Angband Forums

Angband Forums (http://angband.oook.cz/forum/index.php)
-   Vanilla (http://angband.oook.cz/forum/forumdisplay.php?f=3)
-   -   Terrain changes visible outside characters sight -- Feature or Bug?? (http://angband.oook.cz/forum/showthread.php?t=21)

Elsairon April 26, 2007 18:21

Terrain changes visible outside characters sight -- Feature or Bug??
 
Something I noticed today which IMO would be nice to clean up.

I had explored part of a map. An Umber hulk started walking towards me. I could observe its progress toward me as walls became floors in an areas that were not within my characters direct sight.

I would like to see terrain changes when the character sees them rather then when they happen outside los.

I know doors opening/breaking have the same issue, but I hadn't given it much thought until now.

Thoughts?

andrewdoull April 26, 2007 19:31

Quote:

Originally Posted by Elsairon (Post 207)
Something I noticed today which IMO would be nice to clean up.

I had explored part of a map. An Umber hulk started walking towards me. I could observe its progress toward me as walls became floors in an areas that were not within my characters direct sight.

I would like to see terrain changes when the character sees them rather then when they happen outside los.

I know doors opening/breaking have the same issue, but I hadn't given it much thought until now.

Thoughts?

Unfortunately, this requires a large rearchitecture of the way terrain works.

Its been done in Zangband, but its not a straightforward piece of code.
Unfo

Elsairon April 26, 2007 20:31

Quote:

Originally Posted by andrewdoull (Post 212)
Unfortunately, this requires a large rearchitecture of the way terrain works.

Its been done in Zangband, but its not a straightforward piece of code.
Unfo

This would be something to look at improving in the future then. Perhaps someone will come up with a more elegant solution.

takkaria June 12, 2007 13:04

Quote:

Originally Posted by Elsairon (Post 217)
This would be something to look at improving in the future then. Perhaps someone will come up with a more elegant solution.

Oh, the Zangband method is elegant enough, just hard to understand (so I believe). This is a pet peeve of mine, too, though, so I imagine it'll be sorted in V at some point while I'm the maintainer.


All times are GMT +1. The time now is 21:01.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.