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-   -   Bugs in Nightlies (http://angband.oook.cz/forum/showthread.php?t=8078)

Ingwe Ingweron November 5, 2016 10:56

Bugs in Nightlies
 
Just started a new thread, since I've lost track of which thread is currently the one for reporting bugs for the development nightlies.

The latest nightlie, revision e844e55, has been crashing quite often, but I have not yet located a probable cause. As soon as I do, I will provide a savefile.

Nick November 5, 2016 12:13

Cool, thanks. Reportedly earthquake traps are causing crashes, but I'm sure that's not all.

Ingwe Ingweron November 6, 2016 00:44

Quote:

Originally Posted by Nick (Post 114571)
Cool, thanks. Reportedly earthquake traps are causing crashes, but I'm sure that's not all.

How about something to do with a Nexus Q? That seems to be the common denominator in the recent crashes I've been seeing.

Estie November 6, 2016 11:47

I have saved a halftroll warrior whos game already crashed 2 times on the current level, if there is interest.
Also, he is wearing a cursed ring of reckless attacks that occasionally makes a loud noise and was identified a while ago (by scroll on a different item) but has returned to (??) displayed as well as "not fully known" description.

Nick November 6, 2016 12:16

Quote:

Originally Posted by Estie (Post 114611)
I have saved a halftroll warrior whos game already crashed 2 times on the current level, if there is interest.
Also, he is wearing a cursed ring of reckless attacks that occasionally makes a loud noise and was identified a while ago (by scroll on a different item) but has returned to (??) displayed as well as "not fully known" description.

If you could post the savefile, that would be great.

Estie November 6, 2016 12:21

http://www.filedropper.com/gabriel-crash

Estie November 6, 2016 12:32

Also, he has found a ring with +2 speed an and unknown rune that doesnt teleport me even after resting through 2 lanterns worth of oil and exploring 2 level 1s. I dont know if this is a bug, but it is definitely unexpected behaviour.

Edit: the game crashes constantly, to the point where it gets really annoying. Is there any chance of doing a quick fix to eliminate at least some of the crashes ?

Nick November 6, 2016 19:41

Quote:

Originally Posted by Estie (Post 114614)
Also, he has found a ring with +2 speed an and unknown rune that doesnt teleport me even after resting through 2 lanterns worth of oil and exploring 2 level 1s. I dont know if this is a bug, but it is definitely unexpected behaviour.

Edit: the game crashes constantly, to the point where it gets really annoying. Is there any chance of doing a quick fix to eliminate at least some of the crashes ?

Thanks for the savefile. As for the quick fix, we'll have to see how quick I am finding the problem...

t4nk November 6, 2016 19:52

Quote:

Originally Posted by Nick (Post 114619)
Thanks for the savefile. As for the quick fix, we'll have to see how quick I am finding the problem...

I just got a stack trace, the queue code is calling abort():
Code:

#2  0x000000000071182b in q_push (q=0x603000239c50, item=33) at z-queue.c:44
#3  0x000000000040dcee in cave_update_flow (c=0x60b00006f018) at cave-map.c:663
#4  0x00000000005d4bd9 in update_stuff (p=0x61900000e188) at player-calcs.c:2342
#5  0x000000000045f236 in process_player_cleanup () at game-world.c:593
#6  0x000000000045fefb in process_player () at game-world.c:669
#7  0x0000000000462359 in run_game_loop () at game-world.c:857
#8  0x0000000000655d43 in play_game (new_game=false) at ui2-game.c:436
#9  0x000000000071a8f5 in main (argc=1, argv=0x7fffffffdec8) at main.c:516


Nick November 6, 2016 20:04

Quote:

Originally Posted by t4nk (Post 114620)
I just got a stack trace, the queue code is calling abort():
Code:

#2  0x000000000071182b in q_push (q=0x603000239c50, item=33) at z-queue.c:44
#3  0x000000000040dcee in cave_update_flow (c=0x60b00006f018) at cave-map.c:663
#4  0x00000000005d4bd9 in update_stuff (p=0x61900000e188) at player-calcs.c:2342
#5  0x000000000045f236 in process_player_cleanup () at game-world.c:593
#6  0x000000000045fefb in process_player () at game-world.c:669
#7  0x0000000000462359 in run_game_loop () at game-world.c:857
#8  0x0000000000655d43 in play_game (new_game=false) at ui2-game.c:436
#9  0x000000000071a8f5 in main (argc=1, argv=0x7fffffffdec8) at main.c:516


Yeah, thanks - I'd done a "simplification" to cave flow updates which was just wrong.

Fix is now building and the new nightlies should be up shortly.


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