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-   -   New Official Site (http://angband.oook.cz/forum/showthread.php?t=10843)

Nick July 21, 2021 12:54

New Official Site
 
Angband now has a new official home at http://angband.github.io/angband/. It will probably look quite familiar...

Please let me know if there are any problems with it.

tangar July 21, 2021 13:19

cool :) I've posted this news at some discord channels and reddit.

maybe add redirect from https://rephial.org/ to new website?

Estragon July 21, 2021 15:58

The "User manual & strategy guide" link serves a 404 error

Selkie July 21, 2021 16:37

Quote:

Originally Posted by tangar (Post 154502)
cool :) I've posted this news at some discord channels and reddit.

maybe add redirect from https://rephial.org/ to new website?

I can't see anything at r/Angband, where did you post it

tangar July 21, 2021 20:30

Quote:

Originally Posted by Selkie (Post 154505)
I can't see anything at r/Angband, where did you post it

https://www.reddit.com/r/roguelikes/

Nick July 21, 2021 21:34

Quote:

Originally Posted by Estragon (Post 154504)
The "User manual & strategy guide" link serves a 404 error

Ah, thank you - fixed now.

Selkie July 21, 2021 21:56

Quote:

Originally Posted by tangar (Post 154507)

To be fair, r/Angband is almost dead and very slow moving. I still check in (and see some of the guys from here on there from time to time)

Nick July 21, 2021 22:07

Quote:

Originally Posted by Selkie (Post 154514)
To be fair, r/Angband is almost dead and very slow moving. I still check in (and see some of the guys from here on there from time to time)

Yeah, Sky drops in from time to time to tell everyone they should be playing 4.1.3 :)

Pete Mack July 21, 2021 22:13

The player's guide is seriously out of date. I wrote the first part for circa 3.2, when flasks of oil were 3d4 fire branded. (They again do mucho damage, but the reasons are different.) Also, it suggests starting with 2 cure potions, which is too few. Etc.

Nick July 21, 2021 22:18

Quote:

Originally Posted by Pete Mack (Post 154516)
The player's guide is seriously out of date. I wrote the first part for circa 3.2, when flasks of oil were 3d4 fire branded. (They again do mucho damage, but the reasons are different.) Also, it suggests starting with 2 cure potions, which is too few. Etc.

All I've done to it is remove bits that are blatantly wrong. If anyone wants to rewrite or write a new one, please do.

Pete Mack July 21, 2021 22:29

FAQ is messed up.
XTERM_256 is seruously unlikely to be necessary.
Backtick for ESC is also obsolete, and mentions \ instead of `
Keymap description makes no sense and is wrong. I have no idea what
Code:

=m8<enter><enter>
is supposed to actually do, and in any case <> has been replaced by [].
Development plans mention trac

Etc etc etc

Nick July 21, 2021 22:35

Quote:

Originally Posted by Pete Mack (Post 154518)
FAQ is messed up.
XTERM_256 is seruously unlikely to be necessary.
Backtick for ESC is also obsolete, and mentions \ instead of `
Keymap description makes no sense and is wrong. I have no idea what
Code:

=m8<enter><enter>
is supposed to actually do, and in any case <> has been replaced by [].
Development plans mention trac

Etc etc etc

Spoken like a volunteer :D

Seriously, thanks for that. The help files basically only get a mention when there's something wrong with them (has anyone ever seen a post saying how useful they found the help?), so I take silence as a sign they're all good. If anyone does want to smarten up any of the help, that would be great, but it's not really the sexy part of development.

Pete Mack July 21, 2021 23:08

Exploring the dungeon
* List of features without mentioning knowledge menu or graphics.
* "your character must survive many horrible and challenging encounters to find the treasure lying about and take it safely back to the town to sell". Not by default, and in any case the vast majority of useful items don't originate in the Black Market. (A whole lot come from Alchemist's, but those are generally affordable.)
* "$ you sense an item of wondrous power!”
The last message indicates an artifact is present and is only possible if the preserve option is disabled. >>>With preserve option enabled, an artifact guarantees item level feeling of at least, 5--though the reverse is not true.<<<

Nick July 24, 2021 02:51

These help issues fixed now.

Quote:

Originally Posted by Pete Mack (Post 154518)
Keymap description makes no sense and is wrong. I have no idea what
Code:

=m8<enter><enter>
is supposed to actually do, and in any case <> has been replaced by [].

This was meant to describe the keypresses the player needs to do (= for the options menu, etc), but it was wrong and just more confusing, so I have cut it.

Sky July 24, 2021 10:03

Quote:

Originally Posted by Nick (Post 154515)
Yeah, Sky drops in from time to time to tell everyone they should be playing 4.1.3 :)

hey that's not true, i just point out that 4.2 still has shallow-depth lifedraining passwall invisible breeders, Nick.

shallow-depth, invisible, life-draining passwall mobs Nick.
When you can't teleport, resist or recover life-draining, or see invisible.
And they breed. THEY BREED, NICK.

Pete Mack July 24, 2021 12:24

@sky--
They are also slow, so you can walk away.

archolewa July 24, 2021 17:01

Quote:

Originally Posted by Sky (Post 154536)
shallow-depth, invisible, life-draining passwall mobs Nick.
When you can't teleport, resist or recover life-draining, or see invisible.
And they breed. THEY BREED, NICK.

Which enemy is this? The only early game invisible passwalls I can think of are Green Glutton Ghosts, and Spectres(?) (I forget the name, but they inflict fear and drain something, not sure if its life).

Im not aware of any passwall breeders.

Pete Mack July 24, 2021 17:13

Abyss worm, dl 26. Coldblooded, passwall, dark aura, invisible, ... and it breeds. But it isnt actually a threat. It is slow moving and low-HP, so one phase door is usually enough to escape.

It is based on a similar monster in Sil, but that one is deadly dangerous.

Edit: it isnt dangerous if you kill it fast or get out fast. Additive aura may leave you in total darkness, at which point your options dwindle.

Nick July 24, 2021 23:31

Quote:

Originally Posted by Sky (Post 154536)
hey that's not true, i just point out that 4.2 still has shallow-depth lifedraining passwall invisible breeders, Nick.

shallow-depth, invisible, life-draining passwall mobs Nick.
When you can't teleport, resist or recover life-draining, or see invisible.
And they breed. THEY BREED, NICK.

They actually have KILL_WALL not PASS_WALL, so they are easy to track by the vanishing walls :)

Pete Mack July 24, 2021 23:41

You can also tell by darkened floor tiles in an illuminated room, unless there are too many. TORCH_LIGHT option may help.

mountain_monk July 26, 2021 02:04

Where is development / bug reporting stuff
 
Compiled a nightly build for rasppi and have a couple bugs I've seen, where do I see if they are already known or report? The FAQ refers everything to the old site.

thanks

backwardsEric July 26, 2021 02:55

Quote:

Originally Posted by mountain_monk (Post 154563)
Compiled a nightly build for rasppi and have a couple bugs I've seen, where do I see if they are already known or report? The FAQ refers everything to the old site.

thanks

The GitHub issues page is one place where you could check on what are open issues and report what you found. The current master post-4.2.2 thread in this forum is another place where you could report what you found.

Nick July 26, 2021 03:25

Quote:

Originally Posted by mountain_monk (Post 154563)
Compiled a nightly build for rasppi and have a couple bugs I've seen, where do I see if they are already known or report? The FAQ refers everything to the old site.

Which FAQ does this? The old site should redirect soon, but I am trying to track down all such references anyway :)


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