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Pete Mack May 13, 2023 17:51

Here's one that plugged a few holes. It let me dump a whole bunch of not quite good enough armor, and poison resistance+ CON really eased constraints on other equipment.

Code:

g) the Partial Plate Armour of Elorlad (-3) [40,+16] <+2>
    Dropped by Glaurung, Father of the Dragons, at 4000 feet (level
    80)
    +2 constitution.
    Provides resistance to acid, lightning, fire, cold, poison, light,
    chaos.
    Provides protection from fear, blindness, stunning.
    Cannot be harmed by acid.
    Slows your metabolism.  Grants the ability to see invisible
    things.

In contrast, my main weapon is a not-quite-great ego weapon.
Code:

a) an Executioner's Sword of Extra Attacks (4d5) (+16,+17) <+2>
    Found lying on the floor at 3050 feet (level 61)
   
    +2 extra blows.
   
    Combat info:
    7.0 blows/round.
    This weapon may benefit from one or more off-weapon brands or
    slays.
    Average damage/round: 551.6 vs creatures not resistant to
    lightning and 441 vs. others

For paladin, blows trumps brands and slays because of slay evil and kill demon spells. Off weapon weak brand helps too.

wobbly May 13, 2023 20:35

Quote:

Originally Posted by sffp (Post 160852)
Interesting.
I find my BG's dying (almost all the time) around 1500-2000 because I run out of Cure potions/escapes. I probably need them because I'm not doing enough damage. What raw number do you think they need btw? I've got this Main Gauche doing around 143/round at 1800' btw

Arguably what you want is any big dice weapon, preferably with a brand, but even an unbranded BoC, Mod or SoS should be up for contention.

The venom brand spell will give a bigger boost on a higher dice weapon. Obvious not so great against anything with poison immunity, but when the weapon is already branded, then there's a much lower chance that they resist both elements.

Werewolf form and bloodlust increase blows, again there is more of a boost from these with a heavier weapon.

Pete Mack May 13, 2023 21:04

His trouble is getting out of stat gain. And for that, any weapon that does the most damage per turn against most monsters. Haradekket would be ideal--good dice, about the right weight, and extra attacks. But weapon choice is more of a lottery for BG than for any other class.

wobbly May 15, 2023 16:06

Quote:

Originally Posted by Pete Mack (Post 160855)
His trouble is getting out of stat gain. And for that, any weapon that does the most damage per turn against most monsters. Haradekket would be ideal--good dice, about the right weight, and extra attacks. But weapon choice is more of a lottery for BG than for any other class.

a) a Scythe of Slicing (8d4) (+0,+0)
Found lying on the floor at 650 feet (level 13)

Well ok, it needs enchanting and you don't get venom brand till clvl 28. stats aside its 2 blows with whirlwind at clvl 20 and 3 at clvl 35.

Estie May 15, 2023 16:31

And oh so fitting.

wobbly May 15, 2023 21:59

This one is interesting in the sense that the recharge time on the activate is shorter then the effect length.

Code:

e) the Amulet 'Gilirhuri' <+2, +3>
    Dropped by Brodda, the Easterling, at 800 feet (level 16)
   
    +2 strength.
    +3 searching skill.
    +3 tunneling.
    Provides resistance to dark, chaos.
    Sustains wisdom, constitution.
    Slows your metabolism.  Grants the ability to see invisible
    things. 
   
    When activated, it hastes you for a while, but then makes you
    slower for a while afterward.
    Takes 82 to 90 turns to recharge at your current speed.
    Your chance of success is 89.5%


sffp July 13, 2023 16:33

Classic LOOT!!!
 
o) the Band 'Elduinur'
Dropped by Wormtongue, Agent of Saruman, at 500 feet (level 10)

Cannot be harmed by Lightning.
Aggravates creatures nearby.


My first ring!

Jay July 18, 2023 05:31

Wish I was playing a ranger for this one. Still, my warrior is making good use of it.

the Long Bow of Elpion (x4) (+7,+29) <+5, +3, +1>

+5 strength.
+3 dexterity.
+1 searching skill.
+1 shooting power.
Slays evil creatures.
Branded with cold.
Provides resistance to Acid, Lightning, Light.
Provides protection from fear.
Cannot be harmed by Acid, Fire.
Sustains intelligence.
Prevents paralysis.

When activated, it fires a ball of acid with radius 2, dealing 120 damage at
the centre, which your device skill increases by 23% for an average of 147.6
damage.
Takes 279 to 341 turns to recharge.
Your chance of success is 95.4%

Estie July 18, 2023 11:48

Nice one; now hope you dont find a Lothlorien with ESP :P

sffp July 19, 2023 15:18

Quote:

Originally Posted by Jay (Post 161175)
Wish I was playing a ranger for this one. Still, my warrior is making good use of it.

the Long Bow of Elpion (x4) (+7,+29) <+5, +3, +1>

+5 strength.
+3 dexterity.
+1 searching skill.
+1 shooting power.
Slays evil creatures.
Branded with cold.
Provides resistance to Acid, Lightning, Light.
Provides protection from fear.
Cannot be harmed by Acid, Fire.
Sustains intelligence.
Prevents paralysis.

When activated, it fires a ball of acid with radius 2, dealing 120 damage at
the centre, which your device skill increases by 23% for an average of 147.6
damage.
Takes 279 to 341 turns to recharge.
Your chance of success is 95.4%

+5 strength, +3 dex - useful for just about anyone


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