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-   -   [Announce] FrogComposband 7.1.salmiak released (http://angband.oook.cz/forum/showthread.php?t=10152)

Sideways December 12, 2021 23:03

Quote:

Originally Posted by GrimaTheBold (Post 156589)
Quick question: Does +10% Device Power on gloves increase damage from wands? When I ID the wand it shows the same damage (say 5d8) whether or not I wear the gloves, but maybe that's just a display limitation.

The damage is increased; that's a display limitation, caused by the damage for that particular device being displayed as a roll. The displayer tries to add the +10% boost to the number of dice, but it's working with integer math, resulting in 5 * 1.1 = 5.

budswell December 14, 2021 03:22

Hi, I have a couple of questions about riding:
- How do I improve riding skill. Melee while mounted? Shooting while mounted? Spells/abilities while mounted? Does level of mount affect this?
- While mounted is does the mount speed affect everything or just movement? What about melee? (which is kind of movement)
- Ralated to previous question: is there any benefit to improving my character's speed while mounted?

Sideways December 14, 2021 14:20

Quote:

Originally Posted by budswell (Post 156625)
Hi, I have a couple of questions about riding:
- How do I improve riding skill. Melee while mounted? Shooting while mounted? Spells/abilities while mounted? Does level of mount affect this?
- While mounted is does the mount speed affect everything or just movement? What about melee? (which is kind of movement)
- Ralated to previous question: is there any benefit to improving my character's speed while mounted?

Quotes from various places in the in-game manual (the proficiency help, the pet help and the speed help):

Quote:

Riding proficiency is the key to everything about riding a monster; it determines which monsters you can ride, how much of your mount's speed you gain, how likely your mount is to throw you off, how rapidly your mount recovers from various status effects, how negatively riding impacts your spellcasting, how much you are penalized for fighting with unsuitable weapons. Consequently, your proficiency cap is very important if you plan to ride; for characters with low caps, riding is only viable in the early game, if at all.

Riding proficiency can be improved in several ways: through meleeing sufficiently high-level monsters while riding, through shooting high-level monsters while riding (conditions easy to meet, but improvement very slow), and by experiencing situations where you can be thrown off a challenging mount.

Riding proficiency follows a slightly different labeling system compared to the other proficiencies; [Be]ginner, [Sk]illed and [Ex]pert correspond to lower percentages of full mastery in it. As with the other non-spell proficiencies, riding proficiency and its cap can be viewed in the ~P proficiency display.
Quote:

The most important feature of riding is speed. When you are riding on a pet, your speed does not depend on your original speed but only on the speed of your mount and your skill at riding. Quaffing a potion of speed has no effect on your mount's speed, but throwing it at a wall will hasten your pet if it is nearby. You can also simply use a wand or a spell of Haste Monster.

Note that your proficiency level for riding is very low at first (see 'Proficiency' in the ~ Knowledge Menu). When your proficiency level is low, you cannot make good use of riding, and your speed while riding will be very low. You need to practice riding to gain the full speed of the creature you ride. Your riding proficiency will increase a little when you attack monsters in melee or shoot them with missile weapons while riding. Ride on low level creatures at first, and then switch to higher level mounts little by little.
Quote:

Note that if you ride a pet, your speed (for all purposes!) will depend entirely on your Riding skill and the speed of your mount. Speed equipment will not help you any, nor will quaffing a Potion of Speed; you can, however, temporarily haste the mount. Many mounts are very fast, allowing you to reach a high speed without much investment in speed equipment - but watch out, that could come back to bite you if you get thrown off...

budswell December 14, 2021 16:24

Awesome. Thanks again for you great game and incredible support

budswell December 17, 2021 06:58

Related to GrimaTheBold's question:
Am I right in assuming a "Ring of Wizardy (+0,+16)" add damage to spells?
But my current character is a "breath" Dragon, and there is no difference in the displayed damage of either my 'm' or 'U' breaths.

Is it a display issue, or do rings of Wizardy not help dragons.
If the latter - is it because they are non-book spells? Or is it because they are fixed damage spells as opposed to XdY?

Sideways December 17, 2021 14:50

Quote:

Originally Posted by budswell (Post 156651)
Related to GrimaTheBold's question:
Am I right in assuming a "Ring of Wizardy (+0,+16)" add damage to spells?
But my current character is a "breath" Dragon, and there is no difference in the displayed damage of either my 'm' or 'U' breaths.

Is it a display issue, or do rings of Wizardy not help dragons.
If the latter - is it because they are non-book spells? Or is it because they are fixed damage spells as opposed to XdY?

Yes, rings of Wizardry add damage to spells. I think thematically it doesn't work here because dragon breaths aren't really wizardry; but really, where it works and where it doesn't isn't always thematic. Best way to tell is to look at the displayed damage and see if it's affected.

LordL December 18, 2021 20:41

1 Attachment(s)
So I just got this ring as a quest reward.

Is it just useless?

HugoVirtuoso December 18, 2021 23:06

As discussed on angband.live, probable Es or Dm bonuses won't if you're non-mage (That's what ster said)

HugoVirtuoso December 21, 2021 23:59

Destruction apparently works in Plains of Oz.

Sideways December 22, 2021 13:02

Quote:

Originally Posted by HugoTheGreat2011 (Post 156689)
Destruction apparently works in Plains of Oz.

As of 7.1.salmiak, the rule for forest dungeons (i.e. Witch Wood and Plains of Oz) is that destruction works, but its power is reduced and the effects on terrain are somewhat modified.


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