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What does force damage do? It doesn't seem to be mentioned in the documentation (by accident, or because it's supposed to be left for the player to figure out?) but it appears in breath weapons, at least. My last death occurred immediately after being breathed on by a flying polyp. I lost a turn at a bad time, but if I understand the message log correctly, that's because I was stunned by an ivory monk, not because of a special effect of the breath.
You do 70 damage. The Ivory monk is more dazed. You do 35 damage. The Flying polyp flinches. The Flying polyp breathes Force. The Ivory monk is more dazed. You take 103 damage. You stand your ground! *** LOW HITPOINT WARNING! *** Press Space to continue. => . The Ivory monk attacks you: He misses. He kicks. You take 12 damage. *Ouch!* You have been stunned. He punches. You take 10 damage. *Ouch!* He misses. The Flying polyp attacks you: It crushes. You take 14 damage. You stand your ground! *Ouch!* You resist the effects! It crushes. You take 16 damage. *Ouch!* You resist the effects! It crushes. You take 16 damage. |
In angband, force stuns and throws you backwards. If you're already against the wall, I believe you take extra damage.
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Can anyone explain the details of Dimension Door - which squares are eligible and which are not?
I think I've figured out that you can't DD into a vault. Is that always the case? Where else can't you DD to? I know I've had difficulties in some quests trying to DD to specific rooms, and I can't figure out what the specific rules are. |
The square you dimension-door to must not have a monster in it (excluding the player's mount); it must be a square the player's capable of entering; it must not be a trap; the square's terrain feature must have the TELEPORTABLE flag (most non-wall features do, even traps, but trees do not; so you cannot dimension-door onto a tree); lava and deep water are forbidden unless you have levitation or (for water) the ability to swim (deep lava is almost always forbidden, even if you do have levitation); and finally, the square must not have the ICKY flag.
The icky flag is essentially a vault flag, and prevents you from magically dimension-dooring (or teleporting) into an intact vault. (Earthquakes and destruction clear all icky flags in the area of effect, so you *can* dimension-door into shattered parts of a vault.) Unteleportable areas in quests are generally also caused by the ICKY flag. (There is no easy way to tell which parts of a quest level are icky, apart from looking at the underlying edit file; and even then, some quests randomize which areas are icky.) Finally, Dimension Door usually has a range limit; and also a small random chance to fail even if the target square is perfectly acceptable. |
So after lots of coffee-break I am back to normal mode.
Am I right in understanding this difference: - In coffee break you can rest at the inn to get stores to change their stock - In normal mode this does not work. You need to use the old fashioned Rest-eat-fill-kill (towns people who iterrupt your rest) Feel kind of naked without curing potions |
Shuffle stores isn't that expensive. also tele service between towns is useful. When low on something a quick tour of all towns helps. I like to browsie all black markets every now and then for !speed and !heal primarily.
Zul of course no tele to until you do that quest |
My Life/Sorcery Priest just found the Stone of Life, and I can't figure out what this power means:
It greatly enhances Life magic. I assumed my Life spells would become more powerful when I wear it, but when I browse my Life books the effects seem unchanged. Healing still heals 300 points. Ultimate Resistance still lasts 25+1d25 turns. Does it not actually increase the power of spells? Or does it do it in a way that doesn't show when you browse your spell books? It does appear to have the Dm function, decreasing spell costs for Life spells. But if that's all it does, I assume it would have just said that, rather than having the description of enhancing life magic. Edit: I figured it out. "Enhances Life Magic" reduces spell fail % by 3% and reduces MP cost. I was hoping it would increase the power of spells, oh well. |
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then again I'm not capable of picking through the code and my experimentation with it is fairly limited in scope at the moment. it does seem from some testing that you roll better ego's on lower tier items. |
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