Kodiologist |
September 10, 2021 02:58 |
Quote:
Originally Posted by HugoTheGreat2011
(Post 155227)
Can you elaborate more about what do you mean autoexplore? How do you want it to work? Any non-*band examples?
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DCSS is famous for its autoexplore. The old joke is that you can play DCSS with just two keys: O to autoexplore and Tab to attack the nearest monster. ToME 4 also has fancy autoexplore. In both cases, the basic idea is to move the player towards unexplored regions of the map and stop if a monster is seen. Once the whole map is explored, autoexplore walks you to a staircase. When items appear in DCSS, autoexplore walks you to each item once, so you can decide if you want to pick it up, and thereafter ignores it. ToME 4 is generally played with autopickup on because there's an item that lets you sell stuff automatically, prompting you what to keep. (For the record, Angband-style no-selling is way better than automatic selling.)
In a 'band, I think the obvious way to start on autoexplore would be to expand the run code. Move the player in a path to the nearest unexplored accessible square, using the same stop criteria as for running, but ignoring forks.
As Sideways says, though, autoexplore could be dangerous. In a 'band, generally detection magic is important, and waiting until you see monsters face-to-face is asking for trouble. So it would only really be useful for the early game for non-squishy characters, or if you were on a dungeon level on which you knew there were no serious threats.
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