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I want more hitpoints
I want a system where the first 3 level-up you are guaranteed at least 50% of your hit-die. Re-roll if under the minimum.
I just started a hybrid and rolled 8hp, 1hp, 2hp. I get that eventually the spread balances out but those first 3 rolls are so important, that it's easier to restart rather than agonizing with 24hp at CL4. |
First rule of Angband: The RNG hates you
That is particularly harsh but no worse than e.g. reliable methods of sinvis not being generated for a long time Although I do think that it could be worth discussing if there is a still a need to roll for HP; just a fixed amount per level would work just as well, maybe |
Maybe some new early rings could be helpful: rings of (small amounts of) +HP instead of CON.
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Bad HP rolls are just one of a gazillion ways the game can deal you a bad hand. There is no more reason to plug this hole than there is to plug any of the many others.
Forget your HP amount, just look at the colour of @ and act according to the change. |
Maybe there should be an assortment of difficulty-modifying cheat options. For instance:
Maybe rather than calling them "cheat options", call them difficulty options, and instead of marking the file and dumps as "cheater", mark it as "Easy Mode", thus avoiding the cheater stigma for new players. Maybe then fewer people will come to the forums asking that the game be made easier. |
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I do like the idea of Rings of Health, though they're only really necessary because the CON <-> HP scale is so massively backloaded. |
Hm, I'd rather developers worry about issues with the base game than try to make 10 different variants (with combinatorics, a lot more than that) of the game all playable. There are too many different gameplay versions out there already.
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Because the reality of the game is that it takes 3 minutes to get to CL4 and that hp score will affect you for hours and hours. If you roll a mage and you have 20hp instead of 60hp, everyone will restart. Math doesnt count when the player experience dictates otherwise.
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I either survive until I get my CON up, or I don't. I've literally never restarted because of HP rolls. I've never even paid attention to them. With my young mages, I'm concerned with INT and SP, speed, and stealth, not necessarily in that order. I suspect the same is true of most experienced players. |
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b) the kinds of HP differentials you actually get in gameplay (i.e. instead of your statistically impossible strawman) are irrelevant to mages because all that really matters is that they die instantly to any remotely relevant threat. Whether you have 40 or 60 HP at dlvl 20 doesn't really make a difference. c) stop worrying about whether you're getting a fair game and just play the game. Roll with the punches the RNG gives you. It's more fun that way. Are you going to reroll until you get "good enough" treasures in your first dungeon dive? That has way more of an impact on your survivability than getting fewer HP than you "should" have. |
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