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-   -   Current master post 4.2.0 (http://angband.oook.cz/forum/showthread.php?t=9659)

Nick April 19, 2020 00:50

New builds are now up on the nightlies page and angband.live (source is here). Changes are:
  • Proper fix for Leap into Battle
  • Make exploding chests explode
  • Add special menu for throwing items, brought up by the throw command
  • Made shots and pebbles throwing items
  • Complete rewrite of the pathfinding algorithm to increase efficiency, make it robust against crashes, and make running to a particular spot actually work properly again
  • Fix earthquake bug introduced by me when merging David's blackguard changes
  • Tidy up symbol query code a bit, possibly fixing mrfy's crash bug
  • Inscription =g5 (also works for other numbers) now limits pickup to a total of 5 in the player's inventory (thanks backwardsEric)

Testing encouraged, especially for the pathfinding, and also to see whether throwing shots and pebbles is OP.

DavidMedley April 19, 2020 02:12

Thanks nick!!!

EDIT: I tried to all caps that, but the system de-capped it!

mrfy April 19, 2020 02:58

Quote:

Originally Posted by Nick (Post 144691)
Well, it's really a food indicator, but that makes the hint too long; I was thinking of bar as in progress bar. How does "The food indicator at the bottom of the screen shows how well fed you are." sound?

That sounds better. It's still amusing to me that the shopkeepers often break the 4th (5th?) wall in talking to the player about the game. :)

mrfy April 19, 2020 03:03

Quote:

Originally Posted by Nick (Post 144690)
OK, the problem doesn't happen for me. It could possibly be an issue with your lore.txt file, but that seems unlikely.

More likely is that some of the code in the symbol query function is dubious; I'm going to rewrite that a bit and we'll see if the next update fixes the problem.

I'm still seeing the crash with the updated version. Let me know how I can help.

Nick April 19, 2020 03:46

Quote:

Originally Posted by mrfy (Post 144706)
I'm still seeing the crash with the updated version. Let me know how I can help.

I'm, frankly, baffled. I guess you could give me your lore.txt file too, who knows, maybe there's something weird there. What OS are you using?

DavidMedley April 19, 2020 04:09

Also, big thanks to backwardsEric! He's doing a ton of great work that probably doesn't get the recognition it deserves.

mrfy April 19, 2020 04:45

Quote:

Originally Posted by Nick (Post 144707)
I'm, frankly, baffled. I guess you could give me your lore.txt file too, who knows, maybe there's something weird there. What OS are you using?

OSX. Yeah still happening, load savefile, hit '/', 'E', 'y', 'right-arrow'. Game crashes.

savefile again:
https://www.dropbox.com/s/2iqxso7zipek5vs/mrfy?dl=0

https://www.dropbox.com/s/7hbqt9bvbb...02d87.txt?dl=0

https://www.dropbox.com/s/ajgv3fs2rxm0zfo/lore.txt?dl=0

Copy of the crashlog:
https://www.dropbox.com/s/0eiocpl967...shlog.txt?dl=0

mrfy April 19, 2020 05:09

Quote:

Originally Posted by Nick (Post 144701)
Changes are:
  • Make exploding chests explode

I can confirm that they really do explode and destroy their contents. :(

Nick April 19, 2020 06:21

Quote:

Originally Posted by mrfy (Post 144709)

Thank you, found it. The immediate cause is a missing line in monster.txt, but probably something needs to be done to make sure missing that line doesn't cause crashes.

mrfy April 19, 2020 06:38

Quote:

Originally Posted by Nick (Post 144711)
Thank you, found it. The immediate cause is a missing line in monster.txt, but probably something needs to be done to make sure missing that line doesn't cause crashes.

Great Earth Elemental is missing the # of hit-points?


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