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First of all congratulations Nick, i was testing the 2.0beta last week and feels great. Just wanted to point that the wizard mode is broken. When activating the -w flag the game crashes after the starting message. I can open a github issue if you prefer.
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Even *More* RFEs/Bug Reports
I'm pretty firmly in the endgame now and am starting to run into difficulty again—when I'm not abusing Decoy broken-ness, that is. I need a long bow of ossiriand with +2 might, enough things resist slays brands that the extra mult would be useful.
---------------------------------------- RFEs ---------- The Ranger's 'Create Arrows' should be a bit more lenient I think; I would expect to get mundane arrows from town staves, but I don't think I should ever get them if I'm nearly CL50 and making them from a _Healing. IMO if you're making them from anything past DL50-60 they should be practically guaranteed to be mithril/seeker arrows; as it is, Create Arrows is only being so useful to me right now because I have a bow with brand ammo, making the mundane arrows useful. If I didn't, it'd be very hit-and-miss, missing far more frequently than hitting. ---------------------------------------- Bugs ---------- You can blow up artifact devices by attempting to recharge them, I'm pretty sure that's not supposed to happen :) --- I think 'Summon Winged Dragons' as a monster spell should be rethought; currently, some monsters that can be found outside Angband (such as Sauron) have it as a spell and will attempt to cast it, even though said spell won't actually result in a summon unless you're *in* Angband. --- Sauron also has 'Summon Ringwraiths' as a spell; those don't exist yet as per Middle-Earth canon, or in the game AFAIK. --- The Black Breath that the Ranger's 'Herbal Curing' spell is supposed be highly convenient for doesn't exist AFAIK either; without that, Herbal Curing only cures stunning and heals cuts, and isn't worth it for either (curing stunning might theoretically be useful, except it would mean that you were stunned, which penalizes spell fails). --- The Ranger's 'Decoy' spell seems OP/bugged; if something does not have LOS on your decoy but it does have LOS on you, it seems like it won't target you at all, and will instead just maneuver to get LOS on the decoy. If it *can't* maneuver to get LOS on the decoy, it'll just wander about like it's confused—I had a situation where I stuck the decoy behind some rubble, which was behind me in a corridor, when I had LOS on Cantoras and he didn't attack me once, just wandered aimlessly while I dakka'd him to redeath. EDIT: For posterity, both Cantoras and Sauron were deaded without them attacking me at all, thanks to Decoy shenanigans. |
Consistent Crash Bug
This one wasn't from my character; making it for another player on the webserver that I was spectating, Zabutor.
firstageangband: cave-square.c:1195: square: Assertion 'square_in_bounds(c, grid)' failed. Crash kept happening around a nether worm mass outbreak on the goblin-drums special level; not sure what was triggering it, but there were traps and permanent walls nearby, so maybe it has something to do with them? From Zabutor: Quote:
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Consequently, there's a save available if you want it, you'll just have to wait for someone with server access to show up to retrieve it for you. |
Wilderness Traps
Certain traps probably shouldn't be allowed to spawn in the wilderness; I just had "a section of the ceiling" fall in behind me...
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I've missed some of your RFEs here, I'll try to remember to go back and check them. Note that this reply just means that I've got to the point of at least documenting your issues, not that they're going to be fixed any time soon :) |
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