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-   -   Current master post 4.2.0 (http://angband.oook.cz/forum/showthread.php?t=9659)

Pete Mack December 6, 2019 04:57

Why not simply replace 'natural creature' with 'animal'? So Ungoliant becomes an 'evil animal' instead of 'natural evil creature'. Or perhaps 'intelligent evil animal.'

Voovus December 6, 2019 09:38

Quote:

Originally Posted by Pete Mack (Post 141582)
Why not simply replace 'natural creature' with 'animal'? So Ungoliant becomes an 'evil animal' instead of 'natural evil creature'. Or perhaps 'intelligent evil animal.'

Isn't that because of insects?

Derakon December 6, 2019 16:54

Insects are animals.

Pete Mack December 6, 2019 17:33

@Derakon--
So are spiders and centipedes. But they aren't insects. :)

Voovus December 6, 2019 22:15

Quote:

Originally Posted by Derakon (Post 141609)
Insects are animals.

Apologies. I meant to say mushrooms and molds.

fph December 6, 2019 22:21

Are Huorns and Ents animals?

Pete Mack December 6, 2019 22:33

Molds and jellies are unaffected by slay animal.

Quote:

Originally Posted by Voovus (Post 141624)
Apologies. I meant to say mushrooms and molds.


DavidMedley December 7, 2019 05:31

Quote:

Originally Posted by Pete Mack (Post 141582)
Why not simply replace 'natural creature' with 'animal'?

Yes that works. Makes the slay correlation more clear.

wobbly December 7, 2019 05:43

Quote:

Originally Posted by fph (Post 141625)
Are Huorns and Ents animals?

They are not. Neither are manticores, even though griffin/hippogriff and hydra are. Naga aren't though, so I guess manticore are consistent with naga.

backwardsEric December 7, 2019 09:32

Crash after restart without quitting
 
1 Attachment(s)
With the latest nightly version on OS X, I get a segmentation fault when I start a new game without quitting after a previous character died. The previous character had a manually inscribed object in the inventory. The call stack up to play_game() at the point of the crash was:

Code:

_platform_strcmp
quark_add
rd_item
rd_gear_aux
rd_gear
savefile_load
play_game

The attached patch, to reset the number of quarks in use in quarks_init(), seems to be sufficient to prevent the crash.


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