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-   -   [Announce] NPPAngband and NPPMoria 8.0.0 (Qt Port) released (http://angband.oook.cz/forum/showthread.php?t=7687)

nppangband January 15, 2016 23:49

[Announce] NPPAngband and NPPMoria 8.0.0 (Qt Port) released
 
The final NPPAngband 8.0.0 and NPPMoria 8.0.0 have been released.

This is a completely new port of NPPAngband and NPPMoria. Using QT, the game now has a modern UI. The codebase has undergone a major restructuring, and all new code has been written in C++. There are plenty of new features and gameplay improvements as well. Best of all, Shockbolt has expanded his stunning 64x64 tileset to include unique tiles for all monsters, objects, and terrain in both games.

It compiles and works on any Linux platform that supports QT.

Source Code:
http://download.nppangband.org/nppgames-8.0.0-src.zip

NPPAngband and NPP Moria Windows Binary:
http://download.nppangband.org/nppgames-8.0.0-win.zip

NPPAngband and NPP Moria OSX zip file with a .dmg for the binary (There might be a little trial and error before this works):
http://download.nppangband.org/nppgames-8.0.0-osx.zip

AnonymousHero January 16, 2016 03:48

Nice work!

Just a small buglet: The character creation screen doesn't show any help text when you select the Dúnadan race.

nppangband January 16, 2016 13:33

Quote:

Originally Posted by AnonymousHero (Post 108181)
Nice work!

Just a small buglet: The character creation screen doesn't show any help text when you select the Dúnadan race.

Thanks! I need to change the help files so the unicode characters survive the uploaded & download. The edit files are fixed, but I the help files need to be done as well.

Speaking of which, a couple years ago the .oook forums would only display ASCII characters. It looks like this has changed? Thanks Pav!

Also, the initial post has been edited to include a link to the OSX version.

getter77 January 16, 2016 14:27

Fantastic---keep at it!

takkaria January 17, 2016 22:54

Quote:

Originally Posted by nppangband (Post 108178)
NPPAngband and NPP Moria OSX zip file with a .dmg for the binary (There might be a little trial and error before this works):
http://download.nppangband.org/nppgames-8.0.0-osx.zip

This is the Windows link.

nppangband January 18, 2016 02:03

Quote:

Originally Posted by takkaria (Post 108209)
This is the Windows link.

Thanks. It is fixed now.

getter77 January 18, 2016 14:25

Where does the road broadly lead next for the NPP adventures in 2016? This release seems to have achieved quite a lot after the long simmer and all.

bio_hazard January 19, 2016 03:00

OSX version- first time launching. I try to start a new NPP character, and get an error pop-up, something like "Can't find 'limits.txt, closing"

I'm on 10.9.5, and the app is in a subfolder of my Applications folder.

nppangband January 20, 2016 01:01

I want to make sure I am reading it right. The NPP binary needs to be removed from the .dmg file and put in the base *NPPGAMES* file. The game assumes the edit files can be located by taking the folder and starting with the path of the binary and appending "/lib/edit".

Right now Qt appears to have a bug on OSX where it does not correctly read the correct path of the *NPPGAMES folder. I had put in a workaround that works on my MacBook, but I was worried it would not work on others.

Let me know. I can try other ways to have the game find the /edit folder. Thanks,

bio_hazard January 20, 2016 06:11

Thanks- works now that I put the executable back in the folder with /lib

Now I just have to get used to the differences between this and V! I played a little bit of Quickband a few years ago (which I think was based on NPP?), but it's been a while.

Biggest adjustment has been movement. @ seems to run sometimes when I want it to take single steps.

Crash when closing the map window.


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