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-   -   High-Elf Warrior (http://angband.oook.cz/forum/showthread.php?t=8222)

Pete Mack January 26, 2017 08:06

Without rPois, Winged Horror isn't so pathetic as all that. It breathes poison for 340 HP; Dark and Nether for 170. But with 18 base CON and a Ring of Con, you'd have survived.

Grotug January 27, 2017 02:29

Yay, the luck gods are smiling on me this game! (playing normal forced descent game)

1. Orc Shaman dropped me a wand of TO on DL34
2. Picked up a ring of speed <+9> (LF: 3-9) on DL39
3. The very next level had a large oval vault where I picked up a helm of Telepathy, but was careless about traps and fell through a trap door to the next level (I had no trap detection at that point) before I got to see what other goodies might line therein; though there was Tensers Transformations, so there may not have been much else good.
3. Just picked up a rod of TO on DL53 (LF: 5-8). Let's see what other goodies await me on this level. Don't think a rod of TO would give a 8 LF at DL53, but maybe? It is so huge though. Rods of TO are like... the best.

I was thinking it'd be fun if there was a new amulet type; a good luck charm (not sure what it would be called). But basically, like searching and infravision, it could have a value between <+1> and <+8>, which would determine by how much it would increase the chance of something good being dropped from monsters (and maybe chance of good stuff being generated at the start of each level). <+1> might represent 10% increase in quality of items being generated/dropped and <+8> might represent an 80% increase in quality drops/items generated.

EDIT: So far this game, diving fairly quickly, I've encountered 4 Tensers on my way to DL53.

So I YASD that character trying to get into a vault. A loooooooong hallway at the top of the vault caused me problems. Whenever I'd ?phase out of the vault to wait for my rod of TO to recharge I'd end up in the hallway, and then I'd have to teleport away. And invariably I teleported next to Gluarung, except I was wearing a second ring of speed I had picked up on the level, and not the ring of poison I had also picked up on the level, and father of dragons breathed poison.

In other news, just picked up a rod of speed on DL12. We'll see if I can avoid killing this one off prematurely.

EDIT: 2 potions of brawn, the Phial and Colannon and the feeling is only 5 on DL24. I guess that's about right, but when I found the Phial I thought I had found everything of worth on the level. Guess not!

Lol, picked up boots of speed <+4> a few levels ago and just now a <+6> RoS on DL32. I love it when hitting the down stairs in quick succession doesn't burn me. So my native speed is +12 and I have a rod of speed; on DL32.

EDIT: I'm beginning to think "Star" light source is kinda garbage. I'd rather light a room than map my surroundings. If Star would recharge faster it'd be a good item, but its recharge rate makes it pretty bad.

Grotug January 28, 2017 04:50

You found a vault.
You do not have TO.
You must flee the vault.

I feel like more than any single object, TO is like make or break. Even with temporary speed of +25 at DL41 I have to abort the vault because I can't TO Shelob. At least I came away with Thalkettoth from Arokhil the Blind, but I lost my ring of damage (0,+8) because I tried on an unknown ring while my backpack was full and had to ?phase out when a Crystal Drake showed up. I killed the Crystal Drake, but as I was going to check out the loot the ghosts dropped from inside the vault, Shelob showed up and I had to ?phase out again, and there was no way to get back into the vault without Shelob chasing me down. I almost managed it, though, because I phased into a checkered room and Shelob followed me into it and then I teleported out when she got close to a perfect room that leads back to the checkered room and the entrance to the vault. My plan was to get close to the entrance of the vault, then ?phase and hope to land closer to it, close the door to the checkered room, haste self and watch the door as I'd run down the hallway in the vault and if the door didn't burst open then I'd be safe in the first arm of the spiral vault. If the door bust open and I'm not close to the end of the first arm of the spiral, then I abort the mission, but I fat fingered ?teleportation instead of ?phase and forgot to !* the ?Teleportation. :( I think that plan mighta worked. Not sure how close I have to be to shelob before she starts pursuing me again, though.

Anyway, base speed +15 at DL41 is nothing to sneeze at. I also lost Arvedui as I donned Thalkettoth, but it's not such a big deal since I have rNexus covered with Colannon and base resists with shield.

Sky January 28, 2017 13:08

here is something i did recently.

1. wear 2x rings of escaping, 1 elven cloak, 1 pot of speed. tot: + 19 spd
2. break mini-vaultl; Beorn comes out to try to kill me.
3. run away through cleared dungeon.
4. when on the far side of the dungeon, teleport.
5. go back to vault, loot, recall.

all this effort for a spellbook (i'm a warrior); what can you do, it was 9-9.

Grotug January 28, 2017 13:38

Quote:

Originally Posted by Sky (Post 117591)
here is something i did recently.

1. wear 2x rings of escaping, 1 elven cloak, 1 pot of speed. tot: + 19 spd
2. break mini-vaultl; Beorn comes out to try to kill me.
3. run away through cleared dungeon.
4. when on the far side of the dungeon, teleport.
5. go back to vault, loot, recall.

all this effort for a spellbook (i'm a warrior); what can you do, it was 9-9.

That's a good strategy. Luckily with the vault I just found I also found a scroll of destruction a dungeon level or two earlier so I was able to lure all the things I wasn't able to deal with out and destruct. It actually worked perfectly. I didn't even destroy the small chest in the top of the vault because a master thief picked up the items at the top of the vault, where Harowen and Itanagast were. It worked perfectly, and I only had to remain in Itanagast's line of sight for two turns (the first turn the bolt missed the sleeping young black dragon blocking Itanagast from moving up to the top of the vault). At 295HP I *think* I would have survived his fire breath, but maybe not. He breathes for 733. 733/3 = 244.

https://4.bp.blogspot.com/-hHxcjgYv1...31.28%2BAM.png

https://4.bp.blogspot.com/-9RdDWeYfS...33.19%2BAM.png This is a good example of where too much stealth is a bad thing.

Also remarkable is that the only three mushrooms I've ID'd this game are the only 3 mushrooms I need to know:
1. Clear Mind
2. Second Sight
3. Vigor.

EDIT: Since I play on a laptop keyboard; when I am playing cautiously, like in this vault, I tend to not press two arrow keys at the same time to move diagonally and and up moving over instead of diagonally. Something just breathed lightning destroying an un-ID'd rod and wand. With my luck one of them was TO.

Two iron helms of telepathy, and my first artifact weapon, though. Next level, quite, normal level; Dor-lmin lying in a hallway. I will be wearing this for a long time.

Monkey Face January 28, 2017 15:18

Quote:

Originally Posted by Grotug (Post 117593)
EDIT: Since I play on a laptop keyboard; when I am playing cautiously, like in this vault, I tend to not press two arrow keys at the same time to move diagonally and and up moving over instead of diagonally.

On a keyboard you should be able to use the number pad (or the numbers at the top) to move diagonally. 1 is down left, 3 down right, 7 up left, 9 up right. (2,4,6, and 8 are down, left, right, and up respectively while 5 is rest.)

Grotug January 28, 2017 15:33

Quote:

Originally Posted by Monkey Face (Post 117597)
On a keyboard you should be able to use the number pad (or the numbers at the top) to move diagonally. 1 is down left, 3 down right, 7 up left, 9 up right. (2,4,6, and 8 are down, left, right, and up respectively while 5 is rest.)

I do do this sometimes, but I've been trying to move away from it since it's a bit cumbersome to do half my movements at the top of the keyboard and the other half using the keypad. Really, I was just commenting on the slight irony of being more prone to input undesired movements when nervous and being cautious.

I found some fairly fitting music for Angband: https://www.youtube.com/watch?v=4bhceZgdWFM

This synth dungeon music is pretty good, too: https://www.youtube.com/watch?v=p99R2G2QowA

If anyone knows any good mood-setting music to listen to while playing please share. :)

In other news, my character is becoming quite the boss. Kavlax dropped me another <+6> RoS and shield of the Haradrim. Now Haradrim is one of those awesome pieces of gear that would be way over the top OP if it *also* provided the base resists. How many games have I so sadly had to leave it in my home because I couldn't cover crucial high resists, and the base resists wearing it. Well, whaddya know, I'm wearing Dor-lmin. GG, dungeon. GG.

Basically all I need now is Himring and Weaponmastery and I'm good as golden (and later on an endgame weapon).

Code:

  [Angband 4.0.5 Character Dump]

 Name  Sindar      Age            129          Self  RB  CB  EB  Best
 Race  High-Elf    Height        5'6"  STR:  18/81  +1  +3  +8 18/201
 Class  Warrior      Weight    13st 2lb  INT:      6  +3  -2  +0      7
 Title  Commando    Turns used:          WIS:    15  -1  -2  +0    12
 HP    254/408      Game        149378  DEX:    18  +3  +2  +5 18/100
 SP    0/0          Standard    21891  CON:    10  +1  +2  +8  18/30
                    Resting        188

 Level                32    Armor      [42,+68]    Saving Throw    71%
 Cur Exp          360130                          Stealth        Fair
 Max Exp          360130    Melee      3d6,+36    Disarming        64%
 Adv Exp          400000    To-hit      74,+61    Magic Devices    56
                            Blows      4.3/turn    Perception  1 in 34
 Gold              57942                          Searching        17%
 Burden          205.5 lb    Shoot to-dam    +12    Infravision    40 ft
 Overweight      25.6 lb    To-hit      74,+58    Speed            20
 Max Depth    2600' (L52)    Shots        1/turn

 You are one of several children of a Telerin Prince.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:+.....+.?+... Nexus:.......+?....
rElec:........?+... Nethr:........?....
rFire:+.......?+... Chaos:........?....
rCold:........?+... Disen:........?....
rPois:........?.... pFear:........?+..+
rLite:........?.+.+ pBlnd:.....+..?....
rDark:+.......?.... pConf:........?....
Sound:........?.... pStun:........?....
Shard:......+.?.... HLife:........?....

Regen:....+........ Stea.:.......+.+...
  ESP:.........+... Sear.:.............
Invis:.....+...+..+ Infra:............+
FrAct:......+.?.+.. Tunn.:.............
Feath:........?.... Speed:..++..++...+!
S.Dig:........?.... Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.+...........
Aggrv:........?.... Light:+....+....+..


  [Character Equipment]

a) the Beaked Axe of H??rin (3d6) (+12,+15) <+2, +1> (charging) {@1}
    Found lying on the floor in a vault at 2250 feet (level 45)
   
    +2 strength.
    +2 constitution.
    Slays dragons, trolls, demons (powerfully).
    Branded with acid.
    Provides resistance to acid, fire, dark.
    Cannot be harmed by acid, fire.
    Radius 1 light.
   
    When activated, it puts you in a berserker rage for d50+50 turns.
    Takes 307 to 608 turns to recharge at your current speed.
    Your chance of success is 91.8%
   
    Combat info:
    4.3 blows/round.
    With +0 STR and +2 DEX you would get 4.7 blows
    Average damage/round: 320.2 vs. creatures not resistant to acid,
    320.2 vs. dragons, 320.2 vs. trolls, 423.1 vs. demons, and 217 vs.
    others.
   
b) a Light Crossbow of Extra Might (x4) (+9,+12) <+1>
    Dropped by Sm?agol at 2050 feet (level 41)
   
    +1 shooting power.
   
c) a Ring of Speed <+6>
    Dropped by Kavlax the Many-Headed at 2600 feet (level 52)
   
    +6 speed.
   
d) a Ring of Speed <+6>
    Found lying on the floor of a cavern at 1600 feet (level 32)
   
    +6 speed.
   
e) an Amulet of Regeneration
    Found lying on the floor of a special room at 2300 feet (level 46)
   
    Speeds regeneration. 
   
f) a Lantern of True Sight (13668 turns) <+2>
    Found lying on the floor of a cavern at 1600 feet (level 32)
   
    Provides protection from blindness.
    Cannot be harmed by fire.
    Grants the ability to see invisible things. 
    Radius 2 light.
   
g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
    Dropped by Akhorahil the Blind at 2050 feet (level 41)
   
    +3 dexterity.
    +3 speed.
    Provides resistance to acid, shards.
    Cannot be harmed by acid, fire.
    Prevents paralysis. 
   
h) the Cloak 'Colannon' [1,+14] <+2>
    Found lying on the floor of a cavern at 1200 feet (level 24)
   
    +2 stealth.
    +2 speed.
    Provides resistance to nexus.
    Cannot be harmed by acid, fire.
   
    When activated, it teleports you randomly up to 100 squares away.
    Takes 171 turns to recharge at your current speed.
    Your chance of success is 93.7%
   
i) the Leather Shield of the Haradrim [9] <+2> {special}
    Dropped by Kavlax the Many-Headed at 2600 feet (level 52)
   
    You do not know the full extent of this item's powers.
    +2 strength.
    +2 constitution.
   
    It can be activated.
   
j) the Iron Helm of Dor-L?≥min [7,+20] <+4, +2, -1>
    Found lying on the floor at 2300 feet (level 46)
   
    +4 strength.
    +2 dexterity.
    +4 constitution.
    -1 stealth.
    Provides resistance to acid, lightning, fire, frost.
    Provides protection from fear.
    Cannot be harmed by acid.
    Grants telepathy.  Grants the ability to see invisible things. 
   
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+8] <+1> {@2}
    Dropped by Golfimbul, the Hill Orc Chief at 1050 feet (level 21)
   
    Provides resistance to light.
    Cannot be harmed by acid, fire.
    Sustains constitution.
    Prevents paralysis. 
    Radius 1 light.
   
    When activated, it fires a magic missile with damage 3d4.
    Takes 7 turns to recharge at your current speed.
    Your chance of success is 93.1%
   
l) a Pair of Iron Shod Boots of Speed [4,+5] <+4>
    Found lying on the floor of a special room at 1550 feet (level 31)
   
    +4 speed.
    Cannot be harmed by fire.
   




  [Character Inventory]

a) 3 Mushrooms of Clear Mind {!E}
b) 6 Potions of Cure Serious Wounds
c) 20 Potions of Cure Critical Wounds
d) 2 Potions of Healing
e) 5 Potions of Restore Life Levels
f) 2 Potions of Enlightenment
g) 3 Potions of Speed
h) 34 Scrolls of Phase Door
i) 5 Scrolls of Teleportation {!*}
j) 12 Scrolls of Word of Recall {!*}
k) 4 Rods of Treasure Location (1 charging)
l) 4 Rods of Trap Location (1 charging) {@3}
m) 2 Rods of Illumination (1 charging)
n) a Rod of Speed (charging) {!*}
    Cannot be harmed by lightning.
   
o) a Copper Rod {tried}
    You do not know the full extent of this item's powers.
   
p) a Gold-Plated Wand
    You do not know the full extent of this item's powers.
   
q) 2 Staves of Curing (8 charges)
r) 4 Staves of Teleportation (24 charges) {!u}
s) a Staff of Speed (3 charges)
t) Bar Chain Mail of Elvenkind (-2) [45,+16] <+1>
    Found lying on the floor in a vault at 2250 feet (level 45)
   
    +1 stealth.
    Provides resistance to acid, lightning, fire, frost, dark.
    Cannot be harmed by acid.
   
u) a Small Metal Shield of Resistance [5,+10]
    Found lying on the floor in a vault at 2250 feet (level 45)
   
    Provides resistance to acid, lightning, fire, frost.
    Cannot be harmed by acid.
   




  [Character Quiver]

0) 9 Bolts (1d5) (+4,+4)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 79.8.
    25% chance of breaking upon contact.
   
1) 5 Bolts (1d5) (+3,+6)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 88.2.
    25% chance of breaking upon contact.
   
2) 8 Bolts of Venom (1d5) (+9,+2)
    Branded with poison.
   
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 126.1 vs. creatures not resistant to poison,
    and 72.1 vs. others.
    25% chance of breaking upon contact.
   
3) 17 Bolts of Wounding (1d5) (+12,+16)
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 131.4.
    25% chance of breaking upon contact.
   
4) 17 Bolts of Frost (1d5) (+14,+10)
    Branded with cold.
   
    Combat info:
    Hits targets up to 140 feet away.
    Average damage/round: 185.5 vs. creatures not resistant to cold,
    and 106 vs. others.
    25% chance of breaking upon contact.
   


  [Home Inventory]

a) 2 Mushrooms of Vigor
b) 16 Potions of Cure Critical Wounds
c) 16 Scrolls of Teleportation {!*}
d) 2 Staves of Curing (11 charges)
e) 2 Staves of Identify (4 charges)
f) a Ring of Strength <+3>
    Found lying on the floor of a cavern at 1600 feet (level 32)
   
    +3 strength.
    Sustains strength.
   
g) a Ring of Dexterity <+3>
    Found lying on the floor at 200 feet (level 4)
   
    +3 dexterity.
    Sustains dexterity.
   
h) the Phial of Galadriel <+3> {special}
    Found lying on the floor of a cavern at 1200 feet (level 24)
   
    You do not know the full extent of this item's powers.
    Cannot be harmed by fire.
   
    It can be activated.
   
i) the Star of Elendil <+3> (charging)
    Dropped by Angamait of Umbar at 1600 feet (level 32)
   
    Cannot be harmed by fire.
    Grants the ability to see invisible things. 
    Radius 3 light.
   
    When activated, it maps the area around you.
    Takes 193 to 380 turns to recharge at your current speed.
    Your chance of success is 90.2%
   
j) a Mithril Shield [16,+15]
    Dropped by a Snaga at 600 feet (level 12)
   
    Cannot be harmed by acid.
   
k) a Mithril Shield [16,+13]
    Found lying on the floor in a vault at 1100 feet (level 22)
   
    Cannot be harmed by acid.
   
l) the Broad Sword 'Orcrist' (2d5) (+10,+15) <+3, +1>
    Dropped by Sangahyando of Umbar at 1600 feet (level 32)
   
    +3 searching skill.
    Slays evil creatures, orcs, dragons.
    Branded with cold.
    Provides resistance to frost, dark.
    Cannot be harmed by acid.
    Blessed by the gods.  Slows your metabolism. 
    Radius 1 light.
   
    Combat info:
    4.3 blows/round.
    With +1 STR and +0 DEX you would get 4.5 blows
    With +0 STR and +2 DEX you would get 4.7 blows
    Average damage/round: 243.9 vs. creatures not resistant to cold,
    214.3 vs. evil creatures, 243.9 vs. orcs, 243.9 vs. dragons, and
    185.3 vs. others.
   
m) 30 Arrows (1d4) (+0,+0)
n) 40 Arrows (1d4) (+0,+0)
o) 15 Arrows of Slay Evil (1d4) (+3,+11)
    Slays evil creatures.
   
p) 40 Arrows of Frost (1d4) {splendid}
    You do not know the full extent of this item's powers.
    Branded with cold.
   
q) 22 Mithril Arrows (3d4) {magical}
    You do not know the full extent of this item's powers.
    Cannot be harmed by acid, fire.
   
r) 20 Rounded Pebbles of Wounding (1d2) (+10,+14)
s) 22 Rounded Pebbles (1d2) {excellent}
    You do not know the full extent of this item's powers.
   
t) 12 Iron Shots (1d4) (+0,+0)
u) 20 Iron Shots (1d4) (+5,+4)


[Player history]
      Turn  Depth  Note
        0      0'  Began the quest to destroy Morgoth.
      460    50'  Reached level 2
      1119    200'  Reached level 3
      1248    200'  Reached level 4
      1276    200'  Reached level 5
      1922    200'  Killed Fang, Farmer Maggot's dog
      2138    200'  Reached level 6
      2360    300'  Reached level 7
      2438    300'  Killed Bullroarer the Hobbit
      2726    300'  Reached level 8
      3554    350'  Reached level 9
      3592    400'  Killed Grip, Farmer Maggot's dog
      3874    500'  Reached level 10
      3937    550'  Killed Wormtongue, Agent of Saruman
      3945    550'  Reached level 11
      4290    550'  Reached level 12
      4551    600'  Killed Lagduf, the Snaga
      4611    600'  Reached level 13
      5055    650'  Killed Boldor, King of the Yeeks
      5058    650'  Killed Orfax, Son of Boldor
      5058    650'  Reached level 14
      5366      0'  Killed Farmer Maggot
      6151  1050'  Killed Grishn?kh, the Hill Orc
      6151  1050'  Reached level 15
      6303  1050'  Reached level 16
      6319  1050'  Killed Golfimbul, the Hill Orc Chief
      6322  1050'  Found the Set of Leather Gloves 'Cammithrim'
      6421  1100'  Killed Brodda, the Easterling
      6421  1100'  Reached level 17
      6422  1100'  Found the Chain Mail of Arvedui (LOST)
      6723  1100'  Killed Shagrat, the Orc Captain
      6723  1100'  Reached level 18
      6736  1100'  Killed Ugl??k, the Uruk
      6775  1100'  Reached level 19
      6812  1100'  Killed Lugdush, the Uruk
      6813  1100'  Killed Ulfast, Son of Ulfang
      7387  1150'  Reached level 20
      7982  1150'  Reached level 21
      8796  1200'  Killed Gorbag, the Orc Captain
      8908  1200'  Found the Phial of Galadriel
      9204  1200'  Found the Cloak 'Colannon'
      9521  1400'  Reached level 22
      9909  1400'  Killed Kh?Æm, Son of M?Æm
      9996  1400'  Reached level 23
    10001  1400'  Killed M?Æm, Betrayer of Turin
    10838  1450'  Killed Beorn, the Shape-Changer
    10838  1450'  Reached level 24
    11616  1550'  Reached level 25
    11852  1600'  Killed Lokkak, the Ogre Chieftain
    12136  1600'  Killed Ibun, Son of M?Æm
    12158  1600'  Killed Angamait? of Umbar
    12178  1600'  Killed Sangahyando of Umbar
    12185  1600'  Found the Broad Sword 'Orcrist'
    12215  1600'  Found the Star of Elendil
    12558  2000'  Killed Azog, King of the Uruk-Hai
    12560  2000'  Reached level 26
    12574  2000'  Killed Bolg, Son of Azog
    13425  2050'  Killed Sm?©agol
    14534  2050'  Reached level 27
    14859  2050'  Reached level 27
    14863  2050'  Killed Akhorahil the Blind
    14863  2050'  Reached level 28
    14872  2050'  Found the Leather Scale Mail 'Thalkettoth'
    16417  2100'  Reached level 29
    17399  2150'  Killed Draebor, the Imp
    18434  2250'  Reached level 30
    19238  2250'  Found the Beaked Axe of H??rin
    19885  2300'  Reached level 31
    19909  2300'  Found the Iron Helm of Dor-L?≥min
    20611  2400'  Killed Castamir the Usurper
    20615  2400'  Killed N?r, the Dwarf
    20629  2400'  Found the Cloak 'Holcolleth' (LOST)
    21506  2550'  Reached level 32
    21655  2550'  Killed Smaug the Golden
    21661  2550'  Found the Steel Helm of Hammerhand (LOST)
    21874  2600'  Killed Kavlax the Many-Headed
    21883  2600'  Found the Leather Shield of the Haradrim


  [Options]

  [User interface]

Use the roguelike command keyset            : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters        : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory      : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                  : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow      : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts        : no  (auto_more)
Color: Player color indicates % hit points  : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                : no  (birth_no_recall)
Restrict creation of artifacts              : no  (birth_no_artifacts)
Don't stack objects on the floor            : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                : yes (birth_keep_randarts)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes          : no  (birth_ai_learn)
Force player descent                        : yes (birth_force_descend)

Yay, that {tried} rod (no monsters were around when I tried it) was a rod of TO! My base speed is +20. This is insane. Now I just need a ring of Damage.

https://www.youtube.com/watch?v=4bhceZgdWFM#t=1h3m45s This part is particularly good when taking on a fearsome foe.

Grotug January 28, 2017 17:13

I thought warriors got 6 rounds with all weapons? This beaked axe I'm wielding and the pick of Erebor I just picked up both max out at 5 rounds. In other news, just upgraded my boots of speed to <+9> bringing my base speed to +26 when not weighed down.

Ingwe Ingweron January 28, 2017 17:41

Quote:

Originally Posted by Grotug (Post 117601)
I thought warriors got 6 rounds with all weapons? This beaked axe I'm wielding and the pick of Erebor I just picked up both max out at 5 rounds. In other news, just upgraded my boots of speed to <+9> bringing my base speed to +26 when not weighed down.

Some of the very heaviest weapons max out at 5.2 or 5.3 blows per round, no matter if STR and DEX are both 18 *** maxed. E.g., Grond, Deathwreaker, The Glaive of Pain, etc.

Grotug January 28, 2017 18:25

Well, beaked axe is not very heavy so I don't get it. Woops, my bad, it's not maxed. Looks like it's going to go up to 6.0 rounds as I thought it would. Just found a longbow of power (+20, +15). Surely it's stats are backwards? Oh well.


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