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-   -   FAangband 2.0beta (http://angband.oook.cz/forum/showthread.php?t=10172)

Gauss April 13, 2021 17:12

First of all congratulations Nick, i was testing the 2.0beta last week and feels great. Just wanted to point that the wizard mode is broken. When activating the -w flag the game crashes after the starting message. I can open a github issue if you prefer.

Nick April 13, 2021 22:08

Quote:

Originally Posted by Gauss (Post 152549)
First of all congratulations Nick, i was testing the 2.0beta last week and feels great. Just wanted to point that the wizard mode is broken. When activating the -w flag the game crashes after the starting message. I can open a github issue if you prefer.

I can't reproduce that exactly - it doesn't crash, but doesn't seem to put me in wizard mode either. Any info on the crash?

MITZE April 16, 2021 15:23

Even *More* RFEs/Bug Reports
 
I'm pretty firmly in the endgame now and am starting to run into difficulty again—when I'm not abusing Decoy broken-ness, that is. I need a long bow of ossiriand with +2 might, enough things resist slays brands that the extra mult would be useful.

----------------------------------------
RFEs
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The Ranger's 'Create Arrows' should be a bit more lenient I think; I would expect to get mundane arrows from town staves, but I don't think I should ever get them if I'm nearly CL50 and making them from a _Healing. IMO if you're making them from anything past DL50-60 they should be practically guaranteed to be mithril/seeker arrows; as it is, Create Arrows is only being so useful to me right now because I have a bow with brand ammo, making the mundane arrows useful. If I didn't, it'd be very hit-and-miss, missing far more frequently than hitting.

----------------------------------------
Bugs
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You can blow up artifact devices by attempting to recharge them, I'm pretty sure that's not supposed to happen :)
---
I think 'Summon Winged Dragons' as a monster spell should be rethought; currently, some monsters that can be found outside Angband (such as Sauron) have it as a spell and will attempt to cast it, even though said spell won't actually result in a summon unless you're *in* Angband.
---
Sauron also has 'Summon Ringwraiths' as a spell; those don't exist yet as per Middle-Earth canon, or in the game AFAIK.
---
The Black Breath that the Ranger's 'Herbal Curing' spell is supposed be highly convenient for doesn't exist AFAIK either; without that, Herbal Curing only cures stunning and heals cuts, and isn't worth it for either (curing stunning might theoretically be useful, except it would mean that you were stunned, which penalizes spell fails).
---
The Ranger's 'Decoy' spell seems OP/bugged; if something does not have LOS on your decoy but it does have LOS on you, it seems like it won't target you at all, and will instead just maneuver to get LOS on the decoy.
If it *can't* maneuver to get LOS on the decoy, it'll just wander about like it's confused—I had a situation where I stuck the decoy behind some rubble, which was behind me in a corridor, when I had LOS on Cantoras and he didn't attack me once, just wandered aimlessly while I dakka'd him to redeath.
EDIT: For posterity, both Cantoras and Sauron were deaded without them attacking me at all, thanks to Decoy shenanigans.

MITZE April 17, 2021 00:16

Consistent Crash Bug
 
This one wasn't from my character; making it for another player on the webserver that I was spectating, Zabutor.


firstageangband: cave-square.c:1195: square: Assertion 'square_in_bounds(c, grid)' failed.


Crash kept happening around a nether worm mass outbreak on the goblin-drums special level; not sure what was triggering it, but there were traps and permanent walls nearby, so maybe it has something to do with them?


From Zabutor:
Quote:

[19:13] Zabutor: it was happening when they were in detect range but other side of a perm wall
[19:14] Zabutor: as I was digging to try to get there
[19:14] Zabutor: sort of like it was supposed to say something like "this appears to be perm rock" but no message, just crash

MITZE April 17, 2021 18:42

Quote:

Originally Posted by MITZE (Post 152606)
firstageangband: cave-square.c:1195: square: Assertion 'square_in_bounds(c, grid)' failed.

It's happened to me now too; even worse, mine is preventing me from continuing the game, game crashes on save load now.
Consequently, there's a save available if you want it, you'll just have to wait for someone with server access to show up to retrieve it for you.

MITZE April 22, 2021 23:24

Wilderness Traps
 
Certain traps probably shouldn't be allowed to spawn in the wilderness; I just had "a section of the ceiling" fall in behind me...

archolewa April 23, 2021 01:49

Quote:

Originally Posted by MITZE (Post 152744)
Certain traps probably shouldn't be allowed to spawn in the wilderness; I just had "a section of the ceiling" fall in behind me...

Maybe you were walking under an apple tree? Everything was bigger in the First Age.

Nick April 26, 2021 02:03

Quote:

Originally Posted by MITZE (Post 152522)
The flavor text for standarts (which I'm pretty sure is actually implemented) doesn't display; looking at Thalkettoth, I just get the regular Leather Scale Mail flavor text.

It works for me - it's at the top of the description, and the generic one is at the bottom (which possibly is a bit silly).

Quote:

Originally Posted by MITZE (Post 152522)
Certain monsters that shouldn't still can spawn asleep (just recalled into the wilderness and am staring at a sleeping fire vortex).

EVERYTHING starts asleep at night.

Quote:

Originally Posted by MITZE (Post 152522)
The change to polearms giving them AC makes their display a little weird; it only displays the base value, like the bug with normal armour that you fixed (but since you said you don't intend on letting them get AC enchantments, could also leave this one as is).

I've been through and looked at how FA used to do this, and it's:
  • AC and no bonus - [x,+0]
  • AC and bonus - [x,+y] (duh)
  • No AC but bonus - [+y]
  • No AC and no bonus -
Will fix.

Quote:

Originally Posted by MITZE (Post 152591)
You can blow up artifact devices by attempting to recharge them, I'm pretty sure that's not supposed to happen :)

Artifact devices need *work*.
Quote:

Originally Posted by MITZE (Post 152591)
I think 'Summon Winged Dragons' as a monster spell should be rethought; currently, some monsters that can be found outside Angband (such as Sauron) have it as a spell and will attempt to cast it, even though said spell won't actually result in a summon unless you're *in* Angband.

Agreed.
Quote:

Originally Posted by MITZE (Post 152591)
Sauron also has 'Summon Ringwraiths' as a spell; those don't exist yet as per Middle-Earth canon, or in the game AFAIK.

Yep, needs to be removed.
Quote:

Originally Posted by MITZE (Post 152591)
The Black Breath that the Ranger's 'Herbal Curing' spell is supposed be highly convenient for doesn't exist AFAIK either; without that, Herbal Curing only cures stunning and heals cuts, and isn't worth it for either (curing stunning might theoretically be useful, except it would mean that you were stunned, which penalizes spell fails).

Probably all true, and mostly applies to V too (although ringwraiths do get black breath there). I guess I want some kind of thematic curing spell for rangers and druids, but it does need some work. Filed as a bug in V (and so the fix will make it through to FA).
Quote:

Originally Posted by MITZE (Post 152591)
The Ranger's 'Decoy' spell seems OP/bugged; if something does not have LOS on your decoy but it does have LOS on you, it seems like it won't target you at all, and will instead just maneuver to get LOS on the decoy.
If it *can't* maneuver to get LOS on the decoy, it'll just wander about like it's confused. I had a situation where I stuck the decoy behind some rubble, which was behind me in a corridor, when I had LOS on Cantoras and he didn't attack me once, just wandered aimlessly while I dakka'd him to redeath.

Amazed no-one's reported this before. Filed as a bug in V.
Quote:

Originally Posted by MITZE (Post 152606)
This one wasn't from my character; making it for another player on the webserver that I was spectating, Zabutor.
firstageangband: cave-square.c:1195: square: Assertion 'square_in_bounds(c, grid)' failed.
Crash kept happening around a nether worm mass outbreak on the goblin-drums special level; not sure what was triggering it, but there were traps and permanent walls nearby, so maybe it has something to do with them?

This one is annoying, I do need the savefile to have a chance. Have pinged Gwarl.
Quote:

Originally Posted by MITZE (Post 152744)
Certain traps probably shouldn't be allowed to spawn in the wilderness; I just had "a section of the ceiling" fall in behind me...

Noted.

I've missed some of your RFEs here, I'll try to remember to go back and check them. Note that this reply just means that I've got to the point of at least documenting your issues, not that they're going to be fixed any time soon :)

MITZE April 26, 2021 18:38

Quote:

Originally Posted by Nick (Post 152791)
It works for me - it's at the top of the description, and the generic one is at the bottom (which possibly is a bit silly).

I've spectated other players of FAA some, and they don't seem to have the problem; I now suspect that this might be some weirdness attached to my savefile.

Quote:

Originally Posted by Nick (Post 152791)
EVERYTHING starts asleep at night.

If that's intended behaviour that's intended behaviour, but for posterity it feels wrong to me; as far as I can recall from my *banding experience certain monsters/monster races (such as vortexes) have always been ALWAYS_AWAKE or somesuch.

Quote:

Originally Posted by Nick (Post 152791)
This one is annoying, I do need the savefile to have a chance. Have pinged Gwarl.

His attention has been drawn to it once already, whereupon he immediately got distracted and forgot about it . . . we might be waiting a while.

Quote:

Originally Posted by Nick (Post 152791)
I've missed some of your RFEs here, I'll try to remember to go back and check them. Note that this reply just means that I've got to the point of at least documenting your issues, not that they're going to be fixed any time soon :)

Would it help if I just made the issues directly on Git myself? I have an account on there now, I just haven't been creating a bunch of new issues directly because it felt like it would be rude somehow . . .

Nick April 26, 2021 22:00

Quote:

Originally Posted by MITZE (Post 152806)
If that's intended behaviour that's intended behaviour, but for posterity it feels wrong to me; as far as I can recall from my *banding experience certain monsters/monster races (such as vortexes) have always been ALWAYS_AWAKE or somesuch.

Yep, it really is intended - it was a conscious decision in very early FA. Otherwise advanced races were nothing but "run away from hounds".

Quote:

Originally Posted by MITZE (Post 152806)
His attention has been drawn to it once already, whereupon he immediately got distracted and forgot about it . . . we might be waiting a while.

I have the save, but forgot to ask for the randart file, so we'll see.

Quote:

Originally Posted by MITZE (Post 152806)
Would it help if I just made the issues directly on Git myself? I have an account on there now, I just haven't been creating a bunch of new issues directly because it felt like it would be rude somehow . . .

No, that's fine. I can always make snarky comments and close them.


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