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Some questions about vanilla Angband
Hey all, hope you're doing good.
I'm planning to dive deep into Angband. I'll be playing the ASCII version in gnome-terminal. Since I'm quite busy these days, I have only few hours (10 hours max) per month for gaming. This let me almost ditch all other games and just pick up a deep and complex game that rewards player skills, so that I can pick it up at any time, play it a bit, and then leave it until the next time I play again. It is like a story that I read every now and then to unwind. The thing is, I don't want to "buy-in" into a game and then later find that it contains elements that I find offensive. Therefore, I need you're help answering these questions:
Unfortunately, I can't get into Angband if it contains any of the elements listed above. Now other few questions about RNG and player skills:
TLDR: I'm planning to play Angband but I want to make sure that I'm diving into something that has a lot of play time/replay value, and that rewards player's knowledge, and that doesn't have any bad elements in it. Many thanks! |
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2. There are wine and orcish liquor available as a food item (the liquor comes with a drawback, the wine with a small benefit). You can safely ignore them, most players do not use them anyway I believe. Or you can rename them or edit them out in the configuration files. 3. No, not that I know. 4. No explicit gambling, but there are lot of sources of random objects; basically every monster you kill is a "loot box". But you will hardly play any computer game, especially in this genre, if that's a dealbreaker for you. Note that the game contains 'demons' as an enemy monster class; I don't know if that offends you, too. There used to be also angels and archangels, but they have been replaced by various gods and demigods from Tolkien's mythology (Maiar). |
Tolkien's mythology is explicitly monotheistic. It's fair to compare the Ainur to gods in other mythologies, but Tolkien doesn't describe them as such and nether does Angband AFAIK.
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You can play for several hours, then die meeting some unknown monster that's more powerful than you expected, and have to start from scratch. Quote:
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I seem to remember in old versions that when you drank a potion of confusion it said something like "hiccup" implying it was booze.
Could a potion of strength be considered anabolic steroids? Ten hours isn't very long to invest in Angband per week. I'd rather do 40 hours in one week and then take a three week break while I get over losing my clvl 40 Hobbit rogue to paralysis because I swapped around my randarts and forgot to check resistances. |
10 hr/week is fine for a beginner IF you dive. Otherwise, you'll never get past DL 10. Aim for DL 30 and expect to die. Only requirements are See Invisible and Free Action. (Later tou can do without for a while.) There are plenty of online how-to for this. but the basics are to carry a source of healing; a source of detection (if you can); a source of escapes; and phase door scrolls and a source of damage at a distance. What these are evolves as the game progresses.
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Have you read the LotR ? The degree of items which might offend your sensitivity regarding points 1) - 4) is about the same in the game as in the book.
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