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-   -   How fast do you dive? (http://angband.oook.cz/forum/showthread.php?t=8486)

Namdeht August 1, 2017 01:29

How fast do you dive?
 
In vanilla Angband how fast do people suggest diving?

My latest @ is starting to show promise - http://angband.oook.cz/ladder-show.php?id=18782 but at CL29 / DL41 I feel like he's a little out of his depth. I've been hovering around DL35 - DL40, backing up a few levels when it feels really dangerous, but generally heading downwards hoping RNG will throw me some more good loot and stat gain (don't think I've even ID'd !DEX yet), and I'm not sure whether to back off and grind it out around DL35 for longer, or keep diving.

@ is stealthy enough to avoid any fight I want to avoid so far, but despite some nice pieces of equipment he's not doing great in the fights I do decide to pick when I want loot or XP gain. Using lots of escapes and consumables to win and progress feels slow.

What are people's thoughts on CL vs DL for diving in general, and suggestions for this character specifically?

Philip August 1, 2017 01:37

In V I usually dive more or less as fast as humanly possible, with a "if I don't see anything I specifically want, go down" partly because there is no perceptible difference between dlvl 60 and 98 other than Saruman occasionally chases you around and the stuff is way better, though if I have bad stealth and am attached to the character I might stick around key points waiting for anti-instakill stuff.

If you are stealthy enough to avoid any fight you want to avoid, you should definitely be deeper. If you're not doing great in the fights you do decide to pick, pick different fights with weaker monsters, and deeper. Same loot, easier fights. Also pick fewer fights, probably.

Namdeht August 1, 2017 02:00

Quote:

Originally Posted by Philip (Post 122972)
In V I usually dive more or less as fast as humanly possible, with a "if I don't see anything I specifically want, go down" partly because there is no perceptible difference between dlvl 60 and 98 other than Saruman occasionally chases you around and the stuff is way better, though if I have bad stealth and am attached to the character I might stick around key points waiting for anti-instakill stuff.

If you are stealthy enough to avoid any fight you want to avoid, you should definitely be deeper. If you're not doing great in the fights you do decide to pick, pick different fights with weaker monsters, and deeper. Same loot, easier fights. Also pick fewer fights, probably.

That's a good point about the loot actually, I think that's what I needed to hear to get me unstuck. Down we go then :)

Philip August 1, 2017 02:20

Glad I could help.

Ingwe Ingweron August 1, 2017 16:49

It all depends. How viable is @ at the given depth is affected by race, class, equipment and consumable finds, stats, etc. Also, is it forced descent? Is it no recall? Dive as fast as you can. I know it's not a satisfying answer, but I don't think you can quantify a simple mathematical formula for diving. It's more a matter of feel. You will get that feel by diving and @ deaths.

Gwarl August 1, 2017 22:47

This advice is outdated, but I prefer to hover around level 35 until I can handle D's

After I'm clearing vaults on DL40 it's time to descend.

Sky August 2, 2017 01:00

i clear DL1-4 two or three times to level up and get enough money for basic consumables. I won't go any lower than 5-6 until i have a lantern.
Then i walk down to DL10 another 3-4 times until i have a full stack of CCW and CSW each; what i'm really looking for is a elemental-branded dagger or at least a ego launcher, and at least 1 full stack of magic ammo. I'll also want 5-10 !Speed.

Once i have these, i go down to DL13-ish, maybe DL16, and i try to identify pretty much everything.

I get to DL20 when i'm nearing CL20, maybe more. I don't go below DL20 until i have at least a wand of TO and some way of digging through granite, be it a spell of Stone2Mud or enough potions of brawn.

Once at DL20, i try to get at least an artifact weapon, artifact light and artifact jewel. I really do not want to go anywhere without ESP. I have no problem grinding DL20~22 a dozen times over.

Once i have ESP and the aforementioned, i go down to DL35-40 for stat potions, good mobs, xp, money, and i don't really leave it until im CL35 and can reliably cast TO and TS. i will also want speed +10 (ish) and base resists, rPoison, rNexus.

All this assuming a fast game with preserve_off. I play much slower with preserve on.

Once i have a full set of artifacts, boots of speed, ESP, rConf, Resistance of Scarabatrice, a big stack of !Heal, stats maxed, i'll leave (i'm about DL60 by now) and dive to DL90, then i grind for greater vaults.

Once i'm satisfied i have found the vast majority of artifacts in the set, i'll go kill Suron, then back up, then Morgoth and he will crush me in a rockfall doing more than 600 dmg / round even though i have speed +42.
really.

Namdeht August 2, 2017 02:02

Good to hear different thoughts on this, I killed the @ in question, it was of course YASD where I stuck in a fight I wasn't going to win for too long then teleported and landed right next to Bert the Troll. You couldn't make this stuff up.

Despite my obvious stupidity I do feel like I was too aggressive going deeper, and what Ingwe Ingweron said rings true for me, it's going to take a bit more experience to develop a good feel for how fast I should dive.

Sky's systematic approach is appealing, I think I'll be referring to that too, as reasonable guidelines when I'm second guessing myself.

Philip August 2, 2017 03:15

Sky's guidelines are not reasonable. Even the standard paranoid approach is
1) don't go below dlvl 20 without FA and SI
2) don't go below dlvl 30 without rbase
3) don't go below dlvl 40 with rpois
4) get ESP and positive speed as soon as humanly possible, next get over 10 speed, then worry about high resists
5) don't fight anything you can't kill easily unless you have an extremely good reason (only way to get to longsword (4d5) or whatever)
The primary reason any guidelines are unreasonable is that you're far more likely to die grinding for a particular quality you think you need several levels before you would need it than you are to die of not having that ability, at least as long as you have decent stealth.

It is entirely possible you were too deep, as Ingwe says, it takes a while to get a feel for things. But as far as I can tell your mistakes were actually getting into a fight, and thinking teleportation was a reliable escape. V is stingy with good escapes, which is why picking fights is so crucial. I am somewhat confused as to Bert being awake, it feels like that shouldn't really happen. How long had you been on the level already?

Derakon August 2, 2017 03:31

Sky's approach is lethally cautious, which is a big part of why they have so much trouble winning. I know that sounds strange, but functionally the issue is that you are never safe in this game, so you need to behave as if you are unsafe at all times: constantly alert, considering everything that could possibly go wrong, accounting for unknown factors, and bailing out of bad situations before they turn into worse situations. If you are playing cautiously, it is incredibly hard to maintain that kind of mindset: not only are the vast majority of things you face not actually a threat (leading you to drop your guard), but it's also just mentally exhausting to be that alert for long periods.

Play fast, but think as you play fast. You'll get way further than you would if you tried to make the dungeon safe. The dungeon is not safe. The dungeon is trying to kill you.

If you want a rule of thumb, dive until you feel really unsafe, then stick around at those levels for a little while while you come to grips with what that part of the dungeon has to offer. Then keep diving. Odds are you'll die a few times while doing this! But you'll learn, in the process, and hopefully each time you'll make it further than the last.


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