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-   -   Comp 168 (http://angband.oook.cz/forum/showthread.php?t=7112)

debo December 31, 2014 15:48

Comp 168
 
Comp 167 still has a few more days left, but I've put up a preview of comp 168 for feedback / playtesting in case anyone wants to give it an early shot:

http://angband.oook.cz/competition.php?showcompo=168

It's a poschengband 3.4.2 possessor, with personality+stats a bit more oriented towards spellcasting than seems to be the norm for this class. Although that norm is heavily skewed by the sheer volume of Hugo's characters :)

Don't consider the current savefile to be final, as I may tweak it if people have comments / complaints.

G L H F in 2015 and beyond :)

Arjen December 31, 2014 17:06

Hmmm another Ultimate Magus attempt in comp form, I love playing magic orientated mimics! Im in! (next year probably...) :)

It's over 9000!!! =)

HugoTheGreat2011 December 31, 2014 17:30

Nice...*super* nice. I'll probably give this a shot too..

Edit: I just did a very short playtest. This run is going to be way harder than usual for...obviously because I exclusively play Melee Possessors. Lite town is a nice touch for the competition, even though I'd always want multiple dungeons (yeah, me and my biases). While I don't want to spoil it, I'd say that some late game Possessor choices are actually decent.

chris January 1, 2015 20:11

Quote:

Originally Posted by HugoTheGreat2011 (Post 97738)
Nice...*super* nice. I'll probably give this a shot too..

Edit: I just did a very short playtest. This run is going to be way harder than usual for...obviously because I exclusively play Melee Possessors. Lite town is a nice touch for the competition, even though I'd always want multiple dungeons (yeah, me and my biases). While I don't want to spoil it, I'd say that some late game Possessor choices are actually decent.

You can still do melee if you must. I did a couple early start ups looking for bugs and what not, and can confirm that a melee build is doable!

Arjen January 1, 2015 20:18

Did some running too. The biggest 'problem' with the pure casters start is the lack of casters. Novice mage are great at the start but at lvl 10? you need to swap and around that level you just don't have common casters. Possessed some spiders/hounds/a lot of randomness until I found DEWs, who are just prefect ofcourse.

Forms I used
Quote:

Dark elven warlock
Air hound
Chimera
Air hound
King Mulu, the Chief of Southerings
Earth hound
Fire hound
Wutugu, the Chief of Southerings
Swordsman
Carnivorous flying monkey
Cave spider
Bandit
Giant white mouse
Raving lunatic
Forgot the point I wanted to make: expect to die a few times.

debo January 1, 2015 20:25

Hugo: did you notice that i rolled a character that has a *guaranteed opportunity* of Combat Echizen just for you????

HugoTheGreat2011 January 1, 2015 21:34

Quote:

Originally Posted by debo (Post 97760)
Hugo: did you notice that i rolled a character that has a *guaranteed opportunity* of Combat Echizen just for you????

Yep, even though I'd prefer Wahha-Man on the list. At the same time, Combat-Echizen is still a great incentive. :)

P.S. Compo 168 is about version 3.4.2? Yes?

chris January 1, 2015 21:48

Quote:

Originally Posted by debo (Post 97760)
Hugo: did you notice that i rolled a character that has a *guaranteed opportunity* of Combat Echizen just for you????

If you die and use the quick-start option (which I assume is OK), then the wanted unique list gets re-rolled. So do the quests, your life rating and your innate stats. I'm not sure which if any of these are critical to the comp, but it's very common for possessors to die a lot early on. I've been using the quick-start without thinking about it!

Actually, the last Poscheng comp I was in felt like cheating knowing which quest monster was up next (from looking at dumps on the comp ladder).

debo January 2, 2015 16:42

Quote:

Originally Posted by chris (Post 97764)
If you die and use the quick-start option (which I assume is OK), then the wanted unique list gets re-rolled. So do the quests, your life rating and your innate stats. I'm not sure which if any of these are critical to the comp, but it's very common for possessors to die a lot early on. I've been using the quick-start without thinking about it!

Actually, the last Poscheng comp I was in felt like cheating knowing which quest monster was up next (from looking at dumps on the comp ladder).

I think the general opinion is that you should always restart with the original unplayed comp savefile every time, but I honestly don't care.

The other advantage that using quickstart has is that you get to keep your monster memory, which is great for those of us who haven't memorized the game yet :)

Hugo: After the 3.4.2 release, I went back and updated the comp announcements to use that version.

Arjen January 2, 2015 16:47

I prefer using quickstart myself too; load your game, press yes and go! Way faster than keeping 2 savefiles and copy paste before you start the game again. I'm *lazy*.

And knowing everything about your char feels a bit more like cheezing than starting with a different char where you don't know your max stats, life rating and questmonsters.


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