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takkaria June 16, 2011 00:20


Originally Posted by Derakon (Post 54798)
The first spellbook wasn't for sale in the temple? That shouldn't happen. Sounds like the allocation rules in store.txt need to be tweaked to increase the number of basic spellbooks.

If anyone wants to put together a proposal about what stores:

1. should always have (permanent infinite supply)
2. should normally have
3. should sometimes have

that would be amazing, then I can write the code to do it and we can stop having these problems. :) [preferably in a new thread]

takkaria June 16, 2011 00:47


Originally Posted by Derakon (Post 54839)
Every once in awhile someone suggests adding a Mathom House to the town, where you could deposit but not withdraw any number of items. I'm confident if someone were to submit a patch adding such a building, it'd be accepted.

Yup! We'd have to rearrange the stores again so that everything fitted in 8 buildings but that's fine. :)

Timo Pietilš June 16, 2011 05:15


Originally Posted by d_m (Post 54799)
I agree totally. Whenever I start a game I have a 50% chance of killing the poor character by forgetting to buy a light source and/or food and/or recall.

My last warrior actually started without food or lightsource. I was so delighted to find out that I can afford xbow that I forgot to buy torches. Disconnected stairs of course. Made first level .... interesting. Good thing that darkness doesn't prevent infravision from working.

ChodTheWacko June 16, 2011 06:08

I've been trying no-selling with my current character and I have to agree, it's a lot of fun.
dos350, don't knock it till you try it.

There are only two annoyances (?) with it.
1) It's a bit annoying when there is something in the BM that I could buy if I could sell stuff.
2) Playing a dwarf priest, I kind of feel like I need to dig out all the treasure now. This slows me down and I also kind of want a 'stop running when you detect treasure' option.

As far as default starting gear, I have a simple suggestion:

When the character goes down the first down staircase, save their current starting gear as the 'start gear'. The next time they create a character, ask if they want to use their previous start set.

- Frank

Belgen June 16, 2011 07:03

I think really need to start with an initial equipment to avoid the situation start with gnome mage and go buy a book from the Magic Shop, but the entrance waiting Battle-scarred veteran ...

Sorry for my bad english.

dos350 June 16, 2011 11:46

eeeeeee, please no rage but u dont hav to sell in normal play, lol~!

once u get a little far into the game , usually one will hav hundreds of thousands of gold anyway,..........

all this hooballa about the start equip, lol???

im still not wanting to try no selling~!

Jazerus June 16, 2011 13:58

dos350, it's really worth a try! Not selling anything with regular birth settings sets you at a serious disadvantage compared to normal, while no_sell eliminates that disadvantage while retaining the better gameplay that comes out of it. Out of curiosity, do you really enjoy vacuuming the dungeon for junk to sell that much? You can get the same monetary benefits without having to clog your inventory constantly with no_sell on. Just so you know, you *can* still sell things for sell ID, you just won't get any gold out of it, if that's your concern.

dos350 June 16, 2011 16:31

you seem to not understand me,

you sell til u are really wealthy, then never need to "vacuum blah blah"

please no rage~!

and even before that stage, some items are worth so much and i hav found piles of gold of like 16k , normal selling~!~! so i dont see point, at all~!!!~!~

Derakon June 16, 2011 16:33

And you aren't going to see the point until you actually try it. Which you really, really should do. If you don't like it, then feel free to go back to selling! But you should try the option before saying it sucks. That way at least your opinion will be informed.

dos350 June 16, 2011 16:34

i think its safe to assume it sucks lol,

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