round at my current STR/DEX. Looking at a few of my obituaries it appears that randart acquisition doesn't really kick in until CL31/32 and approaching DL40, so I'm not actually that far behind but I haven't got the means to survive encounters with anything significant. Given my current vulnerability I'm reduced to mugging trolls and the occasional ancient dragon until something useful turns up. Ah well. |
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Have found four other artefacts between DL34-38, all of them very average, but have now broken the magic DL40 barrier and am stat-gaining nicely. Just *destroyed* Scatha thanks to some nice anti-dragon arrows, my biggest scalp so far. But it's been a struggle: has taken me 1.5m turns to get to CL34, which is half my usual speed. Dave the Conjurer better be worth the effort! |
Dave the Mage was struggling with those pesky unique angels until he retrained as an archer, allowing him to drop *everything* as far down as Lungorthin before they got within 50' of him...
http://img585.imageshack.us/img585/7...30313at023.jpg Which is just as well, because he still melees like a girl. |
Angband mages are a bit counterintuitive for many people, since they are a lot better at melee and ranged combat than most fantasy mages, and comparatively worse at using magic to blast things. Of course, they're still the worst melee/ranged class in the game (and one of the two best blaster classes); the main point is that that doesn't make melee or ranged combat completely unviable.
Hell, back in the day mages primarily did their damage through melee/ranged combat, because a) their attack spells were much more expensive (and Raal's was the last dungeon spellbook instead of the first), and b) they had Globe of Invulnerability in the late game. |
It's the fortuitous pairing of...
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b) the Short Bow 'Balach' (x5) (+10,+18) <+3> Also has the following, which is the fastest randart I've ever seen and has a tasty heal too. Guinosse is good for you? HTML Code:
a) the Two-Handed Great Flail 'Guinosse' (6d6) (+10,+8) <+14> This is the first time I've really played mages and priests consecutively, and I have to say I rarely use magely magic in combat: not enough damage to monsters and too much damage to pick-ups. There's certainly nothing in the orb of draining class. I do appreciate the selective banishment and stone to mud, though. EDIT: where did that colour come from? |
+2 shooting speed on a shield sounds silly... this is still possible in 3.4?
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Off-weapon bonuses to blows/shots are considered very powerful in 3.4 and thus shouldn't happen at all often. I'm curious what standart that shield is based on and how likely to be generated it was. I wouldn't be surprised if the game considers it to be on a similar tier as Ringil.
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the Wicker Shield 'Lumon' [2,+12] <+2> Hmmm, my 'Ringil' is an as yet unfound armour that looks rather underwhelming. There doesn't appear to be a melee superweapon, but this crossbow should be fun. Looks like I might be pincushioning Morgy... HTML Code:
the Heavy Crossbow of Tilthar (x7) (+8,+16) <+3, +3, -1> |
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If you keep randarts and then enable debug-mode and create Durin, does it create that randart? Durin would be 101, so 0 (for beginning count) 101^aC. |
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Looking at the artifact.spo it appears that a lot of them have superfluous modifier values which aren't displayed 'in game'. How strange. |
That crossbow – should I find it – will be very handy with a quiverful of Holy Mights...
http://img607.imageshack.us/img607/3...30313at164.jpg |
Shouldn't have generated the artifact.spo file. Or perhaps I should.
Looked at the things waiting to be discovered and decided there was absolutely no way I was going to be able to juggle melee capability / CON / ESP / resists. Shift-Q. |
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a) the Main Gauche of Celen (2d5) (+12,+24) <+4> |
Yeah, but the original cursed artifacts have at least one benefit like FA or SI or something ...
Not that I ever have used one of them beisides a certain sword. |
Didn't find it, but other than the aggravate this is very pretty...
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the Power Dragon Scale Mail of Norin (-3) [60,+24] <+3> Are there always DL100+ randarts (or indeed regular artefacts) other than Grond / The Massive Iron Crown / The One Ring? |
Looks like Razorback in disguise, a bit buffed up though with the + to stats.
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Looking at the spoilers, Bladeturner is also a DL100-127 artefact. Didn't realise they existed, other than the Morgy-related items. |
Just lost a game that quickly turned from slightly boring to really interesting at L26 (cleared a minor vault with nice loot) but then met a Basilisk and since I had no ESP or free action item (never saw one in the entire game) I was screwed ...
Anyway, I wish I had been able to play on and find this little masterpiece. The combo of being rather powerful and the superb activation for a half troll warrior makes it very attractive. Code:
the Great Axe 'Beldorel' (6d4) (+6,+10) <+2> |
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