Angband Forums

Angband Forums (http://angband.oook.cz/forum/index.php)
-   Vanilla (http://angband.oook.cz/forum/forumdisplay.php?f=3)
-   -   Feature branch drop balancing (http://angband.oook.cz/forum/showthread.php?t=8993)

fizzix July 10, 2018 14:33

Quote:

Originally Posted by Nick (Post 131798)
It doesn't apply to template rooms, but does apply to all the things in vault.txt (including the new interesting rooms).

Oh i see. That does mean those numbers will be wonky. Probably should adjust wiz-stats so it only considers lesser/medium and greater vaults. Is there an easy way to do that?

Nick July 10, 2018 22:28

Quote:

Originally Posted by fizzix (Post 131800)
Oh i see. That does mean those numbers will be wonky. Probably should adjust wiz-stats so it only considers lesser/medium and greater vaults. Is there an easy way to do that?

The only quick (and very dirty) way I can think of is to hack gen-room.c so interesting rooms aren't marked as vaults. You could do that for stat-collecting purposes by something like replacing
Code:

                        icky = true;
with
Code:

                        icky = !streq(v->typ, "Interesting room");
in build_vault(), but I wouldn't want to bring that into the codebase at the moment.

fizzix July 11, 2018 00:28

Is it currently the case that you can't teleport into "interesting rooms?" If so, I think that's something we should consider changing

Nick July 11, 2018 01:33

Quote:

Originally Posted by fizzix (Post 131807)
Is it currently the case that you can't teleport into "interesting rooms?" If so, I think that's something we should consider changing

Yeah, I want to do a bit of a rationalisation of room selection for 4.2 - Nomad has discussed this before, with IIRC the possibility of uniting interesting rooms and template rooms.

wobbly January 20, 2019 01:04

Hi, I was wondering if you have the odds on !speed/depth somewhere in your stats? My personal experience is a !speed is near guaranteed on dlvl 1. Clearing the 1st 10 dungeon levels however is unlikely to net you 10 !speed. There seems a perverse incentive to repeat dlvl 1 for !speed likely caused by a removal of junk items from the early game.

MattB January 27, 2019 10:33

Quote:

Originally Posted by fizzix (Post 131572)
But, here's something that surprised me. 4.feature has, on average, far fewer monsters than 3.4. In fact at about level 40, the two branches diverge, with 4.feature having about 60% of the monsters per level than 3.4. There are a lot of possible reasons for this.

I don't know how much difference this would make, or even if it is relevant to the way you are collecting stats, but I seem to remember Takkaria dropping the spawn rate of monsters right down, i.e. monsters created after level creation.


All times are GMT +1. The time now is 03:03.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.