wobbly |
January 28, 2019 09:26 |
Quote:
Originally Posted by Grotug
(Post 135646)
I thought the general consensus was if weapons were going to be messed with they were going to be fixed since the current weapon system is fundamentally flawed. I like the idea of blows per round, but it's silly that a mage does more damage with a maul in the early game than with a dagger, but a warrior with bulging muscles does more damage with a dagger in the early game than a maul.
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Here I agree. Here I agree *if* this is something happening in the foreseeable future. I'm only suggesting a stop-gap because I think change starts with sane weapon weights. Not a necessity, but something I think should change as part of a general overhaul.
Quote:
Originally Posted by Grotug
(Post 135646)
I think the current weapon weights are important to keep mages from running around with mauls--at least until the weapon system gets rewritten in a way that bears in mind some kind of logic of the real world.
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Here I don't quite agree. It causes more problems then it fixes, it overlaps with minimum str by weapon weight & is mostly pointless. If one blow of mage-melee with a bastard sword isn't working, a maul is little improvement. Until you have blows on a mage you melee wolves, you melee yeeks, you melee a bunch of stuff that a good bastard sword will work on. Going heavier doesn't help, it's an extra 2 average damage (I think, don't have the no.'s in front of me).
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