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Sideways December 25, 2020 15:27

No; devices absorbed by Magic-Eaters still function as devices, not as spells, so a +devicepower item would affect their power but a wizardry ring will not.

NotCIAAgent December 27, 2020 02:23

Are throwing weapons better than Slings for class with bad ranged capability?

I am doing a Hammermaster, and I decided to just use the pebbles instead of a sling. It is not bad, I get a decent range, and hit often enough, doing up to 6 damage, is not something to be discarded on early game, specially considering how little they weigh, but could I be doing better?

Sideways December 27, 2020 16:27

Quote:

Originally Posted by NotCIAAgent (Post 150306)
Are throwing weapons better than Slings for class with bad ranged capability?

I am doing a Hammermaster, and I decided to just use the pebbles instead of a sling. It is not bad, I get a decent range, and hit often enough, doing up to 6 damage, is not something to be discarded on early game, specially considering how little they weigh, but could I be doing better?

In general you're better off using a ranged weapon (and/or offensive devices) than throwing your projectiles; but at the very beginning (when your proficiency with a sling or a bow might be abysmally low, and you perhaps have not even found one yet) there is some allure to throwing ammo. On most characters, though, I'd view it as something you might do when you've happened to find ammo but not a sling and want to do some damage from range. Ninjas with their bonuses for throwing Iron Spikes are a special case.

The one case where I might deliberately plan to throw ammo is if I'm doing the Thieves' Hideout quest really early on some character with low HP and low offensive options otherwise, and every bit of extra damage counts; say, a squishy mage type with poor melee damage and low mana or no offensive spells yet. But mage types don't have the best throwing accuracy, so it isn't a great solution, just a better-than-nothing one.

budswell December 28, 2020 03:01

Couple of possessor questions:
- When posessing a novice rogue why do I get the spellcasting warning when wearing glove? The body has no spells?
- For most (all?) other classes wanted corpses weigh 4 lbs. But as a possessor they seem to weigh calculated weight (50+ lbs). I get this is probably to stop possessors carrying around corposes to switch to. But doesn't seem "fair", and really a hassle if you end up with two or more wanted corpses on same dive.

Sideways December 28, 2020 03:47

Quote:

Originally Posted by budswell (Post 150317)
Couple of possessor questions:
- When posessing a novice rogue why do I get the spellcasting warning when wearing glove? The body has no spells?
- For most (all?) other classes wanted corpses weigh 4 lbs. But as a possessor they seem to weigh calculated weight (50+ lbs). I get this is probably to stop possessors carrying around corposes to switch to. But doesn't seem "fair", and really a hassle if you end up with two or more wanted corpses on same dive.

Normal player rogues suffer glove encumbrance (i.e. their mana pool is reduced if they wear gloves without at least one of +Dex, +Md or Fa); and novice rogues have "rogue" as their possessor pseudo-class, so they inherit that mechanic. Note that while novice rogues don't have spells, they do have a mana pool, which they can potentially use with mutation powers or a mana-branded weapon.

Hugo has been complaining about corpse weights for years. He wants everyone to have the heavy corpses :)

ShadowTechnology January 2, 2021 03:11

Quote:

Originally Posted by Sideways (Post 150319)
Normal player rogues suffer glove encumbrance (i.e. their mana pool is reduced if they wear gloves without at least one of +Dex, +Md or Fa); and novice rogues have "rogue" as their possessor pseudo-class, so they inherit that mechanic. Note that while novice rogues don't have spells, they do have a mana pool, which they can potentially use with mutation powers or a mana-branded weapon.

Hugo has been complaining about corpse weights for years. He wants everyone to have the heavy corpses :)

One could propose a perfectly logical solution to the paradox. For wanted corpses, you only have to present "proof of death". The head is generally sufficient. But possessors need the whole body.

budswell January 3, 2021 08:23

I think I remember reading (either the help or a Sideways post) that Igors only need to submit the ears for a bounty. Is that right?
But no other race/class can dismember corpses.

CyclopsSlayer January 3, 2021 12:01

Hmm, Arrow crafters use Skeletons to make arrows, a corpse should/could contain a skeleton as well.

Sideways January 3, 2021 17:12

Quote:

Originally Posted by budswell (Post 150392)
I think I remember reading (either the help or a Sideways post) that Igors only need to submit the ears for a bounty. Is that right?
But no other race/class can dismember corpses.

Yes, it's canon that the ears (or the head) are sufficient proof of a wanted kill.

budswell January 4, 2021 03:01

Hi, I have noticed something which doesn't seem quite right (not sure if its actually a bug).

I currently have 1x see Invisible, so invisible monsters kind of flit in and out.
But I have noticed that using SHIFT-5 to centre the screen seems to re-evaluate whether I can see them or not. So combining L and SHIFT-5 (so no actual action) you can keep forcing redraws and eventually see the sneaky so&sos that you know are there.


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