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Ingwe Ingweron June 30, 2019 02:29

"Ignoring" bug: shining dragon scale mail can only be ignored "this item only"

Nick June 30, 2019 02:39

Quote:

Originally Posted by Ingwe Ingweron (Post 138928)
"Ignoring" bug: shining dragon scale mail can only be ignored "this item only"

Thanks, fixed in development.

Nick June 30, 2019 14:17

New builds up on the nightlies page and angband.live with the following changes:
  • Use correct number of blows in deciding whether to attempt a shield bash (thanks PowerWyrm)
  • Expand the useful section of the food range so that it is essentially the same as before
  • Adjust effects at the top and bottom of the food range to be cleaner and more robust to changes in the data file
  • Fix message order in shapechanges (ticket #2114)
  • Add percentages to food value descriptions
  • Stopped Drop All on the item menu from needing confirmation (request from Clearshade)
  • Allow the 8th window in the SDL2 port to be opened without causing a crash (thanks EducatedNoob)
  • Add reference to Once's Windows console compilation instructions to Makefile.win (actual instructions are here)
  • Fix bug stopping rune of protection being cast on squares containing an object (thanks Ingwe)
  • Fix ignore for Shining DSM (Ingwe again)
  • Make stores always accept items with unknown runes in no-selling (#2080)
  • Stop light being ignorable from the tval menu - makes no sense now that there are ego and artifact torches and lanterns (#2119)
  • Drop ignored stolen items immediately, avoiding possible drop of something useful (#2126)
I'm pretty happy with food now, but let me know if there are more issues.

gglibertine July 1, 2019 15:40

Just noticed that Protection from Fear isn't flagged in the character info, even when wearing items that say they provide it. This is still a few builds back, 4.1.3-465-g2a840212b, but I don't remember seeing anything about it the last couple of weeks.

ClaytonAguiar July 1, 2019 22:45

Is the dungeon map as a spoiler?
 
Hi,

Some pages ago, Nick told that giving any hint about poisoining status could "spoil" the gameplay. Don't you think the full map, as implemented now, also contains a spoiler?

When you press M, it gets very easy to see the approximate size of the dungeon. I know we don't have those huge levels anymore (unless we tweak some txt files), but they still vary in size.

Why don't use, for the M command, the same idea of Fallout (3, New Vegas and 4), "scaling" the full map? This would work even for those that edit parameter files to generate larger dungeons. Initially, pressing M would assume we are in a small dungeon, stretching its boundaries as we explore it...

mrfy July 2, 2019 06:01

Just noticed, current high-elf ranger is 5'1" and 15 stone 5lb. That's quite short and beefy (fat). shouldn't they be tall and willowy?

Pete Mack July 2, 2019 13:15

A quick web search finds Salgant of House Harp, an overweight elf.
https://lotr.fandom.com/wiki/Salgant (Never mind the generic skinny-elf sketch)

He would make a good mid level unique, since he betrayed Numenor to Maeglin.

Ingwe Ingweron July 2, 2019 14:18

Another Ignoring Bug: I guess somewhere in the latest changes, a new ignoring bug was introduced. Ignoring a wooden torch, the only choices were: (a) this item only, or (b) all average lights. We lost ignore wooden torches. On purpose? I liked being able to ignore torches once @ had a lantern.

Pete Mack July 2, 2019 14:34

You can still ignore torches through the knowledge menu. This is inconvenient as a one-at-a-time model, but if you want to ignore a whole lot of things* at once, it is better.

* Say, all priest books.

Ingwe Ingweron July 2, 2019 17:38

Quote:

Originally Posted by Pete Mack (Post 138945)
You can still ignore torches through the knowledge menu. This is inconvenient as a one-at-a-time model, but if you want to ignore a whole lot of things* at once, it is better.

* Say, all priest books.

Actually, not. A bog standard wooden torch is not an Ego item, so not in that menu, and while it is an "average" light, so is a lantern, so not in the Quality menu either. It's not inconvenient, it can't be done at all, at least until the bug is fixed or @ is in a position to ignore average lights.


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