wobbly |
April 7, 2021 12:04 |
I had a couple of goes with a high elf paladin and then I had a go at FA 1.4 with a high elf paladin. My conclusion is that blackguards aren't the problem. The problem is a whole bunch of other stuff that changed between 2.9.3 and 4.x: monster power, monster density, improvements to pathfinding etc.
I mean just compare these 2:
Code:
N:302:Air hound
T:zephyr hound
C:g
I:110:10d9:30:15:0
W:23:2:0:120
B:BITE:HURT:1d7
B:BITE:HURT:1d7
B:CLAW:HURT:3d3
F:FORCE_SLEEP |
F:BASH_DOOR | FLYING |
F:IM_POIS
S:1_IN_10 | POW_0 |
S:BRTH_POIS
D:Swirling vapours surround this beast as it floats towards you, seemingly
D:walking on air. Noxious gases sting your throat.
Code:
name:air hound
base:zephyr hound
color:g
speed:110
hit-points:68
hearing:30
smell:50
armor-class:36
sleepiness:0
depth:20
rarity:3
experience:200
blow:BITE:POISON:1d8
blow:BITE:POISON:1d8
blow:CLAW:HURT:3d3
blow:CLAW:HURT:3d3
flags:BASH_DOOR | FLYING
flags:IM_POIS
flags:FORCE_SLEEP
innate-freq:10
spells:BR_POIS
friends:100:2d7:Same
desc:Swirling vapours surround this beast as it floats towards you, seemingly
desc: walking on air. Noxious gases sting your throat.
Its average hps have gone up, it has an extra attack, it appears earlier etc.
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