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Anyone like this for "Seek Battle"?
if (monsters) msg("These monsters could provide good sport."); else if (context->aware) msg("You smell no fear in the air."); The previous versions were if (monsters) msg("You sense the presence of fearful creatures!"); else if (context->aware) msg("You sense no fearful creatures."); Losing a bit of specificity in favor of atmosphere, but the help text on "Seek Battle" is pretty clear: Detects all monsters susceptible to fear in the immediate area, for one turn only. Once upon a time this spell was called "Smell Fear" and was in the Fear and Torment book, but we moved it up and renamed it. There's a lot I like about both ways. |
New description for "Combat Regeneration"
You draw power from the thrill of combat, represented by Spell Points (SP). You gain SP when damaged by an enemy or when you attack in melee. As your blood cools your power fades; you lose SP at half the rate other classes gain them. When you spend SP by casting a spell you regain some health, and fading SP replenish your health even more efficiently. The more damaged you are, the bigger these health gains will be. I included the term "fading" as helpfully suggested by Eric in this thread. Here's the old version for comparison: You draw power from the thrill of combat. This power is represented by Spell Points (SP). You gain SP in combat when damaged by a monster or when you attack in melee. When not in combat you *lose* SP at half the rate others gain it, and you gain hitpoints (HP) at only half the normal rate. When you spend SP by casting a spell you regain some HP, and unspent SP replenish your health even more efficiently. The more damaged the character is, the bigger these HP gains will be. |
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I'm a sucker for new tricks of abusing LOS, and leveraging the dungeon to your advantage, and I feel like this has a chance of letting you do exactly that. Or maybe it wouldn't really matter most of the time because you can just leap into battle, and you probably won't have the SP to ambush monsters anyway. But still, if it wasn't too hard to code, I feel like this could be a fun little nook in the Blackguard's mechanics. |
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I don't remember doing this myself, but you should be able to do it around a U bend (player could be one space further back, but Q could not) Code:
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Like this:
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Hmm. Leaping through doors and passable rubble seems to already work. I guess Nick fixed that...?
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The BG is a very joke-friendly class for me... Love it. |
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I committed what I have here: https://github.com/angband/angband/c...medley:patch-1 |
OK, got all these and a few more tweaks in, pending approval. Thanks everyone!
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Big fan of the new flavor texts :)
Looking forward to my next blackguard with more reliable Venom! |
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