Quote:
Originally Posted by MKula
(Post 145275)
What exactly does "Blessed" mean? There's no description of it anywhere in-game that I can find. Examining an ID'd Blessed weapon (or HA) just says "your weapon is blessed" and leaves it at that with no info on the benefits of it.
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Blessed now means priests and paladins get combat bonuses for using it. The description could be improved to show that.
Quote:
Originally Posted by MKula
(Post 145275)
Since Necro's don't need light (but benefit highly from infra) I would love to see infra on the main view to know how much I have (maybe either beside light radius in the buff area at the bottom, or where HP/SP is on the left?).
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I don't think infravision is of sufficient general importance to be always shown. There are a bunch of things that are useful to know, but only so much screen real estate, and the line has to be drawn somewhere. Also infravision doesn't change very often, and can easily be seen from the 'C' screen.
Quote:
Originally Posted by MKula
(Post 145275)
- Spells that self-damage should have that damage value in the spell description if space allows (e.g. Shadow Shift description doesn't says it damages you 2d5)
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Yep, that should be doable.
Quote:
Originally Posted by MKula
(Post 145275)
Currently a monster getting hit by a nether bolt doesn't appear to update the monster memory. This came up during my playthroughs because I noticed that undead are immune, but the monster descriptions don't include that info when they get hit.
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That is probably doable too.
Quote:
Originally Posted by MKula
(Post 145275)
I kind of wish Electric Arc functioned more like Noxious Fumes (@-centered AOE); a short range bolt hitting one target is a bit... disappointing
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Electric Arc can hit more than one monster if it's long enough; it doesn't stop at the first monster it hits (unlike bolts and balls).
I've filed an issue to do the info improvements.
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