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Not a randart, anything but, however damage ain't bad...
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a) a Shovel (1d2) (+14,+13) <+1> {!k !d} |
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Acid-branded 6d4 weapon that activates for teleport level? Well, it doesn't seem like that could possibly come in useful, but it does also have slow digestion, so hey, maybe it's worth keeping...
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a) the Great Axe of Mingorod (6d4) (+25,+19) [+12] |
warriors palantir
the Palanti*r of Telberen (+0,+8) <+4>
Found lying on the floor in a vault at 4750 feet (level 95). +4 wisdom. Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Radius 4 light. +8 to dam is huge bonus on to_dam on light source ... now, I need something with +attacks for my kobolt warrior :) |
Well, I'm not going to forget wield-testing this one in a hurry:
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the Metal Lamellar Armour of Arwedrind (-3) [58,-18] <+4> {cursed} |
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Yep. I was playing a half-orc rogue and only on character level 12 when I found it, so the weight of the armour completely wiped out my mana pool. I couldn't level up because the exp drain had such a severe effect at that early point that I had to keep constantly killing things just to try and prevent my character level from steadily dropping, and every time I tried to move towards the stairs or pick up items I got randomly teleported, plus it was impossible to rest because of the combo of teleportation and aggravation. I died not long afterwards, sadly, but it was an entertainingly mad game while it lasted...
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Something for the extreme shoveler ?
the Mattock of Vainarnim (4d8) (-10,+14) [+16] <-9> --------------------------------------------------- Cursed. -9 strength, intelligence, wisdom, dexterity, constitution, infravision, tunneling, attack speed. -45% to searching. Slays animals, evil creatures, orcs, trolls, giants. *Slays* dragons, demons, undead. Branded with weak acid, frost, venom. Provides resistance to acid, lightning, fire, cold, light, dark. Provides protection from stunning. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. |
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