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-   -   What's the best variant of Angband in your opinion? (http://angband.oook.cz/forum/showthread.php?t=8962)

ssjs June 18, 2018 09:41

What's the best variant of Angband in your opinion?
 
I've played PosChengband and Entroband.They are all really good.

Mondkalb June 18, 2018 10:05

I really like FAangband.
It might be a bit dated UI-wise, but it has lots of nice litte flavor thingies that have been kicked out of Vanilla.
I also enjoy the various landscapes and different dungeons of the game.
Also, it's hard ... ^^

Pete Mack June 18, 2018 10:17

@Mondkalb--
This is why I was so against major gameplay changes (except ones related to UI like runeID) while the engineering deficit was eliminated. With major gameplay changes as well as code clean up, backports to other variants would be essentially impossible rather than simply very difficult.

Mondkalb June 18, 2018 13:32

Quote:

Originally Posted by Mocht (Post 130751)
I haven't played FAngband, could you expand on this

First of all, FAangband has a very Tolkien-esque (Silmarillion-based) feeling. Nick has done a great job with certain locations to give you the feeling of traveling through Beleriand.
(The outside world certainly adds a nice touch to the otherwise somewhat bland dungeon crawler. Also, there is more than one dungeon and more than one town. :))

Then there are minor decorative things in the dungeons like brokens sticks and broken weapons, and skeletons and such, that have long been removed from vanilla.

Uncursed items with negative values are also gone in vanilla, some say for good ;). Of course they are garbage, but they add flavor. (I recall a guide on Thangorodrim, I bielieve, that supposed ways to make use of junk items in desperate situations.)
There are also mean things like sticky curses that are arguable, but they add to the overall feeling, because you never know what you get and you must be much more careful with items than in vanilla. This is obviously opposed to the new identify-by-use mechanism in vanilla, which wouldn't go well with sticky curses.

On top of that there are many items (much more than in vanilla) with pros and cons. Together with the fractional resistances you get a plethora of possibilities what properties items can have. I find jewelry in particular more interesting than in vanilla.

http://www.roguebasin.com/index.php?...st_Age_Angband

Gwarl June 18, 2018 13:41

+1 for FAangband. I think it's among the very best variants out there. I don't play it as much as this estimation would warrant, because it's too serious/difficult for me when I usually want to blow of steam with something easier/sillier.

Oangband deserves a mention as the progenitor of FAangband, but again the difficulty is too demanding for me to play it much.

Sil deserves a mention of course.

Poschengband development being finished and the last few versions being deeply flawed, I'd look to it's successors instead:

Composband: this is my variant, I made it, therefore it's just right.

FrogComposband: this is a variant of my variant, I mildly disagree with many of the design decisions which is why someone else needed to make a variant. It's also being developed at a higher speed.

Composband will be better when I get round to making it better though :)

CyclopsSlayer June 18, 2018 15:35

Zangband will always hold a place in my heart.

Otherwise, the Heng, Cheng, PosCheng, ComPos, and FrogCom chain seems to have everything I like.

Pete Mack June 18, 2018 15:51

NPP 0.4.1 (NPP 0.5 is just too much.)
Unfortunately, it doesn't have the necessary UX fixes.

Mondkalb June 18, 2018 16:03

Quote:

Originally Posted by Pete Mack (Post 130741)
@Mondkalb--
This is why I was so against major gameplay changes (except ones related to UI like runeID) while the engineering deficit was eliminated. With major gameplay changes as well as code clean up, backports to other variants would be essentially impossible rather than simply very difficult.

Regarding FAangband I am confident that Nick will make something incredible with his announced project "Beleriand", once he is done with Angband.
Hurry up, Nick! ;)

Sphara June 18, 2018 19:56

Just to experience Crows of Durthang on dungeon level 2 is enough for me to cast a vote for OAngband. They don't call pack of crows a murder for no reason.

Seriously challenging *band that might lead people to attend anger management courses. If someone can ironman that thing to the end, he's probably not a human.

CyclopsSlayer June 18, 2018 21:08

Quote:

Originally Posted by Sphara (Post 130765)
Just to experience Crows of Durthang on dungeon level 2 is enough for me to cast a vote for OAngband. They don't call pack of crows a murder for no reason.

Seriously challenging *band that might lead people to attend anger management courses. If someone can ironman that thing to the end, he's probably not a human.

There was a variant I played many years ago. Players were incredibly OP, hitting for 1000's before L10. Until you meet the baby mob that has 100% damage reflection.
I can't remember the name, but I remember a few rage-inducing moments.

EpicMan June 20, 2018 05:22

Quote:

Originally Posted by CyclopsSlayer (Post 130766)
There was a variant I played many years ago. Players were incredibly OP, hitting for 1000's before L10. Until you meet the baby mob that has 100% damage reflection.
I can't remember the name, but I remember a few rage-inducing moments.

The variant is Portralis, which used to be called New Angband. There were a lot of things that multiplied each other, so numbers got pretty ridiculously high. There are some interesting features, such as a pretty cool giant city, an elemental lord class that was a warrior-mage who could be built to take control of monsters based on their resistance to his element. Cursed weapons that were very powerful (more so than most equivalent artifacts) but caused crazy powerful mobs to spawn alongside the regulars (regenerate 100% of HP each turn, duplicate, etc).

Whelk June 20, 2018 07:31

Quote:

Originally Posted by Mondkalb (Post 130759)
Regarding FAangband I am confident that Nick will make something incredible with his announced project "Beleriand", once he is done with Angband.

I'm still so pumped for this!

CyclopsSlayer June 20, 2018 13:35

Quote:

Originally Posted by EpicMan (Post 130819)
The variant is Portralis, which used to be called New Angband. There were a lot of things that multiplied each other, so numbers got pretty ridiculously high. There are some interesting features, such as a pretty cool giant city, an elemental lord class that was a warrior-mage who could be built to take control of monsters based on their resistance to his element. Cursed weapons that were very powerful (more so than most equivalent artifacts) but caused crazy powerful mobs to spawn alongside the regulars (regenerate 100% of HP each turn, duplicate, etc).

That's the Beast! Thank you! Recognized the name right away once I read it.
Definitely not your usual Roguelike.

AnonymousHero June 20, 2018 18:48

Quote:

Originally Posted by EpicMan (Post 130819)
There were a lot of things that multiplied each other, so numbers got pretty ridiculously high.

Ah, the Diablo II school of roguelike design :).

As to the thread: It's hard to argue that it's the best, but ToME2/Theme holds a special place in my heart as it was the first roguelike that I got seriously into... and still try to maintain as time allows. It's also reasonably faithful to the LoTR lore, so there's that too.

CyclopsSlayer June 20, 2018 22:12

One of my old 'Most anticipated' and 'Most Hoped For' was Steamband.
Huge rework of Vanilla, then the Creator had to drop for as I recall real-life reasons. AFAIK the project has been dead since like 2005.

jupiter999 June 21, 2018 02:08

Quote:

Originally Posted by Gwarl (Post 130753)
Poschengband development being finished and the last few versions being deeply flawed, I'd look to it's successors instead:

The author will never agree that it's flawed. :rolleyes:
Quote:

Originally Posted by Gwarl (Post 130753)
Composband: this is my variant, I made it, therefore it's just right.

FrogComposband: this is a variant of my variant, I mildly disagree with many of the design decisions which is why someone else needed to make a variant. It's also being developed at a higher speed.

I'm still unsure what's the difference between them... :o Need to find time to play...

Ingwe Ingweron June 21, 2018 02:38

Cone on, the answer is obvious... ROCKETBAND !!! :D

Seriously though, I'd say FAAngband, but for being spoiled by the new Vanilla UI.

budswell July 6, 2018 19:05

My favourite variant doesn't exist.
I think PosChengband has the most interesting classes, races, etc.
But I find the fixed world a bit grindy (always dying CL20-30 as I do).
Zangband (And then Z+) had random world map (towns, dungeons, quests, and surface "camps").
So my ideal variant would be poschengband (or its variands) with the Zangband style world.

The two I've played/enoyed the most are Tome2 and Poschengband. The only one I've ever won was Tome4 (twice!)

PowerWyrm July 9, 2018 09:41

Every variant maintainer will say his variant is the best ;)
Try PWMAngband :)

About other variants:
- Sil: can't be considered really as a "variant", but its clearly the most balanced of all
- Pos (frog version): one step away from being the best variant, unfortunately I won't ever be interested in playing Posxxx based variants until someone comes with a proper themed variant (Morgoth should summon Nazguls... not the Knights "who say Ni and shout Omae wa mou shindeiru!")
- Beleriand: most promising variant, developed and played by our grandchildren someday...

debo July 9, 2018 13:17

It is clearly Rocketband.

Derakon July 9, 2018 16:48

Quote:

Originally Posted by debo (Post 131703)
It is clearly Rocketband.

I did one good thing years ago and have been coasting on my reputation since then...

OmniNegro July 10, 2018 02:55

Right now, Frog and Compos are both simply the best available by a huge amount.

But when I first started playing such games, Furyband was the best by an equally huge amount. The GUI is pretty bad for today, but what other variant can you play as a Lygrog without any melee attack and become all but invulnerable if you lived long enough?

How about playing as a Jedi? (With Lightsabers too.)

Furyband was not the first with Monster races to play, but it was the first with so many to choose from. It had a deity system that no game I am aware of ever came close to. (With multiple gods you can choose from that reacted differently to many things.)

And while not based on Angband, I really should mention how absolutely great Nethack is. And if you played Nethack and liked it, there is always "Slash'Em Extended". It has thousands of race and class combinations and is literally the hardest game imaginable. (If you doubt this, please try it.)

(The changelog for the current version is 1022 lines long. See for yourself.)

Be fairly warned. AmyBSOD (The maintainer of Slash'Em Extended.) Is clearly a sadist and enjoys making players suffer in the most aggravating ways imaginable. (She is actually very nice and easy to talk to. But the game is not even remotely fair.)

Good day everyone.

Ingwe Ingweron July 10, 2018 23:40

Quote:

Originally Posted by Derakon (Post 131712)
I did one good thing years ago and have been coasting on my reputation since then...

Not bad for an April Fool's joke. I still occasionally go back and play it for awhile. :D

Bucephalus July 18, 2018 11:31

Zangband.

All that really mattered in Zangband was how much gold you had and how brave you were.

The races were balanced and straightforward.

Access to level 80 dungeons at level 1 made gaining 40+ levels in a single turn a viable option.

The randarts were often stupidly powerful (activatable wraithform?) and crazy expensive, which made gold valuable.

The Death realm was, just, superior. You could quaff potions of death as a wraith.

Its more powerful classes (warrior-mages, paladins) were initially harder, but worth it.

Its overworld was elegant, atmospheric, pitiless, huge, and foremost, worth exploring.

Mondkalb July 18, 2018 13:40

Zangband is quite impressive.

I like the TK-versions of several variants that were available as AngbandTK or TKAnband. There was also a really nice isometric UI:
http://skyward.fr/mirror/archive/ftp...es/Angband/Tk/

http://www.seoman-mondkalb.org/jpg/a...bandtk1_th.png

http://www.seoman-mondkalb.org/jpg/a...gbandtk_th.png

PowerWyrm July 19, 2018 09:11

Quote:

Originally Posted by Mondkalb (Post 132041)
There was also a really nice isometric UI:

You can do this for any variant that has a GCU port with the Necklace of the Eye frontend.

http://www.roguetemple.com/z/noteye/

You can also play in FPP mode.

AmyBSOD August 10, 2018 13:32

Quote:

Originally Posted by OmniNegro (Post 131784)
And while not based on Angband, I really should mention how absolutely great Nethack is. And if you played Nethack and liked it, there is always "Slash'Em Extended". It has thousands of race and class combinations and is literally the hardest game imaginable. (If you doubt this, please try it.)

There's also my ToME-SX variant of ToME 2.3.5, but unfortunately I have so much stuff on the to-do list of SLASH'EM Extended that it has not been updated in a long time. ToME-SX is actually not all that hard, and in many regards probably easier than the variant it's based upon.

Maddz September 30, 2018 13:35

Hengband, by a long shot. I just wish there was an OS X port for the new version, but I suppose when we replace the iMac I can revert the old one to Snow Leopard.

Firons2 October 2, 2018 12:16

Personally, it's Unangband for me, it has a very polished feel, detailed writing, I love everything about it.


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