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-   -   Show average monster damage in lore (http://angband.oook.cz/forum/showthread.php?t=8929)

 Ighalli May 27, 2018 18:54

Show average monster damage in lore

I've opened a PR to show the total damage a monster is expected to do per attack at the end of the monster lore. This will simply tell the player how bad the attacks are in aggregate.

Examples:

It can hit to attack with damage 4d8 with a 76 percent chance to hit, and hit to attack with damage 4d8 with a 76 percent chance to hit, which is about 28 damage per turn total.

He can hit to shatter with damage 20d10 with an 89 percent chance to hit, hit to shatter with damage 20d10 with an 89 percent chance to hit, hit to reduce all stats with damage 10d12 with an 87 percent chance to hit, and touch to drain charges with an 88 percent chance to hit, which is about 253 damage per turn total.

Does anyone object to this addition? Have suggestions for better phrasing?

 Derakon May 27, 2018 19:13

It's a bit verbose, is my only complaint. Here's a suggested condensation: "He can hit to shatter (20d10, 89%), hit to shatter (20d10, 89%), hit to reduce all stats (10d12, 87%), and touch to drain charges (88%), averaging 253 damage.

I definitely would not use the word "total" to describe the damage since that's easy to misread as saying that the maximum damage is 253. I know you mean that you're summing up the damage per attack, I just want to make it harder to misread. :)

 Ighalli May 27, 2018 20:26

Done. Heres the example:

He can hit to shatter (20d10, 93%), hit to shatter (20d10, 93%), hit to reduce all stats
(10d12, 93%), and touch to drain charges (93%), averaging 266 damage.

 Derakon May 28, 2018 00:38

Nice! I dig it, thanks for incorporating my feedback, and of course thanks for the improvement to the monster memory!

 Nick May 28, 2018 00:59

Quote:
 Originally Posted by Derakon (Post 130113) Nice! I dig it, thanks for incorporating my feedback, and of course thanks for the improvement to the monster memory!
Seconded. I will pull this in before too long.

 Pete Mack May 28, 2018 01:17

PLEASE don't overdo the colors that way. White is fine for anything in parentheses. The lore already looks like a dog's breakfast, with the crazy colors. Or perhaps Froot Loops is a better breakfast analogy.

 Ighalli May 28, 2018 02:10

Quote:
 Originally Posted by Pete Mack (Post 130115) PLEASE don't overdo the colors that way. White is fine for anything in parentheses. The lore already looks like a dog's breakfast, with the crazy colors. Or perhaps Froot Loops is a better breakfast analogy.
Haha! I was just keeping the colors that were already present. Fruit loops is about right! :D

I can get behind making the parenthetical data white. Do people think that there should be some sort of color code based on the average damage? Green if the attack is weak and progressively more red as the hits approach some large fraction of your HP total? Or always green total damage?

 Carnivean May 29, 2018 17:29

Quote:
 Originally Posted by Ighalli (Post 130107) and touch to drain charges, 93%),
This isn't right.

 Ighalli May 30, 2018 05:22

Quote:
 Originally Posted by Carnivean (Post 130165) This isn't right.
Ah, yes. I've fixed that since this post in the PR, but I forgot to edit the text here. It's drain charges (93%) now.

I still haven't modified the colors. When I hear some more opinions, one way or another, I'll get to that.

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