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CivBesch November 6, 2017 15:13

I have a long bow of Accuracy (x3) (+15,+7) and a ring of Accuracy (+17,+0) with Arrows of Slay Animal (1d4) (+8,+3). I presume that the Bow and the Ring boost the To-Hit value of the Arrow.

1. Are all of these elements calculated into the 'Average Damage/round' listed when examining the arrows in the Inventory?

2. Are they calculated into the monster index's 'Chances in % To-Hit'?

Pete Mack November 6, 2017 18:23

No, and no. Damage is computed assuming you get a hit. Archery hit probability is too complex to describe with a single number.

Sideways November 6, 2017 18:26

Yup; you may see a slight increase in "average damage/round" when you equip an item of accuracy, but that comes from an increased chance of critical hits, not from an increased chance of hitting at all which is not computed.

The hit chance shown for a given monster in monster recall assumes melee, so it reflects the to-hit bonuses on your melee weapon and the ring of accuracy but not the to-hit bonuses on your bow or ammunition.

Derakon November 6, 2017 18:53

Allow me to take a moment to quietly agitate for hybrid classes having a base 75% hit rate, warriors having base 80%, and mages/priests having base 70%. Then a small subset of monsters can have a dodge rate that directly impacts this (e.g. Master Thieves could dock 10 percentage points from your chance to hit), and accuracy can be given as a straight percentage-to-hit booster, probably never being more than 1-2%.

The overall effect would be very close to the hit rates we get currently (it's very rare for a character to have less than a 65% or more than an 85% chance to hit, IME), but it'd be vastly more transparent. The only question is what to do about critical hits, which IIRC depend on the hit roll somehow.

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