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-   -   Current master post 4.2.0 (http://angband.oook.cz/forum/showthread.php?t=9659)

Nick April 19, 2020 22:50

Quote:

Originally Posted by PowerWyrm (Post 144725)
The big problem I have with latest version is that it's almost impossible to play without being Full all the time. As soon as you quaff a few CSW potions you're at 95% satiation and it takes forever to go away.

Yes, I think the problem is that I made either an error or a deliberate change that I then forgot in calculating digestion rate; then someone (who shall be nameless) pointed this out, and I "fixed" it. I'll have another look.

Nick April 19, 2020 22:55

Quote:

Originally Posted by DavidMedley (Post 144720)
Interesting:
Quote:

Narthanc
Average damage/round: 25.3 vs. creatures not resistant to fire, and 19.4 vs. others.
Average thrown damage: 43.9 vs. creatures not resistant to fire, and 14.6 vs. others.
Why is the fire brand so great when throwing?

Throwing weapons get a kind of launcher-like multiplier; this may need some adjustment, trying to keep two combat systems balanced turns out not to be completely straightforward.

Diego Gonzalez April 19, 2020 23:06

Quote:

Originally Posted by Nick (Post 144733)
It could be the crash that mrfy reported upthread (and which is now fixed in development), but it doesn't really look like it.

It does look like a malformed monster race, but it's hard to know where the problem has arisen. One of those crashes is in make_attack_normal(), which indicates it was a problem with a monster which was functional enough to be making an attack.

Yes, its very difficult to tell because I dont have a proper report from the player. I will take note of these crashes. Thanks!

Sphara April 20, 2020 22:18

Used Leap into Battle spell towards Eol, who was standing next to a falling rubble trap. Triggered the trap. Got hit by a rock. Got stunned. WAS wearing Crown of Serenity (rStun).

Bug or intentional behavior of falling rock traps?

Nick April 20, 2020 23:00

Quote:

Originally Posted by Sphara (Post 144763)
Used Leap into Battle spell towards Eol, who was standing next to a falling rubble trap. Triggered the trap. Got hit by a rock. Got stunned. WAS wearing Crown of Serenity (rStun).

Bug or intentional behavior of falling rock traps?

Intentional. And awesome :)

Diego Gonzalez April 21, 2020 21:05

Latest revision crashes when reading unaware scroll of Rune of Protection.

function object_flavor_aware: assertion "obj->known" failed

Nick April 21, 2020 23:07

Quote:

Originally Posted by Diego Gonzalez (Post 144809)
Latest revision crashes when reading unaware scroll of Rune of Protection.

function object_flavor_aware: assertion "obj->known" failed

Yep, this one's reported as #4360.

backwardsEric April 21, 2020 23:12

Quote:

Originally Posted by Diego Gonzalez (Post 144809)
Latest revision crashes when reading unaware scroll of Rune of Protection.

function object_flavor_aware: assertion "obj->known" failed

Do you happen to know if it was read from the floor or the player's inventory?

Diego Gonzalez April 21, 2020 23:23

You can reproduce the bug with debug commands, creating the scroll and reading it from the floor.

PowerWyrm April 27, 2020 09:48

Oh and I finally found out why mimics don't match with the money they drop...

In mon_create_drop(), we use drop level to generate the drop:

Code:

level = MAX((monlevel + player->depth) / 2, monlevel);
level = MIN(level, 100);
obj = make_gold(level, "any");

In mon_create_mimicked_object(), we just use the depth:

Code:

obj = make_gold(player->depth, kind->name);
Those two will usually not match, so what we "see" is actually not what we "get".


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