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Holy_Rage July 21, 2020 08:22

Sold a Ring of Hindrance (unIDed) to a number "9" shop in a small town (Eriador Town) and it did not ID the rune. Furthermore, the Ring disappeared and did not show in the shop's inventory (it didn't sell rings to begin with).

MITZE July 21, 2020 08:38

More Price Stuff
 
Prices: Enchanted ammo is still far more valuable than anything else; a stack easily goes for 6-10k, while most armor egos are a few thousand and the weapons generally aren't much better.

MITZE July 21, 2020 09:01

Repeatable Crash
 
Just tried to recall back into Amon Rude DL30 after leaving it after killing Mim; the game freezes when the recall actually triggers.

Sideways July 21, 2020 09:54

Maim Foe on Blackguards sometimes gives no attacks, only the stunning; and if that happens against a sleeping monster, you can stun them without waking them up. Not sure if the first part's intended (the spell description is ambiguously worded), but the second part definitely seems weird.

Sideways July 21, 2020 10:11

Quote:

Originally Posted by MITZE (Post 147207)
Level Teleportation Effects: Deep Descent crashes the game if read in the wilderness, haven't tested in the dungeon yet.

Tested it in the dungeon, it didn't crash the game but there was a mysterious "you are thrown back in an explosion" which I presume was caused by the DD since it had no other visible effect.

MITZE July 21, 2020 12:34

Dungeon Entrances
 
At least the dungeon entrance at Talath Dirnen DL29 doesn't generate; I thought I saw complaints about other entrances to dungeons that aren't Amon Rudh, but I'm not sure.

Nick July 21, 2020 13:14

Dungeon entrances to Nargothrond (in Talath Dirnen) and Tol-In-Gaurhoth (in Sirion Vale) should actually work now.

MITZE July 21, 2020 17:57

Ego Knowledge Menu
 
The ego knowledge menu lists pretty much every ego as having most resists, nearly all of them at 80%.

Sideways July 21, 2020 20:15

wobbly and I were looking at the code here for "reversing" a resistance. The actual intended purpose of the code was not immediately clear to either of us, but I'm pretty sure it's not achieving it; it's deducting a (presumably positive) resistance level from RES_LEVEL_MAX (which is 0), making the res_level go negative (meaning negative damage taken), but there's code later to tone it down to 80% resistance. wobbly's look at older FA seems to indicate this code originally turned resistances into vulnerabilities, and got broken when RES_LEVEL_MAX (formerly 200, now 0) and RES_LEVEL_MIN (formerly 0, now 200) were flipped around.

Nick July 21, 2020 22:32

Quote:

Originally Posted by Sideways (Post 147323)
wobbly and I were looking at the code here for "reversing" a resistance. The actual intended purpose of the code was not immediately clear to either of us, but I'm pretty sure it's not achieving it; it's deducting a (presumably positive) resistance level from RES_LEVEL_MAX (which is 0), making the res_level go negative (meaning negative damage taken), but there's code later to tone it down to 80% resistance. wobbly's look at older FA seems to indicate this code originally turned resistances into vulnerabilities, and got broken when RES_LEVEL_MAX (formerly 200, now 0) and RES_LEVEL_MIN (formerly 0, now 200) were flipped around.

Yes, you're right.


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