Angband Forums

Angband Forums (http://angband.oook.cz/forum/index.php)
-   Vanilla (http://angband.oook.cz/forum/forumdisplay.php?f=3)
-   -   Holy damage (http://angband.oook.cz/forum/showthread.php?t=9704)

Gauss December 9, 2019 09:53

Holy damage
 
Shouldn't holy damage be added to the game? Paladins and priests would benefit a lot of this since i have the feeling that they lag behind other classes in terms of dps. I know they compensate with sustain, but battles against certain uniques take too long and drain a lot of consumables.

Gwarl December 9, 2019 14:33

It already exists, orb of draining does 2x damage vs evil creatures and there's the slay evil brand on weapons and ammo.

Derakon December 9, 2019 17:15

Quote:

Originally Posted by Gauss (Post 141648)
I know they compensate with sustain, but battles against certain uniques take too long and drain a lot of consumables.

This feels contradictory to me -- priests and paladins can heal themselves, which means they shouldn't need to go through nearly as many healing potions as other classes. So what consumables are getting drained?

Gauss December 11, 2019 13:43

Quote:

Originally Posted by Gwarl (Post 141649)
It already exists, orb of draining does 2x damage vs evil creatures and there's the slay evil brand on weapons and ammo.

That's true but it's not exactly holy damage. I meant holy damage like other sources fire,cold darkness etc...

Gauss December 11, 2019 13:44

Quote:

Originally Posted by Derakon (Post 141650)
This feels contradictory to me -- priests and paladins can heal themselves, which means they shouldn't need to go through nearly as many healing potions as other classes. So what consumables are getting drained?

Mainly berserk, mana potions and various scrolls. Also paladin tends to go OOM pretty soon.

Pete Mack December 11, 2019 13:54

Yep. Late game paladin is unkillable, but it is a real slog getting there, whilst noisily stumbling over every trap along the way...

Quote:

Originally Posted by Gauss (Post 141662)
Mainly berserk, mana potions and various scrolls. Also paladin tends to go OOM pretty soon.


NightLizard December 11, 2019 15:15

Quote:

Originally Posted by Gauss (Post 141661)
That's true but it's not exactly holy damage. I meant holy damage like other sources fire,cold darkness etc...

If I understand it correctly, slay evil damage works just like other damage types like fire, cold etc. It just doesn't have a name. It is simply a damage type that non-evil monsters resist somewhat. So you could just as well be call that holy damage.

Gwarl December 11, 2019 15:47

Quote:

Originally Posted by Gauss (Post 141661)
That's true but it's not exactly holy damage. I meant holy damage like other sources fire,cold darkness etc...

It's in the code as GF_HOLY (or at least has traditionally been so) since 2.4.fk, before the higher elements like GF_NETHER and GF_SOUND were added in 2.6. At the time holy damage wasn't listed alongside fire/cold etc in resistances since no monster in the game does holy damage. In the classic spell set, it's only orb of draining that has it. Again, it does double damage to evil and destroys cursed items (in the same way as fire burns arrows). We definitely already have holy damage.

wobbly December 11, 2019 15:51

Holy Damage Batman!

Excuse me, its been a long day...

Derakon December 11, 2019 17:01

Quote:

Originally Posted by Gauss (Post 141661)
That's true but it's not exactly holy damage. I meant holy damage like other sources fire,cold darkness etc...

Why don't you give some examples of what you'd want to add to the game, beyond just the damage type existing?


All times are GMT +1. The time now is 20:41.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.