pampl |
January 14, 2011 20:02 |
0.6.3 is up. Not savefile compatible, as a new byte was added to save files to track your starting race. The trade-off is that now quickstart works.
edit: OK, 0.6.3.1 is now up. Fixed crashing error with EQ. Stupid UI bugs with equipment slots are proving challenging.
Misc. bugs fixed, blue/white/gold dragons added. Beholders aren't in yet. Summoning still being worked on. Thoughts for future editions: maybe making a "no hands" flag for monsters that have to bash doors open to go through them (hounds, hydras). I'd have to make easy_alter try to bash doors to keep this from being really annoying and even then I'm not sure whether I like it.
Quote:
Originally Posted by EpicMan
(Post 46895)
I'm a little late on this, but for balancing some of the OP races (balrogs, etc), instead of random chance of inventory destruction every turn (=you can't carry certain items basically), just add a % chance when using an item for the item to be consumed but not used ("your scroll of teleport burns up before you can use it!").
So your Balrog could carry ?WOR or ?Tele but they would not be 0% fail like for most other characters. This might not be very noticeable early on (except you would need to carry multiple ?WORs or risk getting stuck) but later in the game lacking failsafe escapes and resets would change things up a lot.
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I like this idea. I could even set the chance of destruction as being partially based on level, on the grounds that the balrog's fiery aura gets stronger as they grow powerful. Still, it's going to have to wait until summoning is done. (edit: And how about an aura of darkness, that prevents certain artifact lights - the phial, the star - from being activated? Too much?)
Quote:
Originally Posted by Sirridan
(Post 46896)
Killed some ice ogres as a chaos drake at level 28. I am now my races champion?
EDIT: Uploaded save
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Shoot, good catch. Fixed in .6.3.
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