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NightLizard May 15, 2019 23:10

Just something I thought was cool
Playing a dwarven priest in the dev branch. I lit up a room on lvl 62 and find that a part of it is still shadowy. I thought it was a bug first, but then I detected evil and notice an abyss worm mass in the dark part of the room. It was just an unexpected and interesting new thing! It seems they have a dark aura.

Nick May 16, 2019 00:08

Yes, this happens now as part of the changes to light and darkness. Nastier monsters can have bigger darkness auras, too.

PowerWyrm May 16, 2019 08:22

Shouldn't Ungoliant simply suck up the whole light on the level she's generated? After all she ate all the light from the trees of Valinor. That would be cool... ;)

Grotug May 16, 2019 15:03

hah, that would be cool! and what happens when you cast !Illumination? I think things like this would actually be quite good for the game; kinda means you can't just ignore certain monsters; there should be reasons to take risks to kill dangerous monsters on the way to the bosses.

I'm still hoping a staff of darkness becomes useful for necromancers.

Ingwe Ingweron May 17, 2019 04:23


Originally Posted by Grotug (Post 138415)
I'm still hoping a staff of darkness becomes useful for necromancers.

I believe they are, just as Scrolls of Darkness are. Not only can a necro darken a lighted room with them, when entering a darkened room, using them will map the walls of the room.

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