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-   -   Angband 4.2.3 (http://angband.oook.cz/forum/showthread.php?t=10857)

Nick August 1, 2021 01:40

Angband 4.2.3
 
Angband 4.2.3 is now available for Windows, macOS and as source. It can be downloaded from the official site.

This version contains considerable bug-fixing - mostly by backwardsEric - and more class tweaks. It's also possible that the game will run faster than 4.2.2 - I'm interested to hear if this is indeed the case.

It will not be that last release in the 4.2 series - there are still code improvements going on. However there are no definite bugs outstanding (see here for the indefinite ones) and the changes since 4.2.2 make it IMHO worth a release now.

Summary of changes:
  • updates to necromancer and ranger spells
  • improvements to quiver inscriptions
  • many improvements to dungeon generation, especially robustness
  • many improvements to testing and building the game, especially with SDL2
  • make the duration of multiple timed effects exactly the same
  • allow selection for effects that used to give a random choice of effects
  • fix a bug that made radius of artifact lights too small by one
  • improvements to handling in-game information on effects
  • better documentation in datafiles
  • debugging commands now use the Angband 4 command system
  • upgrade of the NDS port to the 3DS with many improvements

As always, thanks to everyone who has contributed.

Ingwe Ingweron August 1, 2021 02:09

Congratulations Nick, BackwardsEric, and everyone who contributed to code and testing. What an achievement!

archolewa August 1, 2021 02:57

Being able to select an effect rather than just picking one at random is my favorite change. Wands of Dragon Breath are now *good* and one of my favorite wands when playing a device-focused Rogue.

will_asher August 1, 2021 07:49

Found a bug (Actually found in my variant but it was inherited from the changes I got from V):

'k' doesn't work as a direction when targeting because it's set to do something else at line 1209 in ui-target.c:

} else if (event_is_key(press, 'k') || event_is_key(press, KTRL('D')))

I changed it to this:
} else if ((!OPT(player, rogue_like_commands) && (event_is_key(press, 'k'))) || event_is_key(press, KTRL('D'))) {


We roguelike-key users would like to be able to move around correctly when targeting.

Nick August 1, 2021 08:03

Quote:

Originally Posted by will_asher (Post 154630)
Found a bug (Actually found in my variant but it was inherited from the changes I got from V):

'k' doesn't work as a direction when targeting because it's set to do something else at line 1209 in ui-target.c:

} else if (event_is_key(press, 'k') || event_is_key(press, KTRL('D')))

I changed it to this:
} else if ((!OPT(player, rogue_like_commands) && (event_is_key(press, 'k'))) || event_is_key(press, KTRL('D'))) {


We roguelike-key users would like to be able to move around correctly when targeting.

Yep, that one's already been found.

sffp August 2, 2021 18:23

Congrats Nick

Will a 4.2.2 character file be playable in 4.2.3

Nick August 2, 2021 23:13

Quote:

Originally Posted by sffp (Post 154652)
Congrats Nick

Will a 4.2.2 character file be playable in 4.2.3

Yes - any 4.2.y savefile should be usable in any 4.2.x version. Usual advice is to keep a copy of the savefile anyway :)

Sky August 3, 2021 20:30

*heavy sigh*

why has the 'p' key stopped being the magic key?

You know i have idk what, 10k hours in this game and can't just casually change my muscle memory, right?

Sky August 3, 2021 22:37

ok so, i'm CL24 and i still cannot learn any spell from - or even browse - P2.

archolewa August 3, 2021 23:25

Quote:

Originally Posted by Sky (Post 154665)
ok so, i'm CL24 and i still cannot learn any spell from - or even browse - P2.

Playing a paladin? They cant read the P2 spell book. They only have three spellbooks, while priests have 5. The description of the book says "You can read this book" if you can use it.


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