Angband Forums

Angband Forums (http://angband.oook.cz/forum/index.php)
-   Vanilla (http://angband.oook.cz/forum/forumdisplay.php?f=3)
-   -   list of bugs and wishes (http://angband.oook.cz/forum/showthread.php?t=9046)

Narry November 27, 2018 13:23

Oh dear... what have I unleashed? :eek:

:D

EpicMan November 27, 2018 18:30

Nick needs to put his foot down on this.

:-)

Nick November 27, 2018 19:19

OK, that's enough.

Anyone who doesn't toe the line will get the boot.

Pete Mack November 27, 2018 20:01

While we're at joke characters:

name:Head of Vecna
base: skeleton
color: y
level: 5
speed: 120
hit-points: 55
flags: UNIQUE
spell-freq: 1
spell: TRAPS | SLOW | CONFUSE | DARKNESS | SHRIEK |TERRIFY | BLINK
spell-power: 8
experience: 50
desc: A floating skull flickering with eldritch shadows.

Voovus November 27, 2018 20:20

Quote:

Originally Posted by EpicMan (Post 134548)
Nick needs to put his foot down on this.

You mean create Nick's foot the druj (Unique)? I guess that's one way for our maintainer to achieve immortality... ;)

Derakon November 27, 2018 21:13

Quote:

Originally Posted by Pete Mack (Post 134551)
While we're at joke characters:

name:Head of Vecna
base: skeleton

Needs the NO_MOVE tag, and also clearly should only be generated once Vecna himself has been destroyed. :)

Actually, given the lore of how liches work, having to destroy the individual parts of a lich once you've "killed" it the first time isn't that far-fetched.

wobbly November 27, 2018 21:40

Something with spell freq 1 & lacking No_move could be amusing though. It moves but only when you're not watching it

Pete Mack November 27, 2018 22:37

Head of Vecna does not in fact come from Vecna (and is fairly low level):
http://www.blindpanic.com/humor/vecna.htm

Nick June 9, 2019 05:51

Quote:

Originally Posted by Vivit (Post 134015)
If I repeatedly alternate between pressing 'p' for "previous roll" and 'r' for "new roll" (to keep an old roll and compare my new rolls to it) during standard roller character generation, the game eventually crashes, sometime after only a couple rolls. No error message is shown by default, but when I traced the process with gdb, gdb tells me that the program exited with SIGABRT because of corrupted memory or a double free.

Can anybody else reproduce this? This is in 4.1.3.

So I could never reliably reproduce this, but I did find some very poor behaviour in the character history editor which has now been fixed in development. If anyone notices this bug reoccurring, please let me know.

Kusunose June 11, 2019 01:09

Quote:

Originally Posted by Nick (Post 138646)
So I could never reliably reproduce this, but I did find some very poor behaviour in the character history editor which has now been fixed in development. If anyone notices this bug reoccurring, please let me know.

Reading the description (SIGABRT because of corrupted memory or a double free), it seems the same bug fixed in the following change.
https://github.com/angband/angband/c...bdc0201a710a2a


All times are GMT +1. The time now is 21:23.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.