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New angband.live server
We've moved to a new server with more power, which should be a mostly invisible change except perhaps we might get fewer file table overflows and less slowdown in recent versions of V.
Posting to mark the occassion, to give myself a new thread to post about angband.live in, and also to thank everyone who signed up to sponsor the site, and kt/TheQuest for having provided hosting this past year or so. |
I think I have noticed slight gameplay speed improvements with the new server, but I'm not positive that it's not just confirmation bias or whatever.
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Days since nuclear accident: 1
(which is above the previous average so it's a good sign) |
Jfc.. I wrote a long answer and it got wiped out for log-in timeout (please extend that if possible).
In short: I've seen the online 4.2.0. become quicker. Not nearly as good as offline but at least it has been somewhat playable. Not such as like month ago, when the first level already was massively lagging as you mapped/lighted few rooms. |
Just wanted to issue a blanket apology for not chatting on the live server. When I play from my 8 year old netbook (chrome 23!) the games play fine, but theres no chat panel. I'm not complaining, I think its awesome that it works!
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Is it possible to play angband.live from terminal with 'ssh' command? I've been trying it but with no luck.
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Yes it's not an ssh server sorry, it only has a browser interface.
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Quote:
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I wonder, would it be possible/an arduous task to somehow run the game on each players client, but update the state to the server constantly ? So as to shift the response delay to the server side and reestablish a fluid play.
I assume it would require installing some client software locally. |
@Estie--
Yes. It's called Mangband. I suspect it'd be easier to make Mangband single player than write another client. |
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