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-   -   First rogue past level 10 I think (http://angband.oook.cz/forum/showthread.php?t=9027)

Petoften August 9, 2018 00:58

Quote:

Originally Posted by Ingwe Ingweron (Post 132590)
Rod of Recall is a special rod, it is immune to fire and electrical damage, i.e., it can't be destroyed. However, like anything in @'s pack, it can be stolen until @ DEX is high enough to prevent stealing, so be careful around other thieves.

Good info. What DEX is needed for that? I'm at about 18/113.

Quote:

Getting stranded deep in the dungeon because your rogue's rod of recall was stolen would be kind of poetic though. ;)
Cute. Think I'll try it... no items stolen so far and I could get it back, right...

Petoften August 9, 2018 01:42

When an artifact is 'disenchanted', does that only reduce the stats like armor/damage/tohit, or can it remove things like protections?

Pete Mack August 9, 2018 01:52

18/150 DEX prevents stealing, but 18/110 is high enough that the odds of successful theft are very low. There is really only one thief that is remotely a problem for you.

And no: accuracy rings are not worth keeping. There are too many other valuable things to use ring slots for. The only tone i use them is as a high level mage or priest who needs experience fast.

Petoften August 9, 2018 02:01

In a sort of vault with lots of stuff I'm sneaking around. Lines of creatures. I'm inside about 10 squares from the door with a lot of monsters close by.

A disenchanting unique is just above blocked by a line of things, but when I go to look at an item it lets him start moving to me. I only have a few turns.

There are some unknown potions I want and an unknown scroll and I have a full inventory.

To make room I decide to read the scroll - it likely won't be an issue, the main one that would would be aggravate monster.

Guess what it was.

Petoften August 9, 2018 02:46

Hm, I have to pick a cloak with 2 stealth and resist sound, or a cloak with resist poison and other things.

Petoften August 9, 2018 02:48

Went from 28000 gold to 9000 mostly from selling two unknown potions to identify them and rebuying them when they were STR and CON.

Petoften August 9, 2018 02:50

An amulet of searching, even +6, is not worth keeping except when you have nothing more useful, right? Searching bonuses don't seem very useful.

fph August 9, 2018 03:34

Quote:

Originally Posted by Petoften (Post 132606)
Went from 28000 gold to 9000 mostly from selling two unknown potions to identify them and rebuying them when they were STR and CON.

It's safe (and more fun) to drink potions to find out what they are, rather than selling them. Just make sure you're in a safe situation with no monsters around (in case it's confusion/poison); the worst thing that could happen to you is a +1/-1 potion draining a precious point in the wrong stat.

The same applies to wands, staves, and scrolls (better to read scrolls on the stairs in case it's summon monsters; the worst thing that could happen is deep descent).

Bottom line: this advice does not apply to liquids you find in real life. :D

Pete Mack August 9, 2018 03:52

In a vault, there are a number of bad scrolls besides aggravate:
* Destruction
* Tele Level
* Deep Descent.
* summoning (various sorts)
Also light, but there is almost no chance of running across this unIDed at depth.

Petoften August 9, 2018 10:12

Quote:

Originally Posted by Pete Mack (Post 132609)
In a vault, there are a number of bad scrolls besides aggravate:
* Destruction
* Tele Level
* Deep Descent.
* summoning (various sorts)
Also light, but there is almost no chance of running across this unIDed at depth.

Oh, agreed. I've already run across others - though I hadn't heard of destruction. What's that?

And ya, I did a light in a room and aggroed a bunch of stuff, I think I was using an unidentified staff of starlight or something.

I read a 'mass banishment' and pretty much wasted it, and a tele level and lost the level I was on.

Sometimes it's tricky to travel to stairs, but I eventually did and got out of that level IIRC.


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