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Thanks David. Sorry I wasn't clear. I'm realizing more and more that the bulk of this game gets played in my head and the computer is just a story-board aid.
I didn't realize you were referring to werewolf form and was struck by the possibility of some sort of warped Hulk-Type physical berserk-rage transformation (the reference was from Irish mythology; penultimate noble warrior half descended from the gods who transforms into an unstoppable undiscriminating ravening beast in combat trope). Appreciate the quick answer. |
Thanks for that explainer (#66) DavidMedley!
I was confused from the text in the 'S' command how the SP/HP relationship worked, but I'm really enjoying the new dynamic. Being able to heal by casting spells during combat is pretty neat, I've gotten through a few tough fights that I otherwise would've run from (like Bolg and some Old Trees) thanks to Grim Purpose. While I had a heavy weapon, the extra blows (and healing!) from Leap & Whirlwind were great, now that I've got Forasgil, Whirlwind is still great (walking into packs of O,T,C,Z and absolutely destroying is Oh-so-satisfying), and Leap is still handy for fleeing monsters and getting the jump on breathers when I don't want to turn on Taunt. I've had plenty of close calls still, so it doesn't feel overpowered, either. So in short, I'm a fan. The SP mechanics are definitely clearer with more SP, but without fractional display, I don't think there's really much to do about it. There's not a clear winner for "best race for starting out with" in my mind, which is interesting... gonna have to try out a half-orc next. Posting progress on the ladder at http://angband.oook.cz/ladder-show.php?id=23483 for what it's worth, though I've had some luck lately, so I'll probably die soon. :) Hopefully I'll make it to Werewolf before kicking the bucket... |
Thanks for the detailed response, Eric!
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I'm becoming a fan too hehe.
I'm using a combination of Taunt and Whirlwind for some mobs (Venom too). Sometimes I cast Hollow of the Dammed to make some of them fly away and fight less enemies at once. Taunt is a *must* for mobs. At higher levels its better to fight just 2 or 3 monsters at the same time. Leap is great for retreating enemies, as Eric said. I like the spell selection very much. Again, well done! |
Thanks, Diego!
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So you can still shield bash as werewolf shape? Seems illogical.
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I'm not sure I love chain-casting Leap at melee range at CL20, from a fun and immersion perspective (and verisimilitude, if I can use a 25 cent word). But it seems to fit the bill for rewarding heavy weapons. Quote:
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