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-   -   Preparing for 4.2 release (http://angband.oook.cz/forum/showthread.php?t=9455)

emar July 26, 2019 23:13

When clicking with a mouse or using look->g, @ will only successfully travel to a square if there's an unimpeded direct path; if there are any obstacles in the way, @ travels as far as possible (as the crow flies), then halts as soon as it hits an obstacle.

Is this intentional?

Chud July 26, 2019 23:50

Minor bug, perhaps -- I drank an unknown potion, which turned out to be Surprise! "Your body starts to scramble..."

... only, nothing scrambled. As far as I can tell it didn't do anything, unless there's a hidden effect I haven't noticed.

This is in the latest nightly.

Chud July 27, 2019 00:55

Another minor bug -- someone dropped some blue dragon scale mail, which I had not identified yet. The description says "provides resistance to cold" along with "you do not know the full extent ..".

After I identified it, now it says resistance to lightning as expected, and it no longer says resistance to cold.

jml34 July 27, 2019 01:13

Sorry I didn't realize the development section was also about Vanilla. I'll post code there next time. (Are diffs against 4.1.3 ok?)

About autopickup limits: is it okay to have limits that only work in the range of one stack (i.e. 1..40), or should the code be able to deal with limits over several stacks (e.g. the player wants two stacks of !CCW so {!L80} should work) before the code can be considered user-ready?

Nick July 27, 2019 02:38

Wow, that "only 11 bugs left" thing really went to hell in a hurry. Thanks for all the reports, have confirmed at least two, will follow up.

Voovus July 27, 2019 14:21

Quote:

Originally Posted by Nick (Post 139409)
that "only 11 bugs left" thing

In that case, while we are at it... :rolleyes:
Sauron's shapes declare they give 0 exp. Also, unlike other uniques, Nan the Giant can carry scrolls and not just equipment (flag missing?).

luneya July 27, 2019 19:32

Quote:

Originally Posted by Nick (Post 139409)
Wow, that "only 11 bugs left" thing really went to hell in a hurry. Thanks for all the reports, have confirmed at least two, will follow up.

Hey, it's better to find bugs now than to have to rapidly release a 4.2.1. Of course, that will probably happen anyway, as there are always more bugs to find, but still, catching them in the dev builds is ideal.

Nick July 28, 2019 01:34

Quote:

Originally Posted by Voovus (Post 139410)
Sauron's shapes declare they give 0 exp.

Technically correct, since shapechanged monsters change back on death and give the original XP; probably shouldn't say that in the monster lore, though.

Quote:

Originally Posted by Voovus (Post 139410)
Also, unlike other uniques, Nan the Giant can carry scrolls and not just equipment (flag missing?).

Yes, thanks, and there's a couple of others in the same boat.

Nick July 28, 2019 02:33

Quote:

Originally Posted by emar (Post 139402)
When clicking with a mouse or using look->g, @ will only successfully travel to a square if there's an unimpeded direct path; if there are any obstacles in the way, @ travels as far as possible (as the crow flies), then halts as soon as it hits an obstacle.

Is this intentional?

No - I assume your pull request fixes this?

emar July 28, 2019 05:36

Quote:

Originally Posted by Nick (Post 139413)
No - I assume your pull request fixes this?

Yeah, it does--it also fixes the pathfinding halting when it encounters a visible trap square by treating it as invalid path square.

(Also, please let me know if I did anything wrong in the process; I'm new to contributing to projects.)


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