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Gwarl January 10, 2020 13:35

Comp 229
 
This time we're trying blackguard. Unlike the paladin, this one is not human, but superhuman. Will the blackguard fare better than his noble counterpart?

Eric January 10, 2020 20:01

So, dumb question: is there an actual turncount limit to these, or just the fear that someone else will likely run faster?

I've seen a few oblique references to a limit, or hitting a turncount wall, but can't find an actual number anywhere.

wobbly January 10, 2020 20:07

No limit. 1st will usually require a tight turncount, if you just want to put a win through take as long as you like.

DavidMedley January 11, 2020 01:10

Impaired recovery is what, 50%?

Pete Mack January 11, 2020 01:16

@Dave-yes.
ImpHP is 1/2 speed recovery for HP. Regen is 2x.

DavidMedley January 11, 2020 01:35

Some interesting things from class.txt:
Two books: "Dark Rituals" and "Deadly Powers"
You don't get extra blows for having a weapon under 10 lbs
You can have up to 40 lbs of armor before losing SPs

DavidMedley January 11, 2020 04:35

Does the quality of your shield affect your shield bashes?

Nick January 11, 2020 04:40

Quote:

Originally Posted by DavidMedley (Post 142248)
Does the quality of your shield affect your shield bashes?

Yes, damage dice and weight affect quality.

DavidMedley January 12, 2020 05:08

Quality and weight affect damage dice?

wobbly January 12, 2020 05:26

Code:

        /* Bashing chance depends on melee skill, DEX, and a level bonus. */
        int bash_chance = p->state.skills[SKILL_TO_HIT_MELEE] / 8 +
                adj_dex_th[p->state.stat_ind[STAT_DEX]] / 2;

Code:

                /* Calculate attack quality, a mix of momentum and accuracy. */
                bash_quality = p->state.skills[SKILL_TO_HIT_MELEE] / 4 + p->wt / 8 +
                        p->upkeep->total_weight / 80 + shield->weight / 2;

Not at all a bunch of esoteric equations. Its worth reading the whole thing in player-attack.c if you really want to know.


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