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The spoilers use a slightly different format, outright giving the damage as 1d80+50.
In theory, that would be a nice format for the regular monster recall too; but there are some problems with it. One, an average damage is easier to adjust for resistances. Two, if I started displaying mana bolt damage as a range, say 51-130, I'd have to start displaying almost all spell damages as ranges... since even spells (or breaths) with non-random initial damage effectively develop a (small) range when resistance randomness is accounted for. Three, if I *did* display almost everything as a range, it would give players false assurance and they'd be even more surprised to see a monster hit them for more than the upper limit. Which would still happen occasionally, when the monster has high mpower or is a non-unique breather with higher than average HP... |
Is there a limit to how heavily a monster could get buffed in terms of mpower or max HP? If so, it could make sense to calculate a maximum on that basis, since the idea is to show the player the worst case. No doubt some players would notice that the maxima are rarely achieved in practice, fail to take them seriously, and then eventually actually get hit for that much or close to that much, but them's the breaks.
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Mpower, though, can go absurdly high. It's limited only by being a signed 16-bit integer, which means the highest value it can take is 3276.7%. That would mean multiplying many of the maxima (everything not otherwise capped) by 32.767 for display... |
Hmm, I guess one just has to get used to the fact that a random monster has a small chance of one-shotting you, then. Another reason to play instant-coffee, I guess.
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To be clear, mpower never goes that high in normal play.
All monsters are born with an mpower of 100%, and most of them will stay that way unless hit with unlife or time attacks. The usual case for high mpower is big unlife monsters like Vlad, Izanami, Kaschei or Osiris, who grow in mpower by leeching life from you; but in practice they're very unlikely to ever reach a really exorbitant mpower. (Mostly because they kill you before it happens.) |
How to Play Nature High-Mage
I'm trying one now - I liked the idea of Nature because it gives you both utility spells and offensive spells (and of course the High-Mage only gets one realm).
But looking at the spell set, I don't see how I can take down rBase monsters, such as Icky Queen or Gelatinous Cubes. Is this a build that needs to rely on melee - pick a hardier race, try to find a good weapon, maybe put some stat gains in STR instead of just INT? Or is this just a bad idea? Would a Chaos High-Mage be a better combo (more lacking in utility, but better offense)? |
Apparently, darkness aura is now a thing in vanilla-PCB. Sideways, do you want to add this enemy mechanic in the future? No need to give this to player Ninjas though
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I think you're, right, on the former. Any FCPB examples that do the latter?
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Tselakus, Ungoliant, Morgoth, Nephthys, Metatron and GWOPs.
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Shouldnt Metatron have a bright (blinding) light aura?
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Any hints on instant-coffee mode? I tend to hit a wall at Angband 29, around XL 28, because the level guardian is too hard for me at that point (e.g., Implorington III, in my last game), DL 25 quests are too hard for me, and the experience and loot provided by the arena is too small to make a difference. It looks like recalling out of an Angband quest means you never get another shot at that level, so you'll only fall further behind the power curve. I've been playing green dragons with the lore domain.
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The level 25 quests, and especially the mimic quest, should be very doable by that point. Completing them ought to help a bit.
That said, instant-coffee is by far the least forgiving mode when it comes to bad luck with monsters or items. (It is, of course, also the fastest to try again in.) |
Apparently bashing doors and enemies fighting back worsen stealth in Sil-Q/Sil. Is this mechanic also in FCPB? If not, will this be part of FCPB?
How about making FCPB stealth worsened by equip weight alone? |
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I play Sil for its tightness, personally, and Frog for its looseness. |
To Sideways: Any plan to reinstate Staves of Holiness?
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Stat Gain Question
Quick question I've always wondered. When you gain a stat, as you approach your max the gains are smaller. For example if your current stat is 18/10, you might gain /20 to /30 points. But if you are at 18/65 and your max is 18/70, you'll only gain a couple of points maybe.
So my question, if you know you will raise that score's max in the future (!New Life), will your ultimate stat be higher if you save those stat gain potions when you're close to your current max and drink them after you've raised the max? For example, if max is 18/70, and you're currently at 18/65, and you have a stat gain potion, is it better to save it and not drink until you've raised that max? Or is that not the way it works? |
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What does force damage do? It doesn't seem to be mentioned in the documentation (by accident, or because it's supposed to be left for the player to figure out?) but it appears in breath weapons, at least. My last death occurred immediately after being breathed on by a flying polyp. I lost a turn at a bad time, but if I understand the message log correctly, that's because I was stunned by an ivory monk, not because of a special effect of the breath.
You do 70 damage. The Ivory monk is more dazed. You do 35 damage. The Flying polyp flinches. The Flying polyp breathes Force. The Ivory monk is more dazed. You take 103 damage. You stand your ground! *** LOW HITPOINT WARNING! *** Press Space to continue. => . The Ivory monk attacks you: He misses. He kicks. You take 12 damage. *Ouch!* You have been stunned. He punches. You take 10 damage. *Ouch!* He misses. The Flying polyp attacks you: It crushes. You take 14 damage. You stand your ground! *Ouch!* You resist the effects! It crushes. You take 16 damage. *Ouch!* You resist the effects! It crushes. You take 16 damage. |
In angband, force stuns and throws you backwards. If you're already against the wall, I believe you take extra damage.
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Can anyone explain the details of Dimension Door - which squares are eligible and which are not?
I think I've figured out that you can't DD into a vault. Is that always the case? Where else can't you DD to? I know I've had difficulties in some quests trying to DD to specific rooms, and I can't figure out what the specific rules are. |
The square you dimension-door to must not have a monster in it (excluding the player's mount); it must be a square the player's capable of entering; it must not be a trap; the square's terrain feature must have the TELEPORTABLE flag (most non-wall features do, even traps, but trees do not; so you cannot dimension-door onto a tree); lava and deep water are forbidden unless you have levitation or (for water) the ability to swim (deep lava is almost always forbidden, even if you do have levitation); and finally, the square must not have the ICKY flag.
The icky flag is essentially a vault flag, and prevents you from magically dimension-dooring (or teleporting) into an intact vault. (Earthquakes and destruction clear all icky flags in the area of effect, so you *can* dimension-door into shattered parts of a vault.) Unteleportable areas in quests are generally also caused by the ICKY flag. (There is no easy way to tell which parts of a quest level are icky, apart from looking at the underlying edit file; and even then, some quests randomize which areas are icky.) Finally, Dimension Door usually has a range limit; and also a small random chance to fail even if the target square is perfectly acceptable. |
So after lots of coffee-break I am back to normal mode.
Am I right in understanding this difference: - In coffee break you can rest at the inn to get stores to change their stock - In normal mode this does not work. You need to use the old fashioned Rest-eat-fill-kill (towns people who iterrupt your rest) Feel kind of naked without curing potions |
Shuffle stores isn't that expensive. also tele service between towns is useful. When low on something a quick tour of all towns helps. I like to browsie all black markets every now and then for !speed and !heal primarily.
Zul of course no tele to until you do that quest |
My Life/Sorcery Priest just found the Stone of Life, and I can't figure out what this power means:
It greatly enhances Life magic. I assumed my Life spells would become more powerful when I wear it, but when I browse my Life books the effects seem unchanged. Healing still heals 300 points. Ultimate Resistance still lasts 25+1d25 turns. Does it not actually increase the power of spells? Or does it do it in a way that doesn't show when you browse your spell books? It does appear to have the Dm function, decreasing spell costs for Life spells. But if that's all it does, I assume it would have just said that, rather than having the description of enhancing life magic. Edit: I figured it out. "Enhances Life Magic" reduces spell fail % by 3% and reduces MP cost. I was hoping it would increase the power of spells, oh well. |
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then again I'm not capable of picking through the code and my experimentation with it is fairly limited in scope at the moment. it does seem from some testing that you roll better ego's on lower tier items. |
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Bug report: stats of Q's are not shown correctly
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I've got a question regarding the Agwilian Stables quest in instant coffe mode guys: Are one of the chambers always closed/jammed/locked? I think it's the one with the fiendish donkeys.
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Both the donkey chamber and the hrulga chamber are jammed, the hrulgas almost invariably break out of their chamber though. (I see your last dump was a Berserker. If you're wondering how to get into the donkey chamber on a Berserker, try bashing down the doors with the B command.)
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Maybe we should import vanilla feature of autoshooting nearest enemy when pressing 'h'?
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You can keymap h to fa*5 (if you have use_old_target off) or *5fa (if you have use_old_target on) if you want that; although you should note that this may break down if you inscribe ammo with a different slot label like @f1.
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How long has Witchwood been the land of Oz?
I thought I was sure its been Witchwood with previous characters on the same version. Is it random? Or am I being my usual unobservant self? I'm kind of enjoying the two flavours of Oz mixed together. (Do the flaming crows evolve into "Flamin' Galahs"?) |
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Quick question: Does +10% Device Power on gloves increase damage from wands? When I ID the wand it shows the same damage (say 5d8) whether or not I wear the gloves, but maybe that's just a display limitation.
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Hi, I have a couple of questions about riding:
- How do I improve riding skill. Melee while mounted? Shooting while mounted? Spells/abilities while mounted? Does level of mount affect this? - While mounted is does the mount speed affect everything or just movement? What about melee? (which is kind of movement) - Ralated to previous question: is there any benefit to improving my character's speed while mounted? |
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Awesome. Thanks again for you great game and incredible support
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Related to GrimaTheBold's question:
Am I right in assuming a "Ring of Wizardy (+0,+16)" add damage to spells? But my current character is a "breath" Dragon, and there is no difference in the displayed damage of either my 'm' or 'U' breaths. Is it a display issue, or do rings of Wizardy not help dragons. If the latter - is it because they are non-book spells? Or is it because they are fixed damage spells as opposed to XdY? |
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So I just got this ring as a quest reward.
Is it just useless? |
As discussed on angband.live, probable Es or Dm bonuses won't if you're non-mage (That's what ster said)
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Destruction apparently works in Plains of Oz.
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Is level feeling scaled for the size of the dungeon level? Will a large level have a higher level feeling than a small level if each has the same density of monsters & items?
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Frg in wine
Since some time ago I could not get Frog to work on wine (compiling from source is something of a hassle, having to track down dependencies and what not). So just in case someone is having the same problem as me: somehow, some of the files/folders had dates set to the future, something like the 24th century. I do not know if this is a problem with the win package, or I somehow botched things up (since I am not a time traveler, I cannot fathom how I could have though). Wine was complaining loudly, not finding said files/folders. Just:
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Brand "Weapon of Order"?
HI! I just found cutlass "Divine Wind" and its flags are "Slay Orc" and "Weapon of Order". Can anyone tell me what Weapon of Order means? When I whack things with it, I don't see anything different in the text (like with a Wild Blade)
Thanks!! |
This occurred recently:
[16:12] HugoV4: For rodent: I'm playing a Red Draconian Karrot Disciple and my ability to use Teleport staves is better than Teleport Scrolls... [16:13] HugoV4: Teleport staff with 7 charges: 2.7% fail [16:13] HugoV4: Teleportation Scroll: 4.4% fail [16:14] HugoV4: Why would the staff version have a lower failure rate [16:14] HugoV4: This Karrot Disciple has INT of 16 |
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Do you have plans to add more prefabs/templates/vaults and level generation tweaks in a future version?
I tried to compare variants to settle on which I should play and loved the incredible variety and QoL (you have my thanks for the extensive help files) of Frogcomposband! But I got to admit that prefabs from Composband and generators from Vanilla (and even dungeon features from Unangband and FAangbang) seem like very exciting additions that I'd love to see sprinkles of in your variant. |
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Super good to see that, even though your variant is probably the largest I've seen, you care about adding content that is meaningful and engaging (your class/race/monster selection and differenciation along with its precise and flavorful explicative text in help files is the best I've seen in any roguelike). So, thrilled to see what you'll come up with next… and impatient to die to a iconic unique as a randomly choosen Frankenstein character again :) |
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I have a small "bug" with subwindows: when loading my save, text is slightly cropped. Resizing the window fixes it, but the problem reappears when saving and reloading. Not sure if I badly configured something? |
Just slain Smeagol and the Recall says that he drops 1 exceptional object but I only saw a lot of gold on the floor… Are those drops chance not 100%, even though it's an unique'? (but if so, why did I get the information in the recall?)
It was in a cramped corridor, so is it possible that the gold took the place of the exceptional object and wiped it out of the floor? |
Smeagol has the DROP_90 flag, which for uniques means dropping 1 object. (For non-uniques it means they have a 90% chance of dropping the object, which is still listed as 1 object in monster recall.)
Smeagol also has the ONLY_ITEM flag, which means the object is guaranteed to not be gold. (Smeagol does drop gold, but that's because of a different mechanic.) This was a very quick look, but from what I saw he should always drop an object. Did you steal an object from him, or was he a pet of yours at some point? |
Screwing around in terminal now. Hopefully I'll figure out compiling without wrecking my computer >.<
Anyone know how to compile this for MacOS? I read the readme.txt but copying and pasting the commands gives a lot of "command not found" messages. I think I did download 20gb of dev tools when it prompted me to, but still not able to compile. *** several command and permissions later *** I did manage to get it to install (lots of lines of code went flying down the screen). But when I type frogcomposband nothing happens and I don't see a new folder or new files after the make install. :confused: I enter /src directory and type frogcomposband but says command not found. I double click on frogcomposband from the finder window in the /src folder and this happens: Code:
Last login: Sat Jan 8 11:23:55 on ttys001 |
Thanks I see, that's weird…
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Oh speaking of which, what type of special bonus for slings do Rogue get (saw that from the manual)? What bonus/penalty do Shadow-Fairies get in light/darkness? Because until now I kept casting Illumination/having a brass lantern, without visible penalties? Also do slings and ranged weapons get a penalty when fired at range 1? |
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jasonroot@Jasons-MacBook-Pro frogcomposband-7.1.salmiak % ./configure Code:
jasonroot@Jasons-MacBook-Pro frogcomposband-7.1.salmiak % ./configure --with-no-install |
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Cygwin doesn't have an ncurses 5 package, just 6--so I worked around the ncursesw5-config thing by going into my /cygwin/bin/ directory, copying the ncurses6-config and ncursesw6-config files, and changing "6" to "5" in the names of the copied files. ; ) To my surprise, that hack actually worked, and I was able to compile and run the game. Angband vanilla has kind of worked around this problem by changing the ncursesw config error to just a warning, so it doesn't disable the Curses front end. But maybe Frog actually uses a wide character set, unlike Vanilla? Although hm no wait Frog seems to look fine on angband.live in Droid Sans Mono, which is not a (very) wide font (alas!), so probably not. Not sure why Vanilla and Frog haven't updated their config settings to detect ncurses/w 6 as well as 5, though. Ncurses 6 has been out since 2015, and is source-compatible with 5 https://invisible-island.net/ncurses/announce-6.0.html--but if the user only has 6, and the config script is hard-coded to check only for 5's filenames or whatever, then this sort of silly problem will occur. UPDATE 1/11: backwardsEric has the elegant solution for this curses detection problem in the next page or two of the thread: Quote:
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./frogcomposband/src/frogcomposband (And if you want subwindows--this is covered down near the bottom of the readme--you can enter more parameters, like mine with 3 subwindows is Code:
./frogcomposband/src/frogcomposband -mgcu -- -right 40x25,* -bottom *x7 |
For compiling on a Mac, try
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./configure --with-no-install NCURSES_CONFIG=/usr/bin/ncurses5.4-config Code:
./configure --with-no-install --with-ncurses-prefix=/usr LIBS=-lncurses |
He does not always have an object drop. But he always drops the gold he steals.
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In Frogcomposband, I notice that enemies, especially thieves, don't pick up money from the ground. What's up with that? :D
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That's a good point; I could make thieves drop stolen gold, but also pick up floor gold. Although it would change the money balance a bit, and make the Thieves' Hideout quest less of a warning about giving all your money away.
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How can i compile Frogcomposband in OpenBSD 7.0 -current? i tried the following with no success:
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$ ./configure --prefix $HOME/.frogcomposband --without-x --with-no-install Code:
gmake[1]: Entering directory '/home/lea/src/frogcomposband' |
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./configure --prefix $HOME/.frogcomposband --without-x --with-no-install CFLAGS=-DSGI |
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Generating dependencies... |
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/* # include <sys/timeb.h> */ |
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$ ./configure --prefix $HOME/.frogcomposband --without-x --with-no-install CFLAGS="-DSGI -DULTRIX" Code:
# if !defined(SGI) && !defined(ULTRIX) Code:
v ~/src/frogcomposband [master] |
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$ ./configure --prefix $HOME/.frogcomposband --with-ncurses-prefix=/usr LIBS=-lncurses --without-x --with-no-install CFLAGS="-DSGI -DULTRIX" Code:
x ~/src/frogcomposband [master] |
The "Fatal Error." means it didn't find the lib directory. Check the output of configure to see what it said the "lib path" would be. I suspect that configure wants the LIBS= option at the end of the command line (after any of the --with, --without, --enable, --prefix, ...) and ignored the --with-no-install.
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A quick Ninja question - is there any downside to adding light sources as long as they're offset by darkness sources?
I have a Feanoran Lamp of Darkness which decreases light by 3. Is there any penalty to using Sting, or an Amulet with Lu, as long as they are still offset by the -3 on the Lamp and I'm not getting the "Icky light" message? Is there a benefit to having a larger negative light (darkness)? |
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I got the game to compile fine on Linux, however it seems if I try to press !, or { (inscribe then select any item) the game crashes with the message given in the below code snippet .
Note this happens both with the master branch on github and the 7.1 salmiak release. Does anyone know if there is some library mismatch or any way to solve or better report this issue? Code:
2 katya@Babylon-4:~/Desktop/Games/Rogue/Angband/frogcomposband/frogcomposband-7.1.salmiak % ./frogcomposband |
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/* Paranoia -- Clip the default entry */ Code:
/* Paranoia -- Clip the default entry */ |
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I've since got other people to compile the game, and seems if they ran the make file without any options, the commands work, but pref crashes when you hit enter. However when they do compile with Code:
./configure SANITIZE_FLAGS=-fsanitize=address --with-no-install Thank you once again |
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I noticed the Brass Lantern of Extra Light {Lu} doesn't have 0 light radius when it has 0 turns of light. Shouldn't it have 0 light radius when its fuel runs out...? I already knew {Lu} had permanent light. But, if the light runs out, it's out...or maybe it is still supposed to have light to because of "Permanent Light?" I'm trying to confirm how the Brass Lantern of Extra Light game mechanics are intended to work in FrogComposband.
In Sil-Q, they, as Brass Lanterns of Brightness, actually causes the light radius to be 0 at 0 turns of light. |
Is it normal that walking through forest tiles takes 60 energy with fleet of foot demigod talent?
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Just a thanks post.
Currently had a pet mystic for a couple of dungeons, and just started the chameleon cave. He summons "spiders" a LOT, but they're not spiders and things get pretty crazy pretty fast in the big open areas. Most fun surprise I've had since I hit my first paranah trap (still my favourite *band moment ever). Thanks again to all the maintainers for a great variant which can still surprise me after all these years. |
My CL34 Priest (Life/Sorcery) just found the 4th Life book (Blessings of the Grail) in Haunted House, which is level 45. How ridiculously OOD is that? By far the earliest I've found a usable 4th Spellbooks in this game.
From reading the code, it looks like that spot (opposite the Hand Druj) is supposed to be depth+10. I thought that wasn't possible due to minimum depths for 4th spellbooks? I see that item has normal depth of 80. Edit: And Old Castle coughed up Aule, first time I've gotten the preferred artifact in that quest in ages! I'm sure a YASD is coming up quickly... |
[13:40] HugoV4: Really sell an Amulet of the Magi (+4) {Sr(In} for 8950 gp? [y/n] => y. You sold an Amulet of the Magi (+4) {Sr(In} for 8950 gold.
[13:41] toeofwobbly: I spy hidden Dm or Es [13:42] HugoV4: Oh [13:42] HugoV4: So, that's why it sells so generously [13:42] HugoV4: ? [13:43] toeofwobbly: say so. Its not listed for classes that don't get access [13:43] toeofwobbly: I mean +Sr is OP but its not worth that much $$$$ [13:43] MITZE: I wonder if a better way to handle that might be to just show it always, but do it in different colors depending on whether it's valid for your class What MITZE said |
[oops, double posted]
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Hey Sideways, just a little post to thank you for this great variant, I'm having a blast since I discovered it!
I just lost a promising character (in beginner/coffee mode) to a deep gash: I tried to approach a great drake wyrm of balance (I think?) on DL40, I guess that was not my brightest idea, especially as I forgot to boost my stealth and speed with my spells beforehand... :D I teleported away after the first breath but rested without paying attention to my status and then bled to death in a cold lonely corner of the dungeon. It was muscle memory, as I think Vanilla would interrupt the rest in case of wounds/poisonning, but I may be mistaken. http://angband.oook.cz/ladder-show.php?id=24942 |
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Glad to hear you're enjoying the game! |
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