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Tangaria’s tileset
Tangaria's tileset ver. 1.0 released!
I've finished first version of my tileset which is based at beautiful David Gervais artwork. This tileset made for Tangaria, which is powered by PWMAngband. If you would do some tweaking - this tileset could be used with most of *bands. Package includes .PSD file with hex codes for mapping stuff, so it's much easier to work with it. Also it includes tileset files and following PWMA files: town_test.txt - start location with all terrain objects, useful for testing terrain.txt - list of all terrains with properties town_feat.txt - list of objects which could be used in towns wild_info.txt - world map with town in center (all other is water) town.txt - town list town_empty.txt - empty town This is 100% free to use/modify tileset, even for commercial use. The only thing which is needed - to mention artists nicknames in your credits :) And this principle would stay the same in future - I'll add art only from zero-licence or creative-commons works (and also Shtukensia would draw tiles by her own on free basis :) I'll continue maintaining this tileset, so there would be new versions! I work on this tileset during live streams, so you could check my channels if you interested in 'process' :) Download link @ http://tangaria.com/gamedev/tileset/ -- update: I've also included to tileset package some template files for tileset database designing. Link is the same |
Impressive. I agree Gervais is a better choice unless you are playing on an enormous screen. That said, I still like ASCII because I just have a hard time learning to distinguish the icons.
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Haven't had time to look yet. This is a PWMA set? V + extras?
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I use this tileset with big screen also :) It's originally 32x32, but you could increase it to any size with V-inbuild option in config file. I play with 16X24 font and this settings: [Angband] Graphics=1 Graphics_Nice=0 TileWidth=3 TileHeight=2 & [Term-0] Visible=1 Font=16X24TX.FON Bizarre=1 TileWid=16 TileHgt=24 So tileset become 48x48 and I got big font size (good for people with bad vision); you could make tileset 64x64 or even 128x128 by changing config files - it would look oldschool and got good 'readibility' of the game (monsters are easy recognizable). Quote:
To do so I had to increase tileset size 4x: from 4096x1024 to 4096x4096. With this size it's possible to add a lot of different terrain features based at different bioms (from northered snowy grounds to desert sands). This is just a tiny sneak-peak, kinda alpha.. In future there would be a lot of new tiles, so I'm even not sure that 4096 size would be enough.. :) Maybe I'll have to increase size even more p.s. Also wanna add that this is 100% free to use/modify tileset, even for commercial use. The only thing which is needed - to mention artists nicknames in your credits :) And this principle would stay the same in future - I'll add art only from zero-licence or creative-commons works (and also Shtukensia would draw tiles by her own on free basis :) |
First example (and kinda test) of this tileset @ Tangaria:
http://tangaria.com/wp-content/uploa...first-town.png This picture is downscaled in several times to show bigger size of terrain :) |
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I believe this should eventually replace "classic" DVG tilesets in all *bands, tome2/tomenet, Sil, etc. The amount of work put into this is very impressive. BTW, tangar, I would suggest NOT going over 4096x4096 limit just yet, this seems awfully close to the maximum texture size on many of the old GPUs, so unless *bands implement some kind of virtual texture splitter (haven't seen anything like that yet), it would make it unusable on old hardware. |
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All this month I'm at travel, so can't work atm. But in 2 weeks I'll come back and there would be a lot of updates :)
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Fixed broken .psd file :) Starting work with animals, stream in English:
https://www.youtube.com/watch?v=jrgQV9bgEJo Next stream would be in Russian.. I won't make announces there for now, to prevent spam. If you wish to do not miss streams, you could subscribe to my YT channels :P |
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