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Minor shop UI bug
4.1.3-217-ga8941c1
When I look at an item in a shop and the item's description is short enough not to obscure the list of items, a wrong item is highlighted on the list (it fixes itself after I exit the description). |
Another minor thing: in object knowledge screen all scrolls (but only scrolls) have a white question mark symbol. Potions and others have various colours.
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Another one: when I walk along a corridor without wielded light, the granite is all the time drawn in dark grey, but the sections of corridors that are at the same time room walls are drawn in white as long as they are in my FOV.
Edit: to be precise, rooms build from another stone than corridors is fine, but both stones are labelled "granite" and also they looks exactly the same when not in LOS (dark) and only differ when in LOS and drastically so (dark vs bright). |
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Thank you for the explanation. Now I see it must have been books that I saw colourful on the floor, so all is fine with scroll flavours.
Regarding lit walls, let me try to explain my puzzlement in more detail. I was a necromancer walking without light. Thus corridor granite was always grey to me --- apparently noctovision doesn't let you see the lit versions of tiles, which is fine. However, the room granite was bright white not whenever in my LOS, but only when within the radius of my noctovision. As if my noctovision was an ultraviolet light and room granite was a fluorescent substance. Is that what noctovision is? If so, why is the room granite fluorescent? It bet it doesn't need to be. And it's not ambiently lit, because if it was, I would see it from a distance (and see it as a lit tile) and I don't. Also, do you mean I don't see monsters inside walls if they are in corridor walls? |
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However, I was misunderstanding what you were describing, which does seem like a bug. |
Shop issue and necromancer lighting issue filed as bugs. I was vaguely aware of the lighting issue, but have not got around to fixing it.
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Thank you again. All seems taken care of, so closing this thread and reporting bugs to a new one.
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