Angband Forums

Angband Forums (
-   AAR (
-   -   YASD HT/W Ironman (

Grotug May 17, 2018 01:14

YASD HT/W Ironman
My @ that waffled on what to drop (the branding melee weapon or artifact (x)bows) died to lack of FrAct deep in the dungeon (!) whoops!

And below is a recent game I with HT/Warrior Ironman that probably would have survived if I thought to eat my mushrooms of emergency (was being hasty).

Orion HT Warrior:

Stats: +6 to DEX, +6 to CON, +8 to STR

Bought 1 iron shot of venom (+2, +4),
27 phase doors
2 !CLW
An average rapier (21.6dpr)
4 food rations
A pint of wine
A wooden torch.

After a short stint banging around on DL1 I hit the stairs with 9 !CLW, 30 ?Phase, 40hp and 2AC.

Level 2 doesn’t last long: I gain 4 hp to 44hp and CL4; Nearly die to an e that paralyzes me; kill it and then hit a trap door with 10hp.

DL3: I encounter no monsters or objects and hit another trap door.

DL4: A Kobold shaman takes me to CL5 and my HP soars to 67. CL6 sees me soar another 23hp to 90hp.

I put on sandals [1, +2] {??} and quaff a !sleep and am momentarily paralyzed.
I hit another trap door and float gently to the next level, removing the {??} from my sandals. I find a dagger (+6, +3) {??} bringing my dam to 29.2 as well as picking up 21 (+2, +8) {??} iron shots. I find a room that looks like a fish and take the nearest stairs.

DL6 3-5 level. I just about clear the level and find nothing of note. I then find in a room I had overlooked gauntlets [3, +9] {??} and as expected, they keep me moving when I quaff another !sleep. Also found 3 !Cure Serious Wounds.

DL7 Start out at the mouth of a kobold pit. I’ve been careful to eat only when I’m weak, and it pays off when a potion of salt water causes me to faint from hunger. 8 rations of food left. Inside the cleared Kobold pit is an ?Acquirement which drops me [2, +3] slow descent boots, a whopping +2AC increase over the sandals. A well timed ?DD takes me to

DL12 9-4 feeling. I find a maul of venom (+13, +6) good for 48.6 venomous and 23.6 vs others. I find the animal pit which I take on. It gives me some trouble and a bit of a scare (tarantulas), but also gains me 3 levels (CL14 to CL17)and costs me 3 ?phase doors. I kill some pseudo dragons and Wormtongue and he drops me poorly enchanted gloves of FrAct. I learn the shots are slay evil.

I explore the rest of the level and run into Smagol who drops me a lantern.

DL 13 9-6 and 26 phase doors left. I wander about for a bit before coming upon ants pouring out of a hallway; the 9 feeling. I make very short work of the ant pit and they take me to CL20 and 273hp; but the silver ants corrode my AC to 24. In the pit are two tridents (+6, +5), one with poison brand, so I drop the maul and take the 1 extra damage trident. Also here is a lance (+6, +16) of Westernesse that provides SI and some stats.

DL 14; a rubble field doubles up on new finds of a rod of light and 5 !CCW in the same room as the rubble field. Elsewhere found 17 bolts of wounding (+11, +9) and a low AC shield of resistance.

DL15: At the start of the last level I have 46 AC, 10 CCW, 2 rods of light, 8 charges of _curing, 30 phase doors. Found 22 bolts of Lightning (+4, +5). Still no launcher of any kind.

DL16: Kill the cyan unique yeek who dropps me nothing.

DL17: King of the Kobolds dropps me nothing.

DL18: nothing notable

DL19: 7-1 feeling. Phase away from a elven Druid into the 7 room and die in a few turns from confusion and damage, even though I had two mushrooms of emergency. Woops!

Grotug May 17, 2018 03:14

Orion HT Warrior:
Bought 30 phase doors
2 !CLW
An average main gauche (20.6dpr)
5 food rations
two iron shots

DL1: I hit a telport trap, quaff a potion of speed and read a ?Summon monster, easily kill a blubbery icky thing, a centpide and a spotted mushroom. Down a passageway a louse takes me to CL3 and 62hp.

DL2: Not much doing, so I contemplate hitting the stairs before exploring, but decide against it and immediately find another !speed. A few passageways, monsters and a room later another !speed. I kill Grip (CL5, 81hp), but let Fang live as I run away from him for the stairs.

DL3: A room exploding with loues takes some careful whacking away at 3.4 blows per round and I am just able to reign the whole thing in, eradicating all the lice from the center of the room. CL6, 87hp, few more monsters and CL7, 110hp and a ?DD takes me to

DL8: In a 4 chambered special room I find a rod of light and am careless with a room full of cave orcs, but am able to flee from them at 19hp. While fleeing I become faint from hunger, but have enough space to eat before the orcs will be on me. At 47/115hp I come to stairs and need to decide to try to fight the cave orcs with an average main gauche; ?phase door or hit the stairs. Considering the chambers each hold 24 squares, there could be up to 24 cave orcs. I read a ?blessing and start whacking away at them, but the blessing doesn’t last nearly long enough (3 or 4 turns???) I then misclick, and for some reason hitting the comma key wastes a turn (why didn’t it do nothing?) I look at the descriptions of the cave orcs and happily see they are hurt by bright light; I blast them with my rod, and a dark elven warrior also gets hit hard. I try to zap it again forgetting I’m not playing last game and no longer have 2 rods of light, and waste another turn, stumbling forward giving the dark elven warrior first dibs to hit me, taking me to 4hp. I kill him, and frustrated, quaff a !speed to kill the last injured cave orc. I kill him, but there are no more monters, so a !CLW would have been sufficient. A short time later I kill a few more things and reach CL10, 130hp. I pick up a maul which I’ll use for digging.

DL9 I nearly die to a dark elf and a baby dragon, when the baby dragon breathes twice. I pick up 31 arrows of venom (+5, +4) and a lantern. I kill some more things, find some bolts (+2, +4) {??} and hit the stairs. I should mention I have 1 !CLW and have not found any so far.

DL10: I get blinded while fighitng some things, and then paralyzed, but it only lasts a turn. A ?phase door gets stolen, I kill the things, and in the next room get blinded by a black mamba. I remember three UnID’d potions I picked up earlier (one gets stolen) and I am, for some reason, fairly certain it’s going to be !CSW, so I use it to clear my eyes and I am right. A baby red dragon destroys a ?phase door. The brigand steals my rod of light. A scruffy hobbit drops me sandals [1, +0]; my second piece of armor I’ve found thus far, bringing my AC up to a whopping 5. The brigand continues to steal stuff (oil, CSW).

I come into a clutch of hill orcs and trade health for corpses when their leader Grishnakh suddenly appears and I am a bit slow to notice. At 49hp, I become faint from hunger again. The Brigand is one square away coming from the other direction. I ?phase door and eat... no, no I don’t eat. I have no food. I check my messages and see that a rot jelly ate my 4 rations of food. Boy would I love perisstant messages. Messages that last one turn when one turn lasts 1/100th of a second sure is lousy.

I move away from the orcs and await death. I soon come to an acid trap and since my DEX is only 14 I walk on in intentionally, not having turns to spare to try to disarm it and lose another 5hp and a ?phase door and learn the rune of rAcid from my amulet. A dark elven mage confuses me and I must have picked up another !CLW because I have two, one which I quaff to finish him off taking me to CL13, 33/190hp. The cave orcs are one square away but the escape from the room is 3. I make a run for it, losing some skin, and turn to kill a couple cave orcs which goes somewhat to my favor as I don’t lose too much health (ie. I don’t die) in the skirmish. But several turns later paralysis twice and the other cave orcs are nipping at my heels. I have 18hp and am thinking I need to ?phase. I ?phase favorably, kill a blubbery icky thing and try to search a room for food but the orcs are soon here and I escape down another passageway. I round a corner up an adjacent corridor as my health starts falling from near-death. At 10hp I quaff my last CLW and find myself surrounded. I ?phase, run, and grishnakh closes in on my as paralysis loses my advantage. Paralysis again and Grishnakh kills me. Let’s try to remember rot jellies eat my food.

Grotug May 22, 2018 23:17

Orion HT Warrior take 3

In the stores I buy a
(+3, +3) Dagger (29.2dpr)
11 phase doors
2 !CLW
And forgot to buy food with the remaining 12 gold.

DL1: Found two potions that were !speed and killed a few things hasted to reach CL3 before hitting stairs with 46hp.

DL2: picked up another !speed and fell through a trap door.

DL3: Found armor [8, +0] Reached CL5 (75hp) and fell through a trap door.

DL4: A few more baddies takes me to CL7 (102hp) and trying out wands on a half-health gallant nearly gets me killed when the second wand turns out to be haste monster. ?Deep Descent

DL9: Farmer maggot’s dogs nearly kill me when I try to let them live. A green naga drops me a bow of accuracy. A naga drops 6 scrolls of satisfy hunger (yes!) Reach CL9, learn ?Teleportation and hit the stairs.

DL10: Find a lantern. Wormtongue dances around me and I take him to one fleeing *, but throwing sandals and a torch at him don’t finish him off; he touches me and disappears. I bumble through traps every which way I explore and eventually fall through a trap door, not before picking up a ?Teleportation.

DL11: find (+4, +4) bolts. A scout drops a sling (+5, +5). Some wolves try to eat me and nearly do, but ultimately all fall and I reach CL13 and 200hp. I find more bolts and 33 arrows and a cursed lantern of hallucination and steel skin, which I decide to wear for the AC. I easily slaughter hill orcs and Grishnakh drops me nothing. A teleport trap lands me near a reckless attack ring (+3, +3) [-14]

DL13: Found a rod of treasure detection

DL 15 Boldor and his cohorts take me to 36hp and cause me to use a ?phase door (10 left). Orfax drops me 37 AC armor. Some battles later the game crashes. Replayed, but a red h destroys one of my !speeds.

DL17: I find an amulet of inertia (-1) which I wear. An unknown monster (I spent much of this level fighting blind) drops me a lantern of True Sight.

DL19: Gorbag drops me 57AC armor of resistance.

DL22: Quaffed an unknown potion of !*Healing* Lugdush takes me to 71hp before trying to flee and dying because an orc captain prevented him from fleeing. Some Uruks and more orc captains see me to 30hp. Then comes Lugdush’s brother, so it’s =escaping to regen before taking him out. I go into the center square room inside an oval special room and let out a bunch of jackals. Then I go back inside and let them miss at me until I’m at full health. Ugluk takes me to 68hp before fleeing, though I hit him with a few lightning bolts from a wand to soften him up while the jackals prevented him from reaching me.

Even though I haven’t been using my !CLWs I only have 10. I let an Umber Hulk confuse me as I miss away at him. But he isn’t much threat since I’m doing 75.6 dpr (i upgraded one of my =Reckless attacks with a =Dam +6 and my dagger (+3, +3) with a main gauche (+6, +6) on level 20). Neverthless, the confusion is a thing, and I didn’t want to use potions or _curing since I don’t have much of either. Had to “=escape” from a half-orc and priest when I couldn’t kill them confused (and then the priest frightened me). A !CLW and some more time finally wears off the confusion and running down the hallway I meet blink dogs and then coming from behind a Hydra frightens me again. I pray the blink dogs blink me before the hydra eats me as I have no fear removal and I’m trying to save my ?phase doors (I have 12). The fear wears off before any free phasing, and I am able to kill all of the rag-tag company while barely slipping under 100hp. Shagrat falls and also leaves me nothing.

I come across an amulet of searching <+7> and decide to carry it in case I find gloves of FrAct. A find a rod that doesn’t aim and yet doesn’t ID when I use it.

DL25: Not long on DL25 I gain another CL from CL25 (372hp) to CL26 (389hp). I have 4 !Speed (two or three were destroyed by mages). I’m up to 16 ?Phase Doors (another one just got destroyed), 4 ?Teleportation and finally picked up a _Teleportation (9 charges left) on DL23. Just picked up 3 !CCW to take my total to 10. DL25 has a 7-1 feeling and I see a room with 12 objects inside. Probably the 7-1 feeling.... It is a permanent vault.

Fairly amusing that the vault didn’t manage to generate even a remotely useful item according to the rubric. Though it could have FrAct gloves.... I think I will pursue this dangerous vault just to see what the 1 feeling is. Haha. A death quasit inside; I take him to half health before I need to bail due to low health. 6 Teleportation charges remain. The Death Quasit is fast upon me and I teleport away again, this time with a scroll because my health is at 60 due to a pack of thieves keeping me from regenerating HP. The death quasit again surprises me with his swift return and I phase and quaff two serious wound potions and he takes me to 16hp. But he has one * left, so I whack with the understanding that I will not miss outright. He dies. I have 21hp, barely a chance to look at the drops, when something cackles evilly: the pack of thieves have followed me. I drink the last two !serious wounds to free up an inventory slot and to stave off imminent death. There are two summoning traps on either side of me so I will have to remain put until my health is at full again.

I get by the traps and a wereworm and Ibun have me =escaping and teleporting all over the level. I finally clear the vault, leaving Ibun on the opposite end of the level and killing the wereworm at the cost of some exp and AC. Inside the vault is a rod of slow monster and some “good” armors that improve my AC slightly: namely a cloak of stealth [3, +4] <+1> is an improvement over my tattered cloak [1, -1]

DL26: Ring of Dam (+9) and a caestus are welcome finds.

DL 27: Water hounds destroy ?phase doors, not to mention the havoc wreaked on my armor class. An 850hp unique person drops a +2 stealth rDisenchant armor with 22AC so I have to leave it behind cause bad AC.

DL28 Treasure detection reveals two vaults. Having no detection and still rocking the amulet of Inertia (-1), I rush headlong into the first vault. All fall easily, the worst offender being a killer beetle of some kind native to DL30 (yellow). A good enchantment awl-pike defender is useless to me, though. The next vault proves more menacing as Rogrog comes for me before I’ve even entered forcing me to teleport to the other end of the level.

My stack of phase doors continues to go backwards (now twelve), even though I am not using them, though this time not from more water hounds, but rather a Chimera and another fire beetle.

I come back to the vault, this time from below, and impassable rubble blocks Rogrog from getting to me, and so I use my ring of digging to enter the vault from below. Agamantite gives me no trouble and dies easily; then Kavlax shows up, at which point I decide to take a break while I contemplate my options.

Grotug May 23, 2018 09:51

I decide to try to lure Kavlax away from the vault. An Ogre shaman is between me and him, so I figure that will allow me to get a head start on Kavlax. A solid plan, except after only a couple moves, the Ogre Shaman teleports away, leaving Kavlax just a couple squares behind me. I _Teleport.

I could return to the vault from the top and try to lure Rogrog away since he’s much less dangerous. With some luck, I could probably successfully do this with using only one !speed. Also enroute to the top of the vault are stairs....

I head back to the vault from above, and meet Rogrog in a nearby room. I use one of 5 !speed and lure him into the top left corner of the map, just enough distance from the bigger vault below that if I come back to the vault strategically he should stay put. My plan will be to attempt to enter the vault roughly at its mid section and thus go between Kavlax and Rogrog and hope that there isn’t anything else in the vault I cannot deal with. I teleport away from Rogrog and find myself not very far from Kavlax.... I also discover my staff of mapping was destroyed by a Chimera.

I head East and work my way around to the northern route West again. When I reach about the center of the map, I tunnel through into a room I visited earlier so as to approach the vault from its northeastern corner, still south enough from Rogrog (I hope) to not disturb him. I drill through some more walls to avoid going around in my attempt to get into perfect position as quickly as possible to approach the vault.

Grotug May 23, 2018 10:50

I head directly west and blast the rock into mud with my ring of digging. Kim soon appears and at 100+ dam per round, I will easily kill him. I will speed to reduce the disenchantments. I probably should have held onto the rDisench armor as a swap, but didn’t want to play the “what do I drop” game at the time.

Just as Kim is fleeing the sting of my main gauche, Kavlax, (and others) show up. I finish Kim off and contemplate my options.

I think the move is to =escape north and hope he doesn’t breathe. Or maybe ?phase and hope I ?phase north. Or flee, and if he breathes, ?phase, and hope I ?phase north. HMMMMMM. Angband is more fun when taking risks, and anyway, there is no completely safe way of playing this if I want inside the vault. I like my flee and ?phase plan.

Lady Luck is on my side. I put on the ring of escaping and Kavlax munches on me. I flee up the corridor and he follows. I reach the end of the corridor and enter the room, moving Northeast, away from LoS of the corridor. I hear a whooshing roar, but the attack misses me completely. I enter the eastern mouth of the room and am hit by noise, bringing me to 149hp. I read one of my ?teleportations and land in the eastern part of the map which I have already cleared. A perfect escape. Now to take the southern route back to the lower left quadrant of the vault. Still, Kavlax will return shortly after I enter the vault, so not exactly sure how I am going to deal with him.

About 20 squares east of the vault I reconsider my options.... I will return to Kavlax last known location and try to lure him further from the vault in a Northeasterly direction and then Teleport away again and reapproach the vault from the bottom again. The only problem with this plan is I lack detection of any kind, but I do have 3 rods of light.

I decide to put on the “Searching <+7> for the +1 to speed while I approach as well as my =Escaping. I wait in the safety of Knight’s move at the edge of a room, hopping I’m close enough to disturb him. I should have paid attention to his disturb distance. It’s probably 200 feet (which I think is 20 squares). I cannot get him to come to me, even when I dangerously venture down the corridor on the other side of the room. So I head north and come from the south, and he is quickly upon me. The terrain is favorable, though, and I begin to escape again. He breathes chaos, and I forget/don’t realize I’m confused. I try to move away, but move towards him instead, and he breathes frost. I’m down to 68 health, have no !healing, and cannot read ?teleporation. I risk _Teleportation and it works first try. Safe again. Or... relatively so.. a wyvern stings me, or so I am told (I’m hallucinating). I fumble about with my rings, trying to put the correct one back on so I can melee the miscreant. Unfortunately the chaos breath has brought me back to CL27 and 404 max hp. But... Kavlax is right where I want him: at the top of the map. Time to reap the rewards!

I head back to the southern entrance to the vault I had made earlier and put back on my “Inertia <-1>. Sanyhando is the first to meet me, and takes me to 228hp before falling. He drops me a sling of power, which is a fine replacement for a disenchanted short bow of accuracy; and I have been lugging around 58 enchanted sling ‘munitions just for such occasion.

There are some +8 good lightweight armorments to replace damaged ones I’m wearing, but nothing else in the vault (so what is giving the 6 feeling?) I return to see what Kim as dropped me and it’s a halberd <+5> speed 3d5 (+17, +12). At 1.1 blows per round, it does half the damage to others as my main gauche of slay giant, but the halberd has lighting slay which does 74 per round. I will take a break for now, and hopefully won’t forget about Kavlax when I return.

Grotug May 24, 2018 00:55

Disappointing vault to say the least; I did find a staff of detect evil, though.

DL29: ?Acquirement procured an amulet of rSound, rNether, +3 CON, +5 WIS, +1 Light, pBlind, FF on a 5-3 level.

DL30: killed Beorn and Ulfang the Black, but neither improved my situation; and brought me down to only one !speed. The 6-6 level also didn’t provide much; but a !Dexterity and a wand of annihilation, 2 charges.

DL34: Oh look, let me grab those potions before the hounds destroy them. “The potions of speed are destroyed!” Great. A shade drops me a maul (20lb. of Telepathy) which I keep as a swap.

DL35: A Tulwar of Lightning Immunity (+14, +19) 2d4 and a demon slay, which I keep though the uncumberance is probably not worth it.

DL37: I find Law dragon mail and leave it behind because I don’t have a shield of resistance and don’t want to lug around heavy armor for a million levels waiting for another source of resistance (I’ve been lugging around an artifact amulet but can’t seem to find gloves or boots of FrAct). Very next level I find a shield of resistance. :rolleyes:

DL38: A mage destroys two ?Teleportations. I only have one left. Being frightened has been a much bigger problem this game than others since I only have 10 ?phase doors. Only 11,395 exp until I gain fear immunity. I find a ring of FrAct and finally ditch the amulet of Inertia. Find a ring of DEX <+5>. AC is now 101, HP 489 damage to most things still only 115.

I drop the Tulwar of Lightning Immunity because I’m tired of being slow. I eat a firm mushroom of hallucination and start whacking away at a mature multihued dragon (aren’t I not supposed to know what I’m attacking when I’m hallucinating?)

Ready to leave the level, I read an unknown scroll of teleport level.

A Nightmare won’t leave me alone, so I spend over 38,000exp and a bunch of !CSW killing it. It takes me to 46hp; and, as is often the case, gets much more aggressive/successful once it gets me below 120hp.

A restore life levels potion brings me 77 exp from CL30 (up from CL28). Sometimes things work out as hoped.

DL40: Holding onto 38 good bolts (venom/undead) has paid off. DL40, lying on the ground 5-5 level is a fine haradrim, (X4) (+7, +15) <+1> Shooting speed. TYVM. I lost my last ?Teleportation, though.

DL41: I _Teleport away from a sleeping AMHD and land next to a permanent vault. 6-8 feeling.

Grotug May 24, 2018 03:09

I start clearing the vault and teleport away when ibun shows up and my health is at 190. I teleport to where I started and take a few steps and then I hear a wooshing roar and I am hit by something cold and I die.

Grotug May 25, 2018 13:20

Let's try again:

Buy one !Speed from BM.
Buy 2 !CLW
Farmer Maggot drops a shield [12, +5] {??}
I buy 24 ?phase doors and nothing else as doing so leaves me with 0 gold.

DL1 1-4 level. I find a wand of stun monster; otherwise very typical DL1 experiene and I read a ?Deep Descent.

DL6 2-? feeling. CL3 47hp. A rot jelly blocks my way so I drop my food and melee it. It takes me to 10hp before dying (I don't have a weapon) and takes me to CL4 and 67 max hp.

A scout and a gallant take me to CL5, 77hp and his drop increases my !CLW to 10. I starve to death.

New game:

Buy 1 !speed
Buy 2 !CLW
Buy 17 Phase doors
Spend the rest of my money on 10 iron shots (+2, +5) but don’t buy a sling, figuring I’ll find one in the dungeon.

DL1: Gain level 2 and 40hp; ?Deep Descent to DL6 and gain level 3 (67hp). A skeleton kobold gives me a minor scare as my hit points haven’t regenerated. Find a rapier (21.6 dam per round) and 22 iron shots +9, +8 {??} and +12, +5 AC body armor.

Something eats one of my foods (2 left) so I read the other ?Deep Descent I had picked up and kill it while waiting or it to kick in.

DL11: Exploring the level takes me to CL10 and 130hp; none of the fights were dangerous. Find a torch of brightness and 4 shrooms of clear mind.

DL12: have 22AC; I come to some stairs but decide to explore a little. I gain CL11 and come upon nagas and then cave orcs surround me so I ?phase (18 left) but they are faster than me so I run back to the stairs and exit (they brought me down to 10hp).

DL13: I learn the shots are slay animal on a yellow dragonfly. Grima insults my mother, which I’m quite happy about, as I didn’t want to parlay with him.

DL14: I come to stairs and then a trap door and not finding anything interesting nearby decide to take the stairs.

I have a run in with someone frighteningly familiar: I recognize him from my high school biology class. My rapier reduces the animated human skeleton’s bones to ruin and takes me to CL12. Next I come upon more snagas and cave orcs again and they fall very easily as I am at full health. Find -Curing, -Treasure detection and good arrows. Find an average long bow.

DL15: down to 1 ration of food; level is a 9 -? feeling. Some animals give me a scare and I let a warg take my health too low while meleeing him and I die.

New game:

Farmer maggot drops me 3, +1 {??} gauntlets. I buy a dagger (+2, +2) good for 25.8 dam per round and two !CLW and 19 ?phase doors.

DL1: I kill Fang which takes me to CL4 and 77hp. I consider taking the stairs but decide to explore a little and immediately come to a large room with 4 rations of food! I hit the stairs.

DL2: Stairs

DL3: 2-4 feeling; I fall through a trap door.

DL4: I get blinded for a really long time and have to fight a bunch of things blind, but it all turns out fine. A trap summons a metallic centipede, a cave orc, Brodda and an invisible thing that reduces my wisdom. Brodda’s rapid damage output forces me to ?phase (23 left) to the bottom of a large oval room; I kill the orc and send the centipede fleeing. When Brodda reaches me I have to ?phase again to the top of the room and run to generate. I run away and turn to fight him but it’s fairly futile. I have to stumble through a confusion trap to get away from Brodda, but it uses two !CLW (2 left) to cure the confusion. After running away a lot I finally kill him and have 18 ?phase doors left. He drops me 32, +6 Steelskin Armor, which brings my AC from 6 to 64.

DL5: 2-4 feeling. Potions of sleep confirm my gloves’ free action. I find some {ego} arrows and an average short bow.

The Brodda fight:

Estie May 26, 2018 10:21

Why on earth were you doing all this "weak" ? The eventual fainting almost did you in, and lowered str isnt ideal either for the fight.

wobbly May 26, 2018 10:35

What do you do about illusionists? I never find FA or detect evil before they show.

Derakon May 26, 2018 15:39


Originally Posted by wobbly (Post 130083)
What do you do about illusionists? I never find FA or detect evil before they show.

Kill them? They rarely cast and have very few HP; even if they do manage to land a paralyze they don't have much in the way of offense so they're unlikely to kill you before you recover.

Grotug May 26, 2018 15:50


Originally Posted by Estie (Post 130082)
Why on earth were you doing all this "weak" ? The eventual fainting almost did you in, and lowered str isnt ideal either for the fight.

Because the weak status always lasts shorter than I expect. I play stupidly a lot in Angband. I like to push the envelope. I actually checked my dpr to see if it went down while I was weak and since it didn't I didn't bother eating. ;)

@Wobbly: I actually don't pay much attention to them. I think I've maybe died once as a result of an illusionist, but usually they are pretty harmless; and while they make me nervous sometimes, they rarely put me in serious trouble. If I can easily kill them I will, but if I can't I just ignore them and go the other way. If they mess with me, usually it's not very effective. It's quite rare that they paralyze me when there are dangerous mobs about. Usually they are accompanied by other weak humans. And they tend to blind more than anything; and I've gotten quite used to fighting blind if I don't suspect anything dangerous is nearby. Ironamn suits me because it requires you to take some calculated risks in order to save resources: ie. fighting blind when you don't think there is any real immediate danger of dying.

AAR continued

DL6: Find short bow (+6, +5)

DL7: Bullroarer drops a Cutlass {Splendid} <+2> Str but does less dam than my dagger.

DL9: Upgrade my weapon to a +3, +3 Main Gauche good for 30.9 dpr.

DL11: kill a bunch of panthers that come at me, but they take me down to 46hp.

DL13: A lantern of everburning.

DL14: (+7, +12) {ego} morning star for 26.9 dpr which I don't use ?Deep Descent

DL20: I have 33 charges of CLW in 4 staves. In a bit of trouble with a bunch of elves, something invisible is hitting and poisoning me. I fire my {ego} arrow at an h but it hits something next to me: the invisible demon (learned rune of slay demon). 44/241hp. The poison lasts a long time and I pick up another staff of CLW so I use that to keep me from dying rather than one of my 4 !CCW.

A tarantula gets on me and just as I’m killing him white wolves swarm me, quickly stripping me to below 100 health. I slash away at the wolves, trying to focus on the wounded ones, but they bring my health to 6hp and I’m forced to use a !CSW (3 left) (I only have 2 !CLW). I finally finish off the wolves without having to ?phase (12 left). I continue exploring and pick up a lucern hammer of extra attacks <+1> (2d5) (+6, +8) good for 41 dpr.

DL21: 7-3 I take a rod of treasure detection from a brigand and find the stairs.

DL22: I get hit by something sharp, but my “cursed” armor keeps my skin. Nevertheless, the Earth hounds are breathing a lot and I’m quickly below 100hp again and falling. I use a !CSW which helps matters considerably, but then I misclick and step into the hounds. I’m in good position, though, and when I get a chance I use my staves of CLW to keep from dying, but it is a very close battle. I recover some after the skirmish when Agamantite of Umber shows up. I fight and retreat and it goes pretty well thanks to my 75AC. I find an Accuracy ring +15 which I swap with my ring of Protection [+9].

I run into his brother at full health but he is doing much more damage; maybe because I just lost 9AC? He confuses me a lot and the fighting is not going well at all so I decide to try to make my way back to the ring of protection, which does go well, but I put it on my rFire/Cold ring instead to keep the accuracy.

I get cornered in a dead end room and try an unused wand on him. Clone monster, which means haste monster. I riskily allow Sanyhando to take me to 7hp before phasing poorly and have trouble getting away from him. I finally get a good ?phase and then realize I have an untried staff which slows him down. I use a bunch of its charges, heal up on the run; use another charge of slow monster and finish him without much trouble, though most of my arrows missed and my 38 charges of CLW is now at 2. In ironman play, you’re supposed to only take easy fights to save resources; but challenging/risky fights are more fun, plus staves of CLWs are only useful against not very dangerous monsters like the confuser brothers. Confuser #2 dropped me a heavy xbow (+2, +5) which I don as I have some bolts.

If you want to see some more really careless play here is my fight with the second confuser brother:

wobbly May 26, 2018 16:10


Originally Posted by Derakon (Post 130089)
Kill them? They rarely cast and have very few HP; even if they do manage to land a paralyze they don't have much in the way of offense so they're unlikely to kill you before you recover.

Tell that to the 2 from 3 ironman troll warriors that went to it. Paralyze lasts long enough for them to land another & they often hang out with priests who summon. Made the mistake of stepping into an unlit room. Bang was dead from full hps without getting a turn. At least a dwarfs save is normally good enough not to get chained. Half-trolls however.

Moving Pictures May 26, 2018 17:56


Originally Posted by Grotug (Post 130090)
when Agamantite of Umber shows up. ... He confuses me a lot and the fighting is not going well at all .... Confuser #2 dropped me a heavy xbow (+2, +5) which I don as I have some bolts.

No rods of curing? Lordy, I know now the value of pConf...

Grotug May 27, 2018 00:15

Just found 2 staves of curing. Here is a video (without sound unfortunately) of recent adventure with air hounds and lugdush (not really very interesting admittedly, but somewhat close call).

And I almost die again (with sound; seems I figured it out for the time being):

Pete Mack May 27, 2018 04:36

If it's really just two, that's pretty good odds. There are a lot more deadly killers out there. That said, KILL IT WITH FIRE, which is to say, magic devices or archery. Certainly don't mess around waiting for it to reach melee range.


Originally Posted by wobbly (Post 130091)
Tell that to the 2 from 3 ironman troll warriors that went to it. Paralyze lasts long enough for them to land another & they often hang out with priests who summon. Made the mistake of stepping into an unlit room. Bang was dead from full hps without getting a turn. At least a dwarfs save is normally good enough not to get chained. Half-trolls however.

Grotug May 27, 2018 13:59

OBS continues to be tempermental. Basically it needs to be restarted all the time if it isn't going to crash and/or stop recording sound.

My latest stint was quite long, but it's punctuated by some harrowing and entertaining moments: Feel free to scrub forward whenever the action drags as there is harrowing adventure throughout. I don't have a proper video editor, so it's somewhat of a pain to cut out the slower parts, plus leaving the video as is is more useful for those trying to get a more complete picture of seeing how others play. Maybe I'll break it up into 3 or 4 smaller videos. At least it has sound this time.

Grotug May 29, 2018 13:17

Things get quite desperate as the end nears:

And then…:



I Buy…

2 !CLW, 1 !Heroism, An average Main Gauche, 29 scrolls of phase door.

DL1: I find a dagger (+3, +4) (yes!) I find a dagger of Intelligence (+9, +2) and *slay animal* {??} that does 2 more dam to animals than the first dagger does to everyone. I exit the level with a flask of oil, 4 !CLW, 31 ?Phase Doors, 4 !Heroism, and an extra torch and 11AC. Not a bad start.

DL2: I leave DL2 with 34 ?Phase Doors and 19 !CLW, CL6 and 99hp.

DL3: trap door.

DL4 takes my CLW to 24; I find a short bow but no ammo. 12AC.

DL7 starve to death.


No weapons in the stores. Killing Farmer Maggot drops me [2, +5] sandals. I buy 2 !CLW, 10 rations of food 34 ?Phase Doors, 1 torch, another ration of food and 2 hard biscuits.

DL1 Find a dagger (+5, +4) on DL1 (Yes!) after nearly dying punching out a white jelly.

DL2: Food rations increase to 21 and I ?Deep Descend.

DL7: stairs

DL8: rod of treasure detection (yes!) Something touches me and lowers my wisdom. I swing about and kill it, dropping me [12, +5] armor. I pick up 4 potions and Inscribe them !CSW? (which is confirmed correct when I quaff while hurt and blinded).

DL9: A glutton ghost eats one of my hard biscuits. I detect for it, step towards it, hit where I hope it still is, kill it and it drops me another _Detect Invisible. Agent of Saruman keeps running away with my gold but finding wands of stun and confuse allow me to kill him.

DL12: LF: 3-6 I very nearly die while being careless around orc shamans and ogres. I read deep descent and have lots of super close calls and then finally die.


Buy a ?Teleportation for 120p, an average main gauche, two !CLW, 23 ?Phase Doors, and descend…

DL4 LF 2-7 and what do we find ladies and gentlemen? A dagger. Not just any old dagger. The Dagger of Umand (1d4) (+12, +21) <+1, +4> {??} (4 to DEX, 1 to WIS). A HT/Warrior simply cannot ask for a better starting weapon. 103.6 dam per round. Activates to cure maladies.

DL5: find a cloak of stealth <+2> [1, +14]

DL9 Bulloarer drops a low AC cap of Seeing.

DL15 Find a rod of curing (43% chance of success) compare that to my dagger’s activation which is 88.8% I learn that my dagger protects me from fear!

DL18: Kobold drops [18] ring of protection. Find a ring of dam on ground (+9). I learn that the dagger has every slay under the son except animals and slays the Unholy Trinity Powerfully.

DL21: Gorfimbul drops [40, +2] Armor. I steamroll over Bolg, son of Azog who drops me a sling of Accuracy. I find boots [4, +3] {??} I find a wand of TO. As I like to say, when it rains, it pours: weapons: check, SI: check, FrAct, Check?, TO: check. I'm good till DL40.

DL22: I immediately meet an Illusionist and wait for it to id my boots for me but it futilely tries to surround me in darkness repeatedly before teleporting away. A short time later a Paladin tries to make me move slowly, but the boots deny his spell. I read a scroll of Teleport Level.

DL23: I find another wand of TO (I now have 18 charges).

DL25: I find a light crossbow of extra might <X4> (+10, +16) in a small vault and 13 bolts (+6, +6) (already have 38 normal bolts that I've been lugging around).

DL26: find a _Teleporation

DL27: upon entering the level I meet a basilisk who I easily dispose of. Not sure if he dropped it or if he was guarding it, but I drink a potion of Augmentation. I guess I'll know if he dropped it when the level feeling shows. CL25, 375hp. More later.

Pete Mack May 29, 2018 13:58

That is quite a start. So you will die horribly at dl 60.

PowerWyrm May 30, 2018 08:25

Too bad the dagger of *slay* everything is 1d4 :(

Moving Pictures May 30, 2018 13:41


Originally Posted by Pete Mack (Post 130158)
That is quite a start. So you will die horribly at dl 60.

We should hold a pool. I'll take Kevlax at Level 43.

Grotug May 31, 2018 13:33


Originally Posted by Moving Pictures (Post 130184)
We should hold a pool. I'll take Kevlax at Level 43.

Hahahahaha, yes, this would be fun! Especially since I don't have any monster detection yet!

But as I was saying: when it rains it pours. And it's all about the drops: just now a ghoul drops artifact boots of speed <+6> [4, +20] which replace my boots of FrAct (yikes!) and a few moments later an acidic cytoplasm drops a rod of healing (!!) Not a terrible find in a bookless ironman game. I'm currently on DL32.

My latest adventures on DL31 edited: I really shouldn't take such risks with such a promising @...

Moving Pictures May 31, 2018 14:40


Originally Posted by Grotug (Post 130227)
Hahahahaha, yes, this would be fun! Especially since I don't have any monster detection yet!

But as I was saying: when it rains it pours. And it's all about the drops: just now a ghoul drops artifact boots of speed <+6> [4, +20] which replace my boots of FrAct (yikes!) and a few moments later an acidic cytoplasm drops a rod of healing (!!) Not a terrible find in a bookless ironman game. I'm currently on DL32.

My latest adventures on DL31 edited: I really shouldn't take such risks with such a promising @...

I'm doing a diary now, too. H/O paladiin. Down to DL 47, and just went from "I'm gonna die any minute" to "holy crap ... this has potential."

Grotug June 15, 2018 03:04

Shortly after my last post in this thread I died foolishly to two Winged Horrors in an animal pit when I decided to save a ?phase door and try to tip toe out of the animal pit. Well, they both breathed on me, and it was enough to squash me flat.

My latest run is going okay; I opted out of buying a whip (234gp) figuring it's better to stockpile ?PD and buy a !Heroism, but I didn't find a whip (+0, +0) until DL10, after using up a bunch of ?PD trying to get away from Lagduf and friends (including a rogue Tengu, who brought me to 0hp) before finding said whip. But I did find a Lantern of True Sight after finally vanquishing Lagduf and his troop with the whip. Guess what the treasure feeling was for the level? A hint: I would think a lantern of True Sight on DL10 would generate a higher feeling.

Pete Mack June 15, 2018 16:52

Probably 3 feeling. ("Not much interesting"). One weak ego item doesn't move the dial much l.

Grotug June 18, 2018 07:35

Hah! You are correct! I was a bit surprised by that seeing as the lantern is surely OoD.

Here is a video of me pushing my luck to the limit trying to take down lagduf with a whip.

edit: Summoned an umber hulk and died.

Grotug June 22, 2018 22:44

This run is going very well: 130AC on DL26, +6 speed (+5 from the ring of Anendaith found on floor on DL18) that provides pFear and pConf among other minor bonuses (oh, and <+6> STR). Brigandine armor (+54AC) on DL19; and most recently Elven Cloak of Saered dropped by Agamaite of Umber that has 25 AC and +4 STR. No difficulties thus far. 36 ?phase doors.

With PowerWyrm's egoless rogue game happening, my regular ironman game seems trivially easy.

And I just found an artifact dagger that is on par with my rapier of slay troll :-/ Hmmm...

Grotug June 25, 2018 00:34

Well this is interesting...

Although I had an interesting run in with a mold pit that was half filled with death molds. I suffered major HP loss and disenchantment of my gear like I've never have. Was pretty crazy. My short bow went from (+10, +15) to (+7, +10) in one turn, not to mention the rest of my gear that got disenchanted. Despite that near game ender (and I nearly died to fire breath when I didn't have rFire in the DL30s), I'm on DL47 and have 868 hp; my CON is *** and I have 200 AC! I'm CL35 and playing like always do in ironman. No farming or any shenanigans of any kind. An artifact ring of speed and strength early on (900') helped move things smoothly to this point:

EDIT: (Wren just dropped me a necklace of cold immunity)

EDIT: I now resist everything but stunning and shards; also nice is that both my native abilities are not covered by my gear (regen and fear).


      [Angband 4.1.2 Character Dump]

 Name  Galdo        Age            21          Self  RB  CB  EB  Best
 Race  Half-Troll  Height        8'2"  STR:  18/79  +4  +3 +17 18/***
 Class  Warrior      Weight    18st 4lb  INT:    16  -4  -2  +9  18/10
 Title  Commando    Turns used:          WIS:    15  -2  -2 +14  18/70
 HP    858/858      Game        309525  DEX:  18/82  -4  +2  +4 18/102
 SP    0/0          Standard    40370  CON:  18/91  +3  +2  +8 18/***
                    Resting        242

 Level                35    Armor    [79,+121]    Saving Throw    50%
 Cur Exp          508168                          Stealth        Fair
 Max Exp          508168    Melee      8d4,+33    Disarm - phys.  73%
 Adv Exp          540000    To-hit      82,+32    Disarm - magic  44%
                            Blows      6.0/turn    Magic Devices    37
 Gold              230224                          Searching        58%
 Burden          211.2 lb    Shoot to-dam    +28    Infravision    60 ft
 Overweight      31.3 lb    To-hit      67,+38    Speed      6 (x1.6)
 Max Depth    2350' (L47)    Shots        1/turn

 Your father was a Stone-Troll Warrior.  You have slime-green eyes,
 mangy dark purple hair, and white scabby skin.

rAcid:.+++...*.+... Nexus:........+....
rElec:...+...++.... Nethr:...++........
rFire:...+......... Chaos:..........+..
rCold:..++....+.... Disen:..........?..
rPois:.+.+......... pFear:..++...++...+
rLite:...+....+.... pBlnd:.......+.....
rDark:..++......... pConf:..+.+........
Sound:..++......... pStun:.............
Shard:..........?.. HLife:.....+.......

Regen:............+ Stea.:.......+.....
  ESP:...+......... Sear.:.+...........
Invis:.+.+......+.. Infra:......+.....+
FrAct:..++.++...+.. Tunn.:.............
Feath:............. Speed:..+......+...
S.Dig:.....+....... Blows:+............
ImpHP:............. Shots:.............
 Fear:............. Might:.+...........
Aggrv:............. Light:...+.+.......

  [Character Equipment]

a) a Scythe of Slicing of Extra Attacks (8d4) (+10,+12) <+2> {@1}
    Found lying on the floor in a vault at 1950 feet (level 39)
    +2 attack speed.
    Combat info:
    6.0 blows/round.
    With +0 STR and +2 DEX you would get 6.3 blows
    Average damage/round: 344.4.
b) the Long Bow of Garianath (x4) (+16,+28) <+3, +1>
    Dropped by a dread at 2100 feet (level 42)
    +3 dexterity.
    +3 searching skill.
    +1 shooting power.
    Provides resistance to acid, poison.
    Cannot be harmed by acid, fire.
    Grants the ability to see invisible things. 
    When activated, it disables traps, unlocks doors and reveals all
    secret doors in a given direction.
    Takes 91 to 100 turns to recharge at your current speed.
    Your chance of success is 86.3%
c) the Ring 'Anendaith' <+6, +2, +5>
    Found lying on the floor in a pit at 900 feet (level 18)
    +6 strength.
    +2 wisdom.
    +5 speed.
    Provides resistance to acid, cold, dark, sound.
    Provides protection from fear, confusion.
    Cannot be harmed by lightning.
    Prevents paralysis. 
    When activated, it restores 10SP, cures confusion and
    hallucination, removes fear and grants you temporary resistance to
    Takes 104 to 115 turns to recharge at your current speed.
    Your chance of success is 83.6%
d) the Ring of Celdaras (+3,+1) <+4, +6, +1>
    Found lying on the floor of a labyrinth at 2150 feet (level 43)
    +4 strength.
    +6 intelligence.
    +6 wisdom.
    +1 light.
    Provides resistance to acid, lightning, fire, cold, poison, light,
    dark, sound, nether.
    Provides protection from fear.
    Cannot be harmed by lightning.
    Sustains strength.
    Grants telepathy.  Grants the ability to see invisible things.
    Prevents paralysis. 
e) the Pendant of Gurim <+5>
    Found lying on the floor in a vault at 2000 feet (level 40)
    +5 constitution.
    Provides resistance to nether.
    Provides protection from confusion.
    Sustains wisdom, dexterity.
    When activated, it grants temporary resistance to fire and cold,
    cures 200HP, but also makes you hallucinate wildly.
    Takes 91 to 100 turns to recharge at your current speed.
    Your chance of success is 69.7%
f) the Star of Deleguino <+3>
    Dropped by Lorgan, Chief of the Easterlings at 1900 feet (level
    +3 light.
    Cannot be harmed by fire.
    Slows your metabolism.  Prevents paralysis.  Sustains your life
    Radius 3 light.
    When activated, it maps the area around you.
    Takes 81 to 160 turns to recharge at your current speed.
    Your chance of success is 89.5%
g) Bar Chain Mail (Dwarven) (-2) [45,+17] <+2, +3>
    Conjured forth by magic at 1900 feet (level 38)
    +2 strength.
    +2 constitution.
    +3 infravision.
    Cannot be harmed by acid.
    Prevents paralysis. 
h) the Cloak 'Endil' [1,+14] <+1, +5>
    Dropped by Bill the Stone Troll at 1800 feet (level 36)
    +1 dexterity.
    +1 constitution.
    +5 stealth.
    Provides immunity to acid.
    Provides resistance to lightning.
    Provides protection from fear, blindness.
    Cannot be harmed by acid, fire.
i) the Mithril Shield 'Nereth' [16,+32] <+2>
    Dropped by Smaug the Golden at 2050 feet (level 41)
    +2 wisdom.
    Provides resistance to lightning, cold, light, nexus.
    Provides protection from fear.
    Cannot be harmed by acid.
    Sustains wisdom.
j) the Steel Helm of Cireth [9,+20] <+4, +3>
    Found lying on the floor at 2350 feet (level 47)
    +4 wisdom.
    +3 speed.
    Provides resistance to acid.
    Cannot be harmed by acid.
k) the Set of Leather Gloves 'Norin' [1,+22] <+5, +3> {??}
    Dropped by Akhorahil the Blind at 2350 feet (level 47)
    You do not know the full extent of this item's powers.
    +5 strength.
    +3 intelligence.
    Provides resistance to chaos.
    Cannot be harmed by acid, fire.
    Grants the ability to see invisible things.  Prevents paralysis. 
    When activated, it destroys an area around you in the shape of a
    circle radius 15, and blinds you for 1d10+10 turns.
    Takes 156 to 192 turns to recharge at your current speed.
    Your chance of success is 90.4%
l) a Pair of Steel Shod Boots [7,+10]
    Dropped by Akhorahil the Blind at 2350 feet (level 47)
    Cannot be harmed by fire.

  [Character Inventory]

a) 4 Mushrooms of Emergency {!E}
b) 33 Potions of Cure Serious Wounds
c) 29 Potions of Cure Critical Wounds
d) 9 Potions of Healing
e) a Potion of *Healing*
    It can be thrown at creatures with damaging effect.
f) 5 Potions of Enlightenment
g) 7 Potions of Speed
h) 7 Potions of Berserk Strength
i) 15 Scrolls of Phase Door
j) 7 Scrolls of Teleportation {!r}
k) 3 Scrolls of Identify Rune
l) a Scroll of Banishment
m) 3 Rods of Treasure Location {!g@3}
n) a Rod of Light {@4}
o) a Wand of Stone to Mud (5 charges)
p) 2 Wands of Teleport Other (12 charges)
q) 3 Staves of Detect Evil (47 charges)
r) a Staff of Teleportation (6 charges) {!u}
s) the Elven Cloak of Saered [6,+19] <+4, +1>
    Dropped by Angamait of Umbar at 1250 feet (level 25)
    +4 strength.
    +1 stealth.
    +1 speed.
    Provides resistance to cold.
    Cannot be harmed by acid, fire.
    Grants the ability to see invisible things. 
t) the Executioner's Sword of Golith (7d5) (+21,+13) <+4, +3, +1> {@1}
    Dropped by a master lich at 2150 feet (level 43)
    +4 wisdom.
    +3 infravision.
    +1 light.
    Slays dragons (powerfully).
    Branded with weak cold.
    Provides resistance to cold.
    Cannot be harmed by acid.
    Prevents paralysis.  Blessed by the gods. 
    Combat info:
    4.0 blows/round.
    With +0 STR and +2 DEX you would get 4.3 blows
    Average damage/round: 338 vs. creatures not resistant to cold, 628
    vs. dragons, and 241.6 vs. others.

  [Character Quiver]

0) 29 Arrows (1d4) (+6,+7)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 154.5.
    35% chance of breaking upon contact.
1) an Arrow (1d4) (+5,+8)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 158.6.
    35% chance of breaking upon contact.
2) 3 Arrows of Frost (1d4) (+3,+3)
    Branded with cold.
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 241.5 vs. creatures not resistant to cold,
    and 138 vs. others.
    35% chance of breaking upon contact.
3) 6 Arrows of Slay Dragon (1d4) (+7,+4)
    Slays dragons.
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 248.7 vs. dragons, and 142.1 vs. others.
    35% chance of breaking upon contact.
4) 26 Mithril Arrows (3d4) (+6,+3)
    Cannot be harmed by acid, fire.
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 158.6.
    35% chance of breaking upon contact.
5) 30 Mithril Arrows (3d4) (+4,+5)
    Cannot be harmed by acid, fire.
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 166.8.
    35% chance of breaking upon contact.
6) 24 Mithril Arrows (3d4) (+6,+6)
    Cannot be harmed by acid, fire.
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 170.9.
    35% chance of breaking upon contact.

[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      382    100'  Reached level 2
      407    100'  Reached level 3
      718    150'  Reached level 4
      822    150'  Reached level 5
      1213    200'  Reached level 6
      1449    200'  Reached level 7
      1742    200'  Reached level 8
      2293    300'  Reached level 9
      2393    300'  Killed Bullroarer the Hobbit
      2452    350'  Reached level 10
      2761    350'  Reached level 11
      2928    400'  Killed Grip, Farmer Maggot's Dog
      3313    400'  Reached level 12
      3346    400'  Killed Lagduf, the Snaga
      3389    400'  Killed Wormtongue, Agent of Saruman
      3389    400'  Reached level 13
      4112    500'  Killed Orfax, Son of Boldor
      4186    500'  Killed Sm?©agol
      4831    500'  Reached level 14
      5532    600'  Reached level 15
      6681    650'  Reached level 16
      6980    900'  Reached level 17
      7667    900'  Reached level 18
      8036    900'  Reached level 19
      8227    900'  Reached level 18
      9224    900'  Reached level 19
      9393    900'  Found the Ring 'Anendaith'
      9852    950'  Reached level 20
    10438    950'  Reached level 21
    10851  1000'  Killed Brodda, the Easterling
    11504  1050'  Reached level 22
    11888  1100'  Killed Grishn?kh, the Hill Orc
    12112  1150'  Reached level 23
    12123  1150'  Killed Golfimbul, the Hill Orc Chief
    12123  1150'  Found the Fur Cloak of Teiglar (LOST)
    12590  1150'  Killed N?r, the Dwarf
    13817  1200'  Reached level 24
    14423  1250'  Killed Sangahyando of Umbar
    14423  1250'  Reached level 25
    14493  1250'  Killed Angamait? of Umbar
    14493  1250'  Found the Elven Cloak of Saered
    15978  1300'  Killed Ulfast, Son of Ulfang
    16615  1350'  Reached level 26
    16831  1350'  Killed Shagrat, the Orc Captain
    16948  1350'  Found the Dagger of Tiryon (LOST)
    17432  1350'  Reached level 27
    17492  1350'  Killed Gorbag, the Orc Captain
    18412  1400'  Killed Ibun, Son of M?Æm
    19319  1450'  Reached level 28
    20947  1550'  Found the Bastard Sword of Calin (LOST)
    21697  1550'  Killed Lugdush, the Uruk
    21713  1550'  Killed Ugl??k, the Uruk
    22374  1600'  Killed Uldor the Accursed
    22580  1600'  Killed Kh?Æm, Son of M?Æm
    23624  1650'  Reached level 29
    24779  1750'  Found the Bastard Sword 'Elemenen' (LOST)
    25334  1800'  Reached level 30
    25449  1800'  Reached level 30
    25916  1800'  Killed Bert the Stone Troll
    25933  1800'  Killed Tom the Stone Troll
    26023  1800'  Killed Bill the Stone Troll
    26048  1800'  Reached level 31
    26223  1800'  Found the Cloak 'Endil'
    26558  1800'  Found the Phial 'Gaeglunt' (LOST)
    27129  1800'  Killed M?Æm, Betrayer of Turin
    27129  1800'  Found the Amulet of Nibung (LOST)
    29648  1900'  Reached level 32
    29985  1900'  Killed Lorgan, Chief of the Easterlings
    29994  1900'  Found the Star of Deleguino
    31233  1950'  Found the Cloak of Bedheldir (LOST)
    31250  1950'  Reached level 33
    31261  1950'  Found the Star of Anondil (LOST)
    33469  2000'  Found the Great Hammer 'Mingret' (LOST)
    33473  2000'  Found the Pendant of Gurim
    34301  2050'  Killed Smaug the Golden
    34309  2050'  Found the Mithril Shield 'Nereth'
    34556  2050'  Found the Broad Sword of Lomithel (LOST)
    34858  2100'  Found the Long Bow of Garianath
    35215  2150'  Reached level 34
    35281  2150'  Found the Ring of Celdaras
    35647  2150'  Found the Executioner's Sword of Golith
    36077  2150'  Killed Lokkak, the Ogre Chieftain
    36490  2200'  Killed Fang, Farmer Maggot's Dog
    37548  2250'  Reached level 35
    38714  2300'  Killed Medusa, the Gorgon
    38715  2300'  Found the Scimitar 'Nalarien' (LOST)
    40051  2350'  Killed Akhorahil the Blind
    40052  2350'  Found the Set of Leather Gloves 'Norin'
    40056  2350'  Found the Ball-and-Chain of Varwe
    40313  2350'  Killed Castamir the Usurper
    40314  2350'  Found the Executioner's Sword 'Orith'
    40368  2350'  Found the Steel Helm of Cireth


  [User interface]

Use the roguelike command keyset            : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters        : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : yes (show_target)
Highlight player with cursor between turns  : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier          : no  (effective_speed)


Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : yes (birth_force_descend)
Word of Recall has no effect                : yes (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Stack objects on the floor                  : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes          : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)            : no  (birth_levels_persist)

Grotug June 25, 2018 01:42

Jumping jehozefat giha! I now have 244AC. DL52, CL38. And my HP? 935. This game is bananas, B A N A N A S, this game is bananas, B A N A N A S. Just found an X5 xbow with lightning immunity; not as damaging as my lightweight longbow tho. I'd have 3 immunities though (and I could wield a weak dagger to have all have 4). 2 more DEX potions, too, which are very welcome.

Pete Mack June 25, 2018 05:48

That necklace has an awesome activation (in concert with rChaos.) Double resistance is a huge boon to warriors.

Grotug July 8, 2018 21:04

Wow, even Ironman games are easy now:

I have 258AC
I am immune to acid, fire, cold
I have 1203HP
I am doing 602 damage to everyone with an {ego} <+2> extra attacks sycthe of slicing (two swaps take care of dragons, demons and undead from 975 to 1075 dam per round).

I love HT warrior. And the only sacrifice I am making is rNether (I could drop about 13AC to get rNether and trade rDark and lose 1 speed).

I am 119lbs. overweight and native speed is a comfortable +21 overweight.

All times are GMT +1. The time now is 23:07.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.